#ifndef D_A_WARPDM20_H #define D_A_WARPDM20_H #include "f_op/f_op_actor.h" #include "d/d_particle.h" class mDoExt_btkAnm; class mDoExt_brkAnm; class mDoExt_bckAnm; class daWarpdm20_c : public fopAc_ac_c { public: bool _delete(); BOOL CreateHeap(); void CreateInit(); cPhs_State _create(); inline void set_mtx(); bool _execute(); void normal_execute(); void demo_execute(); void demo_proc(); void initWait(int); BOOL actWait(int); void initWait2(int); BOOL actWait2(int); void initWarp(int); BOOL actWarp(int); void initWaitDead(int); BOOL actWaitDead(int); void initDead(int); BOOL actDead(int); void initReturnWait(int); BOOL actReturnWait(int); void eventOrder(); void checkOrder(); void animPlay(); void setEndAnm(); f32 getSeaY(cXyz); BOOL set_effect(unsigned short); void set_wpsenko(); void init_bck_anm(int); BOOL check_warp(); bool _draw(); static const char m_arcname[]; static const s16 m_residxA[]; static const s16 m_residxB[]; static const u32 m_heapsize; static const f32 m_warp_distance; static const f32 m_eff_distance; public: /* 0x290 */ request_of_phase_process_class mPhase; /* 0x298 */ J3DModel* mpModel; /* 0x29C */ mDoExt_btkAnm* mpBtkAnm; /* 0x2A0 */ mDoExt_brkAnm* mpBrkAnm; /* 0x2A4 */ mDoExt_bckAnm* mpBckAnm; /* 0x2A8 */ u8 m2A8[0x2AC - 0x2A8]; /* 0x2AC */ dPa_rippleEcallBack mRippleCallback; /* 0x2C0 */ u8 m2C0[0x2C8 - 0x2C0]; /* 0x2C8 */ s32 m2C8; /* 0x2CC */ u8 m2CC; /* 0x2CD */ u8 m2CD[0x2D2 - 0x2CD]; /* 0x2D2 */ s16 mEventIdx; /* 0x2D4 */ u8 m2D4[0x2D6 - 0x2D4]; /* 0x2D6 */ u8 m2D6; /* 0x2D8 */ u32 m2D8; /* 0x2DC */ s32 mStaffIdx; /* 0x2E0 */ cXyz m2E0; /* 0x2EC */ cXyz m2EC; /* 0x2F8 */ bool m2F8; }; // size = 0x2FC #endif /* D_A_WARPDM20_H */