#ifndef D_BG_W_SV_H #define D_BG_W_SV_H #include "d/d_bg_w.h" class dBgWSv : public dBgW { public: dBgWSv() { mBackVtx = NULL; } virtual ~dBgWSv() {} virtual void MatrixCrrPos(cBgS_PolyInfo&, void*, bool, cXyz*, csXyz*, csXyz*) {} bool ChkNoCrrPos() { return mSvFlag & 1; } void SetFlag(u32 flag) { mSvFlag = flag; } Vec* GetBackVtx() { return mBackVtx; } void SetBackVtx(Vec* vtx) { mBackVtx = vtx; } bool Set(cBgD_t*, u32); void CopyBackVtx(); bool CrrPosWork(cXyz*, int, int, int); virtual void CrrPos(cBgS_PolyInfo&, void*, bool, cXyz*, csXyz*, csXyz*); bool TransPosWork(cXyz*, int, int, int); virtual void TransPos(cBgS_PolyInfo&, void*, bool, cXyz*, csXyz*, csXyz*); private: /* 0xBC */ u32 mSvFlag; /* 0xC0 */ Vec* mBackVtx; }; // Size: 0xC4 #endif /* D_BG_W_SV_H */