// // Generated by dtk // Translation Unit: JAIZelAnime.cpp // #include "JAZelAudio/JAIZelAnime.h" #include "dolphin/types.h" #include "m_Do/m_Do_audio.h" /* 802AC830-802AC888 .text setAnimSound__11JAIZelAnimeFP3VecffUlSc */ void JAIZelAnime::setAnimSound(Vec* pos, f32 frame, f32 rate, u32 mtrlSndId, s8 reverb) { u32 r6 = (mtrlSndId & 0x00FFFFFF) + (reverb << 24); if (rate == 0.0f) { return; } if (rate < 0.0f) { rate *= -1.0f; } setAnimSoundVec(mDoAud_zelAudio_c::getInterface(), pos, frame, rate, r6, 0); } /* 802AC888-802ACD34 .text startAnimSound__11JAIZelAnimeFPvUlPP8JAISoundPQ27JAInter5ActorUc */ void JAIZelAnime::startAnimSound(void*, u32, JAISound**, JAInter::Actor*, u8) { /* Nonmatching */ } /* 802ACD34-802ACFA0 .text setSpeedModifySound__11JAIZelAnimeFP8JAISoundP22JAIAnimeFrameSoundDataf */ void JAIZelAnime::setSpeedModifySound(JAISound*, JAIAnimeFrameSoundData*, f32) { /* Nonmatching */ } /* 802ACFA0-802AD008 .text setPlayPosition__11JAIZelAnimeFf */ void JAIZelAnime::setPlayPosition(f32) { /* Nonmatching */ }