/** * d_a_player_HIO.inc * * Player HostIO interface handling. * * This file is not a standalone translation unit and is instead directly * included into d_a_player_main.cpp. * * The original name of this file is not known, but a best guess was taken * based on the original names of the classes it contains. * * In the retail version of the game, only a single constructor is present. * But the debug version had implementations for all of Link's HIO classes. */ #include "d/dolzel.h" // IWYU pragma: keep #include "d/actor/d_a_player_main.h" daPy_HIO_c::daPy_HIO_c() {}