// // Generated by dtk // Translation Unit: d_cam_type2.cpp // #include "d/dolzel.h" // IWYU pragma: keep #include "d/d_camera.h" const char* dCamera_c::mvBGTypes[35] = { "????", "Field", "Dungeon", "Plain", "DungeonDown", "DungeonUp", "DungeonCorner", "Jump", "DungeonWide", "Room", "FieldCushion", "OverLook", "Corridor", "Subject", "DungeonPassage", "Cliff", "Cliff2", "MajTower", "Boss01", "Boss02", "Gamoss", "MiniIsland", "Amoss", "Cafe", "P_Ganon1", "P_Ganon2", "WindBoss", "P_Ganon3", "G_BedRoom", "G_Roof", "G_BedRoom2", "Boss04", "WindHall", "BigBird", "DStairs", }; const int dCamera_c::mvBGType_num = ARRAY_SIZE(mvBGTypes);