#include "dolphin/gba/GBAPriv.h" static GBASecParam SecParams[4]; GBAControl __GBA[4]; BOOL __GBAReset = FALSE; static BOOL OnReset(BOOL final); static OSResetFunctionInfo ResetFunctionInfo = {OnReset, 127}; static void ShortCommandProc(s32 chan) { GBAControl* gba; gba = &__GBA[chan]; if (gba->ret != 0) { return; } if (gba->input[0] != 0 || gba->input[1] != 4) { gba->ret = 1; return; } gba->status[0] = gba->input[2] & GBA_JSTAT_MASK; } void GBAInit() { GBAControl* gba; s32 chan; for (chan = 0; chan < 4; ++chan) { gba = &__GBA[chan]; gba->delay = OSMicrosecondsToTicks(60); OSInitThreadQueue(&gba->threadQueue); gba->param = &SecParams[chan]; } OSInitAlarm(); __GBAReset = FALSE; OSRegisterResetFunction(&ResetFunctionInfo); } s32 GBAGetStatusAsync(s32 chan, u8* status, GBACallback callback) { GBAControl* gba; gba = &__GBA[chan]; if (gba->callback != NULL) { return GBA_BUSY; } gba->output[0] = 0; gba->status = status; gba->callback = callback; return __GBATransfer(chan, 1, 3, ShortCommandProc); } s32 GBAGetStatus(s32 chan, u8* status) { GBAControl* gba = &__GBA[chan]; s32 ret = GBAGetStatusAsync(chan, status, __GBASyncCallback); if (ret != GBA_READY) { return ret; } return __GBASync(chan); } s32 GBAResetAsync(s32 chan, u8* status, GBACallback callback) { GBAControl* gba = &__GBA[chan]; if (gba->callback != NULL) { return GBA_BUSY; } gba->output[0] = 0xFF; gba->status = status; gba->callback = callback; return __GBATransfer(chan, 1, 3, ShortCommandProc); } s32 GBAReset(s32 chan, u8* status) { GBAControl* gba = &__GBA[chan]; s32 ret; ret = GBAResetAsync(chan, status, __GBASyncCallback); if (ret != GBA_READY) { return ret; } return __GBASync(chan); } BOOL OnReset(BOOL final) { __GBAReset = TRUE; return TRUE; }