#include "dolphin/os/OSResetSW.h" #include "dolphin/os/OS.h" #include "dolphin/os/OSReset.h" u8 GameChoice AT_ADDRESS(OS_BASE_CACHED | 0x30E3); void __OSResetSWInterruptHandler(__OSInterrupt interrupt, OSContext* context); static OSResetCallback ResetCallback; static BOOL Down; static BOOL LastState; static OSTime HoldUp; static OSTime HoldDown; void __OSResetSWInterruptHandler(__OSInterrupt interrupt, OSContext* context) { OSResetCallback callback; HoldDown = __OSGetSystemTime(); while (__OSGetSystemTime() - HoldDown < OSMicrosecondsToTicks(100) && !(__PIRegs[0] & 0x00010000)) { ; } if (!(__PIRegs[0] & 0x00010000)) { LastState = Down = TRUE; __OSMaskInterrupts(OS_INTERRUPTMASK_PI_RSW); if (ResetCallback) { callback = ResetCallback; ResetCallback = NULL; callback(); } } __PIRegs[0] = 2; } BOOL OSGetResetButtonState(void) { BOOL enabled = OSDisableInterrupts(); BOOL state; OSTime now = __OSGetSystemTime(); u32 reg = __PIRegs[0]; if (!(reg & 0x00010000)) { if (!Down) { Down = TRUE; state = HoldUp ? TRUE : FALSE; HoldDown = now; } else { state = HoldUp || (OSMicrosecondsToTicks(100) < now - HoldDown) ? TRUE : FALSE; } } else if (Down) { Down = FALSE; state = LastState; if (state) { HoldUp = now; } else { HoldUp = 0; } } else if (HoldUp && (now - HoldUp < OSMillisecondsToTicks(40))) { state = TRUE; } else { state = FALSE; HoldUp = 0; } LastState = state; if (GameChoice & 0x3F) { OSTime fire = (GameChoice & 0x3F) * 60; fire = __OSStartTime + OSSecondsToTicks(fire); if (fire < now) { now -= fire; now = OSTicksToSeconds(now) / 2; if ((now & 1) == 0) { state = TRUE; } else { state = FALSE; } } } OSRestoreInterrupts(enabled); return state; } BOOL OSGetResetSwitchState(void) { return OSGetResetButtonState(); }