// // Generated by dtk // Translation Unit: f_ap_game.cpp // #include "f_ap/f_ap_game.h" #include "f_op/f_op_scene_mng.h" #include "f_op/f_op_overlap_mng.h" #include "f_op/f_op_camera_mng.h" #include "f_op/f_op_draw_tag.h" #include "f_pc/f_pc_manager.h" #include "m_Do/m_Do_main.h" #include "SSystem/SComponent/c_counter.h" fapGm_HIO_c g_HIO; /* 8002306C-800231BC .text __ct__11fapGm_HIO_cFv */ fapGm_HIO_c::fapGm_HIO_c() { field_0x05 = 1; #if VERSION > VERSION_DEMO if (mDoMain::developmentMode) { mDisplayMeter = true; mDisplayFlag = 1; } else #endif { mDisplayMeter = false; mDisplayFlag = 0; } field_0x09 = 1; field_0x0a = 1; mAspectRatio = 0.96f; field_0x10 = 0; field_0x11 = 0; field_0x12 = 8; field_0x13 = 8; field_0x14 = 10; field_0x15 = 0xc; field_0x16 = 10; field_0x17 = 8; field_0x18 = 8; field_0x19 = -1; field_0x1a = 0; field_0x1b = 1; field_0x1c = 0; mFbWidth = 0x280; mEfbHeight = 0x1e0; field_0x30 = 0; field_0x20.r = 0xff; field_0x20.g = 0xff; field_0x20.b = 0xff; field_0x20.a = 0xff; mTriggerThreshLo = 0.9f; mTriggerThreshHi = 0.6f; field_0x3c = JUtility::TColor(0xff, 0x96, 0x00, 0xff); field_0x40 = JUtility::TColor(0xff, 0x78, 0x00, 0xff); field_0x44 = JUtility::TColor(0x00, 0x00, 0x00, 0xff); field_0x48 = JUtility::TColor(0x00, 0x00, 0x00, 0xff); field_0x4c = 0; field_0x4e = 10; field_0x54 = 0x1b; field_0x50 = 0; field_0x52 = 0; field_0x56 = 0x82; } /* 800231BC-800231E4 .text fapGm_After__Fv */ void fapGm_After() { fopScnM_Management(); fopOvlpM_Management(); fopCamM_Management(); } /* 800231E4-80023218 .text fapGm_Execute__Fv */ void fapGm_Execute() { fpcM_Management(0, fapGm_After); cCt_Counter(0); } /* 80023218-80023288 .text fapGm_Create__Fv */ void fapGm_Create() { fpcM_Init(); fopScnM_Init(); fopOvlpM_Init(); fopCamM_Init(); fopDwTg_CreateQueue(); fopScnM_CreateReq(fpcNm_LOGO_SCENE_e, fpcNm_INVALID_e, 0, 0); g_HIO.mNo = mDoHIO_createChild("ゲームシステム", &g_HIO); // "Game System" }