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<title>xenia/third_party/imgui.lua, branch setthreaddesc</title>
<subtitle>Xbox 360 emulator</subtitle>
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<entry>
<title>[imgui] Make code compile with new imgui.</title>
<updated>2019-11-20T14:05:40+00:00</updated>
<author>
<name>Joel Linn</name>
<email>jl@conductive.de</email>
</author>
<published>2019-11-17T22:54:59+00:00</published>
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</entry>
<entry>
<title>Put MSVC buildoptions under Windows platform filter.</title>
<updated>2015-09-22T14:43:59+00:00</updated>
<author>
<name>sephiroth99</name>
<email>sephiroth99@gmail.com</email>
</author>
<published>2015-09-22T06:58:32+00:00</published>
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<entry>
<title>A new debugger.</title>
<updated>2015-09-21T04:31:05+00:00</updated>
<author>
<name>Ben Vanik</name>
<email>ben.vanik@gmail.com</email>
</author>
<published>2015-09-21T04:31:05+00:00</published>
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<id>5d033f9cb319bcd9f4a9a9eefeafdbbdf1bd1209</id>
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Lots of bugs/rough edges/etc - issues will be filed.
Old-style debugging still works (just use --emit_source_annotations to get
the helpful movs back and --break_on_instruction will still fire).
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<pre>
Lots of bugs/rough edges/etc - issues will be filed.
Old-style debugging still works (just use --emit_source_annotations to get
the helpful movs back and --break_on_instruction will still fire).
</pre>
</div>
</content>
</entry>
<entry>
<title>Switching to premake. Probably with disasterous consequences.</title>
<updated>2015-07-18T23:00:01+00:00</updated>
<author>
<name>Ben Vanik</name>
<email>ben.vanik@gmail.com</email>
</author>
<published>2015-07-18T23:00:01+00:00</published>
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