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<title>xenia/tools, branch systemlink</title>
<subtitle>Xbox 360 emulator</subtitle>
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<entry>
<title>Use xenia-base entrypoint for test suites.</title>
<updated>2020-11-26T03:33:54+00:00</updated>
<author>
<name>gibbed</name>
<email>rick@gibbed.us</email>
</author>
<published>2020-11-26T00:44:24+00:00</published>
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Use xenia-base entrypoint for test suites. Fixes a bug where we were expecting
wchar data in main, which is incorrect, causing invalid args to be parsed.
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Use xenia-base entrypoint for test suites. Fixes a bug where we were expecting
wchar data in main, which is incorrect, causing invalid args to be parsed.
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</entry>
<entry>
<title>Update premake-core.</title>
<updated>2020-11-24T04:01:43+00:00</updated>
<author>
<name>gibbed</name>
<email>rick@gibbed.us</email>
</author>
<published>2020-11-23T23:06:25+00:00</published>
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<entry>
<title>[Build] Add Android to platform_files.lua</title>
<updated>2020-11-21T21:15:36+00:00</updated>
<author>
<name>Triang3l</name>
<email>triang3l@yandex.ru</email>
</author>
<published>2020-11-21T21:15:36+00:00</published>
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<entry>
<title>[Build] Better Android detection in tools/build/premake</title>
<updated>2020-11-21T13:22:38+00:00</updated>
<author>
<name>Triang3l</name>
<email>triang3l@yandex.ru</email>
</author>
<published>2020-11-21T11:43:10+00:00</published>
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<entry>
<title>[Build] Clone premake to internal storage on Android</title>
<updated>2020-11-21T13:22:26+00:00</updated>
<author>
<name>Triang3l</name>
<email>triang3l@yandex.ru</email>
</author>
<published>2020-11-20T18:27:15+00:00</published>
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<entry>
<title>Allow building without git.</title>
<updated>2020-10-29T01:31:36+00:00</updated>
<author>
<name>Joel Linn</name>
<email>jl@conductive.de</email>
</author>
<published>2020-10-28T22:18:37+00:00</published>
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<entry>
<title>[D3D12] Allow non-adaptive tessellation for patch primitive types, and all triangle and quad tessellation modes</title>
<updated>2020-05-11T19:40:52+00:00</updated>
<author>
<name>Triang3l</name>
<email>triang3l@yandex.ru</email>
</author>
<published>2020-05-11T19:40:52+00:00</published>
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<entry>
<title>[GPU] Shader translator refactoring (mostly ALU), fixes for disassembly round trip and write masks</title>
<updated>2020-05-08T20:57:51+00:00</updated>
<author>
<name>Triang3l</name>
<email>triang3l@yandex.ru</email>
</author>
<published>2020-05-08T20:57:51+00:00</published>
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<entry>
<title>[Shader Playground] Make PC shader models work at least with invalid shaders</title>
<updated>2020-04-18T11:29:52+00:00</updated>
<author>
<name>Triang3l</name>
<email>triang3l@yandex.ru</email>
</author>
<published>2020-04-18T11:29:52+00:00</published>
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<entry>
<title>[Shader Playground] DXBC and domain shader output</title>
<updated>2020-04-18T11:01:27+00:00</updated>
<author>
<name>Triang3l</name>
<email>triang3l@yandex.ru</email>
</author>
<published>2020-04-18T11:01:27+00:00</published>
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