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authorBen Vanik <ben.vanik@gmail.com>2015-12-05 17:47:26 -0800
committerBen Vanik <ben.vanik@gmail.com>2015-12-05 17:47:26 -0800
commit2ece808f22917ffc69633212d35b3d67e4d3783b (patch)
treee1fea32d300563710eed35eecf5782b89580d141 /docs
parent2b3b423776472d57c9cf5102bc6e4209b9a675d4 (diff)
Shader playground screenshot.
Diffstat (limited to 'docs')
-rw-r--r--docs/gpu.md2
-rw-r--r--docs/images/shader_playground.pngbin0 -> 71322 bytes
2 files changed, 1 insertions, 1 deletions
diff --git a/docs/gpu.md b/docs/gpu.md
index d2e8eafba..407fcc714 100644
--- a/docs/gpu.md
+++ b/docs/gpu.md
@@ -46,7 +46,7 @@ Built separately (for now) under [tools/shader-playground/](https://github.com/b
is a GUI for interactive shader assembly, disassembly, validation, and
translation.
-TODO(benvanik): screen shot.
+![Shader Playground Screenshot](images/shader_playground.png?raw=true)
Entering shader microcode on the left will invoke the XNA Game Studio
D3D compiler to translate the ucode to binary. The D3D compiler is then
diff --git a/docs/images/shader_playground.png b/docs/images/shader_playground.png
new file mode 100644
index 000000000..26e79a6f0
--- /dev/null
+++ b/docs/images/shader_playground.png
Binary files differ