diff options
| author | Ben Vanik <ben.vanik@gmail.com> | 2015-12-05 17:47:26 -0800 |
|---|---|---|
| committer | Ben Vanik <ben.vanik@gmail.com> | 2015-12-05 17:47:26 -0800 |
| commit | 2ece808f22917ffc69633212d35b3d67e4d3783b (patch) | |
| tree | e1fea32d300563710eed35eecf5782b89580d141 /docs | |
| parent | 2b3b423776472d57c9cf5102bc6e4209b9a675d4 (diff) | |
Shader playground screenshot.
Diffstat (limited to 'docs')
| -rw-r--r-- | docs/gpu.md | 2 | ||||
| -rw-r--r-- | docs/images/shader_playground.png | bin | 0 -> 71322 bytes |
2 files changed, 1 insertions, 1 deletions
diff --git a/docs/gpu.md b/docs/gpu.md index d2e8eafba..407fcc714 100644 --- a/docs/gpu.md +++ b/docs/gpu.md @@ -46,7 +46,7 @@ Built separately (for now) under [tools/shader-playground/](https://github.com/b is a GUI for interactive shader assembly, disassembly, validation, and translation. -TODO(benvanik): screen shot. + Entering shader microcode on the left will invoke the XNA Game Studio D3D compiler to translate the ucode to binary. The D3D compiler is then diff --git a/docs/images/shader_playground.png b/docs/images/shader_playground.png Binary files differnew file mode 100644 index 000000000..26e79a6f0 --- /dev/null +++ b/docs/images/shader_playground.png |
