| Age | Commit message (Collapse) | Author |
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[CPU] Fix W in 2101010 vupkd3d and revert untested saturation
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Fixes #1175.
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[Vulkan] Don't use power of two for mip width/height calculation for host textures.
[Vulkan] Add more Vulkan error logging.
[Vulkan/GPU] Rudimentary texture dumping.
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addressing, watches, etc).
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- [GPU] Precalculate memory byte usage for base mip (and any additional mip levels).
- [GPU] Change TextureCache::WatchCallback so that if it's fired multiple times for the same texture it does not assert.
- [GPU] Add write watches for texture memory associated with additional mipmap levels.
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This reverts commit ceece673e8afd08476119b41339362aacbc63497.
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solution but will work for now.
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[CPU] Bring back saturation in D3DCOLOR vpkd3d128
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[CPU] v(u)pkd3d128: Support UINT_2101010 and don't saturate D3DCOLOR
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Fix broken mesh polygons in the Call of Duty series. Also remove saturation of D3DCOLOR when packing because values near 3 may be accepted, while unpacking D3DCOLOR gives values near 1.
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[Vulkan] Gracefully handle vertex upload failures.
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[Vulkan] Track both texture block height and texture block vertical pitch.
[Vulkan] Only convert the necessary visible height on texture uploads.
[Vulkan] Fix write watch on texture data so it properly only covers mip 0 data.
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breaks everything.
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depend on.
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no_mipmaps flag.
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