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Author
2021-06-25
Added more UTF-8 path tests (fnfp & fbnfp).
Gliniak
2021-06-25
[Object] Remove object name from name_table on object removal
Gliniak
2021-06-25
[Kernel] Make KeEnter/LeaveCriticalRegion only affect the caller thread
emoose
2021-06-25
Add more UTF-8 path tests.
Rick Gibbed
2021-06-25
[Base] Remove multiple trailing separators in path
Gliniak
2021-06-19
[linux graphics] Remove GLEW
Sandy Carter
2021-06-19
[linux vulkan] Remove linking directly with vulkan
Sandy Carter
2021-06-19
[ui gtk] Fix init, resize and destroy
Sandy Carter
2021-06-19
[ui gtk] Fix file dialog
Sandy Carter
2021-06-19
UI: Improve GTK GUI Abstractions for Linux
Doug Johnson
2021-06-19
[Docs] Add libx11-xcb-dev to the dependencies
Triang3l
2021-06-19
[Vulkan] Basic framebuffer output
Triang3l
2021-06-19
Merge branch 'master' into vulkan
Triang3l
2021-06-19
[D3D12] Remove unused D3D12RenderTargetCache ref from D3D12RenderTarget
Triang3l
2021-06-19
Merge branch 'master' into vulkan
Triang3l
2021-06-19
[GPU] RT size function adjustments for Vulkan convenience
Triang3l
2021-06-18
[Base] Fix Clock platform functions on POSIX.
Joel Linn
2021-06-14
Merge branch 'master' into vulkan
Triang3l
2021-06-14
[GPU] Fix host_depth_store_2xmsaa CS after 2x MSAA sample swap
Triang3l
2021-06-14
[GPU] Undo depth_and_color_formats_out renaming
Triang3l
2021-06-14
Merge branch 'master' into vulkan
Triang3l
2021-06-14
[GPU] Fix RT view and pipeline sRGB mismatch
Triang3l
2021-06-12
[APU] Use vectorized converter in xaudio2 backend
Joel Linn
2021-06-12
[APU] Add AVX intrinsic variants for conversion
Joel Linn
2021-06-12
[APU, SDL] Refactor sample submission
Joel Linn
2021-06-12
Merge branch 'master' into vulkan
Triang3l
2021-06-12
[SDL2] Switch to libsdl-org/SDL
Triang3l
2021-06-09
Merge branch 'master' into vulkan
Triang3l
2021-06-09
[D3D12] DirectComposition basic initialization
Triang3l
2021-06-09
[Vulkan] Remove remaining IndexBufferInfo references
Triang3l
2021-06-09
[Vulkan] Primitive processor
Triang3l
2021-06-09
Merge branch 'master' into vulkan
Triang3l
2021-06-09
[GPU] Polygon offset scale factor in xenos.h
Triang3l
2021-06-09
[D3D12] Tiny IssueDraw initialization cleanup
Triang3l
2021-06-09
[GPU] Disable primitive reset for non-list types in primitive processor
Triang3l
2021-06-08
Merge branch 'master' into vulkan
Triang3l
2021-06-08
[D3D12] Primitive processor frame_index_buffers_.clear() in shutdown for safety
Triang3l
2021-06-08
Merge branch 'master' into vulkan
Triang3l
2021-06-08
Merge branch 'master' into vulkan
Triang3l
2021-06-07
[D3D12] Update shader bytecode .h path in premake5.lua
Triang3l
2021-06-07
[GPU] Disable 3D slice pitch assertion for non-3D textures
Triang3l
2021-06-07
[GPU] Use polygon mode only for DualMode, not non-Disabled
Triang3l
2021-06-06
[D3D12] Take 0 being bottom-right sample with 2x MSAA in D3D12 into account
Triang3l
2021-06-06
[GPU] More specific note about slope-scaled depth bias
Triang3l
2021-06-06
[D3D12] ROV sample depth via ddxy(z), DSV depth bias cleanup
Triang3l
2021-06-06
[CPU/XEX] Use correct size for XEXP-patched header buffer
emoose
2021-06-05
[GPU] Shaders to common, xb buildshaders instead of buildhlsl
Triang3l
2021-06-05
[XMA] GetFrameNumber: Return correct frame_idx at stream end
Gliniak
2021-06-05
[APU] XMA: Instruction name comment typo correction
Triang3l
2021-06-05
[APU] XMA: ConvertFrame always returns true
Triang3l
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