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<title>yuzu/src/audio_core/audio_in_manager.cpp, branch main</title>
<subtitle>Nintendo Switch emulator</subtitle>
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<entry>
<title>audio: rewrite IAudioInManager</title>
<updated>2024-02-21T03:15:37+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
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<published>2024-02-20T02:45:48+00:00</published>
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<entry>
<title>Rework ADSP into a wrapper for apps</title>
<updated>2023-09-04T16:12:16+00:00</updated>
<author>
<name>Kelebek1</name>
<email>eeeedddccc@hotmail.co.uk</email>
</author>
<published>2023-08-31T14:09:15+00:00</published>
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<entry>
<title>hle: rename legacy errors to Results</title>
<updated>2023-03-07T01:58:42+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2023-03-07T00:04:12+00:00</published>
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<entry>
<title>audio_device: Make AudioDeviceName constructor constexpr</title>
<updated>2022-09-15T13:03:40+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
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<published>2022-09-14T07:32:14+00:00</published>
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These are used as read-only arrays, so we can make the data read-only
and available at compile-time.

Now constructing an AudioDevice no longer needs to initialize some
tables
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These are used as read-only arrays, so we can make the data read-only
and available at compile-time.

Now constructing an AudioDevice no longer needs to initialize some
tables
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<entry>
<title>Project Andio</title>
<updated>2022-07-22T00:11:32+00:00</updated>
<author>
<name>Kelebek1</name>
<email>eeeedddccc@hotmail.co.uk</email>
</author>
<published>2022-07-16T22:48:45+00:00</published>
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