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<title>yuzu/src/citra_qt/debugger/graphics_cmdlists.cpp, branch main</title>
<subtitle>Nintendo Switch emulator</subtitle>
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<entry>
<title>citra-qt: Move graphics debugging code into its own folder</title>
<updated>2016-12-21T22:19:21+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-12-21T22:19:12+00:00</published>
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Keeps all graphics debugging stuff from cluttering up the root debugger
folder
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Keeps all graphics debugging stuff from cluttering up the root debugger
folder
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</content>
</entry>
<entry>
<title>graphics_cmdlists: Get rid of variable shadowing</title>
<updated>2016-12-11T09:33:24+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-12-11T00:44:01+00:00</published>
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<entry>
<title>graphics_cmdlists: Get rid of an unused variable</title>
<updated>2016-12-11T01:01:27+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-12-11T00:34:24+00:00</published>
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</entry>
<entry>
<title>graphics_cmdlists: Make LoadTexture and TextureInfoWidget src arguments const</title>
<updated>2016-12-11T01:01:22+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-12-11T00:33:40+00:00</published>
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</entry>
<entry>
<title>graphics_cmdlists: Make LoadImage internally linked</title>
<updated>2016-12-11T01:00:40+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-12-11T00:18:02+00:00</published>
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Puts the TextureInfoWidget definition in the anonymous namespace as well,
as it's only used in the translation unit as well.
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Puts the TextureInfoWidget definition in the anonymous namespace as well,
as it's only used in the translation unit as well.
</pre>
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</content>
</entry>
<entry>
<title>Use negative priorities to avoid special-casing the self-include</title>
<updated>2016-09-21T07:15:56+00:00</updated>
<author>
<name>Yuri Kunde Schlesner</name>
<email>yuriks@yuriks.net</email>
</author>
<published>2016-09-21T06:52:38+00:00</published>
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</entry>
<entry>
<title>Remove empty newlines in #include blocks.</title>
<updated>2016-09-21T02:15:47+00:00</updated>
<author>
<name>Emmanuel Gil Peyrot</name>
<email>linkmauve@linkmauve.fr</email>
</author>
<published>2016-09-20T15:21:23+00:00</published>
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This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
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This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
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</content>
</entry>
<entry>
<title>Manually tweak source formatting and then re-run clang-format</title>
<updated>2016-09-19T04:14:25+00:00</updated>
<author>
<name>Yuri Kunde Schlesner</name>
<email>yuriks@yuriks.net</email>
</author>
<published>2016-09-19T01:01:46+00:00</published>
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<entry>
<title>Sources: Run clang-format on everything.</title>
<updated>2016-09-18T00:38:01+00:00</updated>
<author>
<name>Emmanuel Gil Peyrot</name>
<email>linkmauve@linkmauve.fr</email>
</author>
<published>2016-09-18T00:38:01+00:00</published>
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</entry>
<entry>
<title>citra_qt: Replace 'Pica Framebuffer Debugger' with 'Pica Surface Viewer'</title>
<updated>2016-05-07T09:30:47+00:00</updated>
<author>
<name>Jannik Vogel</name>
<email>email@jannikvogel.de</email>
</author>
<published>2016-04-09T16:23:15+00:00</published>
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