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<title>yuzu/src/common/steady_clock.cpp, branch main</title>
<subtitle>Nintendo Switch emulator</subtitle>
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<entry>
<title>(wall, native)_clock: Rework NativeClock</title>
<updated>2023-06-08T01:44:42+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2023-04-23T03:08:28+00:00</published>
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<entry>
<title>steady_clock: Introduce a real time clock</title>
<updated>2023-03-08T02:17:46+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2023-03-05T03:59:04+00:00</published>
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<entry>
<title>common: Implement a high resolution steady clock</title>
<updated>2023-03-05T06:41:19+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2023-03-02T00:17:50+00:00</published>
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This implementation provides a consistent, high performance, and high resolution clock where/when std::chrono::steady_clock does not provide sufficient precision.
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This implementation provides a consistent, high performance, and high resolution clock where/when std::chrono::steady_clock does not provide sufficient precision.
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