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<title>yuzu/src/core/file_sys/submission_package.cpp, branch main</title>
<subtitle>Nintendo Switch emulator</subtitle>
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<entry>
<title>Using reserve() for optimization inserts, marked unused pair items and minor code refactor</title>
<updated>2024-12-20T15:24:58+00:00</updated>
<author>
<name>Herman Semenov</name>
<email>GermanAizek@yandex.ru</email>
</author>
<published>2024-04-12T12:42:47+00:00</published>
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<pre>
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</entry>
<entry>
<title>core: Add support for loading NSPs with personalized tickets. (#10048)</title>
<updated>2023-09-05T19:09:42+00:00</updated>
<author>
<name>Steveice10</name>
<email>1269164+Steveice10@users.noreply.github.com</email>
</author>
<published>2023-09-05T19:09:42+00:00</published>
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Co-authored-by: Morph &lt;39850852+Morph1984@users.noreply.github.com&gt;
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<pre>
Co-authored-by: Morph &lt;39850852+Morph1984@users.noreply.github.com&gt;
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</content>
</entry>
<entry>
<title>file_sys: tolerate empty NCA</title>
<updated>2023-08-16T20:30:41+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2023-08-16T16:25:36+00:00</published>
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<pre>
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</entry>
<entry>
<title>fssystem: rework for yuzu style</title>
<updated>2023-08-15T21:47:40+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2023-08-12T19:18:55+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>vfs: expand support for NCA reading</title>
<updated>2023-08-15T21:47:25+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2023-08-11T01:34:43+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>general: Convert source file copyright comments over to SPDX</title>
<updated>2022-04-23T09:55:32+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2022-04-23T08:59:50+00:00</published>
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<content type='text'>
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
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</content>
</entry>
<entry>
<title>core: Remove unused includes</title>
<updated>2021-11-04T01:42:57+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2021-11-04T01:21:01+00:00</published>
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<pre>
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</entry>
<entry>
<title>file_sys: Support load game collection (#6582)</title>
<updated>2021-07-20T05:10:05+00:00</updated>
<author>
<name>Feng Chen</name>
<email>VonChenPlus@gmail.com</email>
</author>
<published>2021-07-20T05:10:05+00:00</published>
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<content type='text'>
Adds support for loading games with multiple programs embedded within such as the Dragon Quest 1+2+3 Collection</content>
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Adds support for loading games with multiple programs embedded within such as the Dragon Quest 1+2+3 Collection</pre>
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</entry>
<entry>
<title>core: Make variable shadowing a compile-time error</title>
<updated>2021-05-16T07:43:16+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2021-05-16T05:46:30+00:00</published>
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<id>9a07ed53ebe4e27ef1a14e0469037cab9fb7b1e7</id>
<content type='text'>
Now that we have most of core free of shadowing, we can enable the
warning as an error to catch anything that may be remaining and also
eliminate this class of logic bug entirely.
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Now that we have most of core free of shadowing, we can enable the
warning as an error to catch anything that may be remaining and also
eliminate this class of logic bug entirely.
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</content>
</entry>
<entry>
<title>file_sys: Resolve cases of variable shadowing</title>
<updated>2021-05-02T06:59:57+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2021-05-02T06:34:40+00:00</published>
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<id>1da72c7792e4f68fd44579a713288f6772c193b4</id>
<content type='text'>
Brings us closer to enabling -Wshadow as an error in the core code.
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Brings us closer to enabling -Wshadow as an error in the core code.
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