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<title>yuzu/src/core/frontend/framebuffer_layout.cpp, branch main</title>
<subtitle>Nintendo Switch emulator</subtitle>
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<entry>
<title>Added 32:9 aspect ratio</title>
<updated>2024-12-20T15:24:57+00:00</updated>
<author>
<name>niansa</name>
<email>tuxifan@posteo.de</email>
</author>
<published>2024-03-09T18:03:08+00:00</published>
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<id>7c8d55cc6257c5cdd38333f7e67ee55521ef39a5</id>
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<pre>
</pre>
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</entry>
<entry>
<title>general: Use console mode helper across project</title>
<updated>2023-08-23T01:58:23+00:00</updated>
<author>
<name>lat9nq</name>
<email>22451773+lat9nq@users.noreply.github.com</email>
</author>
<published>2023-08-23T01:58:23+00:00</published>
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<pre>
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</entry>
<entry>
<title>general: Convert use_docked_mode to an enumeration</title>
<updated>2023-08-22T20:07:52+00:00</updated>
<author>
<name>lat9nq</name>
<email>22451773+lat9nq@users.noreply.github.com</email>
</author>
<published>2023-08-21T20:03:30+00:00</published>
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<id>387ede76d2e1e427f6722cbe19a018c95d762748</id>
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Allows some special interactions with it in the Qt frontend.
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Allows some special interactions with it in the Qt frontend.
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</content>
</entry>
<entry>
<title>yuzu: Add 16:10 aspect ratio</title>
<updated>2022-10-10T18:32:33+00:00</updated>
<author>
<name>Narr the Reg</name>
<email>juangerman-13@hotmail.com</email>
</author>
<published>2022-10-10T18:32:09+00:00</published>
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<pre>
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<entry>
<title>general: Convert source file copyright comments over to SPDX</title>
<updated>2022-04-23T09:55:32+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2022-04-23T08:59:50+00:00</published>
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<id>99ceb03a1cfcf35968cab589ea188a8c406cda52</id>
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
</pre>
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</content>
</entry>
<entry>
<title>Fix screenshot dimensions when at 1x scale</title>
<updated>2021-11-20T22:50:24+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2021-11-20T22:48:22+00:00</published>
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<id>fe1f06c856b768e9afcc9ba9ab8ef09b7152678c</id>
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This was regressed by ART.
Prior to ART, the screenshots were saved at the title's framebuffer resolution. A misunderstanding of the existing logic led to screenshot dimensions becoming dependent on the host render window size.

This changes the behavior to match how it was prior to ART at 1x, with screenshots now always being the title's framebuffer dimensions scaled by the resolution scaling factor.
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This was regressed by ART.
Prior to ART, the screenshots were saved at the title's framebuffer resolution. A misunderstanding of the existing logic led to screenshot dimensions becoming dependent on the host render window size.

This changes the behavior to match how it was prior to ART at 1x, with screenshots now always being the title's framebuffer dimensions scaled by the resolution scaling factor.
</pre>
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</content>
</entry>
<entry>
<title>bootmanager: Fix screenshot resolution factor usage</title>
<updated>2021-11-16T21:11:30+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2021-09-10T05:28:02+00:00</published>
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<id>80f8d4989eca127c7ca8c7bd63134127d6fd5edc</id>
<content type='text'>
Fixes screenshots at non integer scaling
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Fixes screenshots at non integer scaling
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</content>
</entry>
<entry>
<title>common: Move settings to common from core.</title>
<updated>2021-04-14T23:24:03+00:00</updated>
<author>
<name>bunnei</name>
<email>bunneidev@gmail.com</email>
</author>
<published>2021-04-14T23:07:40+00:00</published>
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<id>a4c6712a4be249bf668df7f0ff83a0a5236283b2</id>
<content type='text'>
- Removes a dependency on core and input_common from common.
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- Removes a dependency on core and input_common from common.
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</entry>
<entry>
<title>settings: Preparation for per-game input settings</title>
<updated>2020-11-16T04:33:20+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2020-09-28T14:00:15+00:00</published>
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<id>8f2959f6804e0d1048ecaa6f4046622e069fe7db</id>
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<pre>
</pre>
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</entry>
<entry>
<title>core/CMakeLists: Make some warnings errors</title>
<updated>2020-10-13T17:16:49+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-10-13T12:10:50+00:00</published>
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<id>39c8d18feba8eafcd43fbb55e73ae150a1947aad</id>
<content type='text'>
Makes our error coverage a little more consistent across the board by
applying it to Linux side of things as well. This also makes it more
consistent with the warning settings in other libraries in the project.

This also updates httplib to 0.7.9, as there are several warning
cleanups made that allow us to enable several warnings as errors.
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<pre>
Makes our error coverage a little more consistent across the board by
applying it to Linux side of things as well. This also makes it more
consistent with the warning settings in other libraries in the project.

This also updates httplib to 0.7.9, as there are several warning
cleanups made that allow us to enable several warnings as errors.
</pre>
</div>
</content>
</entry>
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