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<title>yuzu/src/core/hid/emulated_console.cpp, branch main</title>
<subtitle>Nintendo Switch emulator</subtitle>
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<entry>
<title>hid_core: Move hid to it's own subproject</title>
<updated>2024-01-05T17:41:15+00:00</updated>
<author>
<name>Narr the Reg</name>
<email>juangerman-13@hotmail.com</email>
</author>
<published>2024-01-05T02:37:43+00:00</published>
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<entry>
<title>core: hid: Finish linking motion from virtual controllers</title>
<updated>2023-06-03T07:05:56+00:00</updated>
<author>
<name>Narr the Reg</name>
<email>juangerman-13@hotmail.com</email>
</author>
<published>2023-04-12T02:39:05+00:00</published>
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<entry>
<title>input_common: Split mouse input into individual devices</title>
<updated>2023-02-16T20:22:13+00:00</updated>
<author>
<name>Narr the Reg</name>
<email>juangerman-13@hotmail.com</email>
</author>
<published>2023-02-16T19:38:50+00:00</published>
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<entry>
<title>core: hid: emulated_console: Avoid a crash if frontend does not configure touch_from_button_maps.</title>
<updated>2022-12-30T08:14:53+00:00</updated>
<author>
<name>bunnei</name>
<email>bunneidev@gmail.com</email>
</author>
<published>2022-12-30T08:14:53+00:00</published>
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<entry>
<title>emulated_console: Amend cast in SetTouch()</title>
<updated>2022-12-05T23:15:23+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2022-12-05T23:14:31+00:00</published>
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<id>7bf4b453497ac445a94b295b1e4041e790e8f298</id>
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id is an int value, not a u32.
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id is an int value, not a u32.
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<entry>
<title>emulated_console: std::move() ParamPackages and callbacks where applicable</title>
<updated>2022-12-05T23:15:19+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2022-12-05T23:11:17+00:00</published>
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<entry>
<title>common/input: Add helpers functions for creating input and output devices</title>
<updated>2022-11-28T15:00:37+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2022-11-28T14:19:01+00:00</published>
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<id>2ec7d0b5fda0fe6cbafcc235e3d8cc91b0dc81e0</id>
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Avoids the redundancy of needing to explictly specify the common
namespace and the type.
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Avoids the redundancy of needing to explictly specify the common
namespace and the type.
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</entry>
<entry>
<title>core: hid: Implement true multitouch support</title>
<updated>2022-11-19T14:44:33+00:00</updated>
<author>
<name>Narr the Reg</name>
<email>juangerman-13@hotmail.com</email>
</author>
<published>2022-11-05T16:39:03+00:00</published>
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<entry>
<title>input_common: touch: Rewrite touch driver to support multiple touch points</title>
<updated>2022-05-23T16:01:14+00:00</updated>
<author>
<name>german77</name>
<email>juangerman-13@hotmail.com</email>
</author>
<published>2022-05-23T01:34:32+00:00</published>
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<entry>
<title>general: Convert source file copyright comments over to SPDX</title>
<updated>2022-04-23T09:55:32+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2022-04-23T08:59:50+00:00</published>
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<id>99ceb03a1cfcf35968cab589ea188a8c406cda52</id>
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
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