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<title>yuzu/src/core/hw/gpu.cpp, branch main</title>
<subtitle>Nintendo Switch emulator</subtitle>
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<entry>
<title>Remove references to PICA and rasterizers in video_core</title>
<updated>2018-01-13T02:11:03+00:00</updated>
<author>
<name>James Rowe</name>
<email>jroweboy@gmail.com</email>
</author>
<published>2018-01-12T03:07:44+00:00</published>
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<entry>
<title>CoreTiming: Reworked CoreTiming (cherry-picked from Citra #3119)</title>
<updated>2018-01-09T00:10:25+00:00</updated>
<author>
<name>B3n30</name>
<email>bene_thomas@web.de</email>
</author>
<published>2017-11-25T13:56:57+00:00</published>
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* CoreTiming: New CoreTiming; Add Test for CoreTiming
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* CoreTiming: New CoreTiming; Add Test for CoreTiming
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</entry>
<entry>
<title>core_timing: Increase clock speed for Switch docked.</title>
<updated>2018-01-07T05:58:06+00:00</updated>
<author>
<name>bunnei</name>
<email>bunneidev@gmail.com</email>
</author>
<published>2018-01-07T05:58:06+00:00</published>
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</entry>
<entry>
<title>Remove more 3DS-specific code.</title>
<updated>2017-10-13T21:56:42+00:00</updated>
<author>
<name>bunnei</name>
<email>bunneidev@gmail.com</email>
</author>
<published>2017-10-13T21:56:42+00:00</published>
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<entry>
<title>Merge remote-tracking branch 'upstream/master' into nx</title>
<updated>2017-10-10T03:56:20+00:00</updated>
<author>
<name>bunnei</name>
<email>bunneidev@gmail.com</email>
</author>
<published>2017-10-10T03:56:20+00:00</published>
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# Conflicts:
#	src/core/CMakeLists.txt
#	src/core/arm/dynarmic/arm_dynarmic.cpp
#	src/core/arm/dyncom/arm_dyncom.cpp
#	src/core/hle/kernel/process.cpp
#	src/core/hle/kernel/thread.cpp
#	src/core/hle/kernel/thread.h
#	src/core/hle/kernel/vm_manager.cpp
#	src/core/loader/3dsx.cpp
#	src/core/loader/elf.cpp
#	src/core/loader/ncch.cpp
#	src/core/memory.cpp
#	src/core/memory.h
#	src/core/memory_setup.h
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# Conflicts:
#	src/core/CMakeLists.txt
#	src/core/arm/dynarmic/arm_dynarmic.cpp
#	src/core/arm/dyncom/arm_dyncom.cpp
#	src/core/hle/kernel/process.cpp
#	src/core/hle/kernel/thread.cpp
#	src/core/hle/kernel/thread.h
#	src/core/hle/kernel/vm_manager.cpp
#	src/core/loader/3dsx.cpp
#	src/core/loader/elf.cpp
#	src/core/loader/ncch.cpp
#	src/core/memory.cpp
#	src/core/memory.h
#	src/core/memory_setup.h
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</entry>
<entry>
<title>GPU/Warnings: Explicitly cast the screen refresh ticks to u64.</title>
<updated>2017-08-21T13:34:30+00:00</updated>
<author>
<name>Subv</name>
<email>subv2112@gmail.com</email>
</author>
<published>2017-08-19T17:09:35+00:00</published>
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<entry>
<title>gpu: add comments for TextureCopy</title>
<updated>2017-06-29T10:09:23+00:00</updated>
<author>
<name>wwylele</name>
<email>wwylele@gmail.com</email>
</author>
<published>2017-06-29T10:09:23+00:00</published>
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<entry>
<title>gpu: fix edge cases for TextureCopy</title>
<updated>2017-06-27T20:20:23+00:00</updated>
<author>
<name>wwylele</name>
<email>wwylele@gmail.com</email>
</author>
<published>2017-06-27T20:20:13+00:00</published>
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</entry>
<entry>
<title>Core: Re-write frame limiter</title>
<updated>2017-02-27T01:22:04+00:00</updated>
<author>
<name>Yuri Kunde Schlesner</name>
<email>yuriks@yuriks.net</email>
</author>
<published>2017-02-21T00:31:59+00:00</published>
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Now based on std::chrono, and also works in terms of emulated time
instead of frames, so we can in the future frame-limit even when the
display is disabled, etc.

The frame limiter can also be enabled along with v-sync now, which
should be useful for those with displays running at more than 60 Hz.
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Now based on std::chrono, and also works in terms of emulated time
instead of frames, so we can in the future frame-limit even when the
display is disabled, etc.

The frame limiter can also be enabled along with v-sync now, which
should be useful for those with displays running at more than 60 Hz.
</pre>
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</content>
</entry>
<entry>
<title>Add performance statistics to status bar</title>
<updated>2017-02-27T01:22:03+00:00</updated>
<author>
<name>Yuri Kunde Schlesner</name>
<email>yuriks@yuriks.net</email>
</author>
<published>2017-02-19T22:34:47+00:00</published>
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