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<title>yuzu/src/core/memory/cheat_engine.h, branch main</title>
<subtitle>Nintendo Switch emulator</subtitle>
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<entry>
<title>dmnt: cheat: Add pause and resume support</title>
<updated>2024-02-05T20:38:26+00:00</updated>
<author>
<name>german77</name>
<email>juangerman-13@hotmail.com</email>
</author>
<published>2024-02-05T20:19:26+00:00</published>
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</pre>
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</entry>
<entry>
<title>dmnt: cheats: Silence memory errors</title>
<updated>2024-02-05T17:08:24+00:00</updated>
<author>
<name>german77</name>
<email>juangerman-13@hotmail.com</email>
</author>
<published>2024-02-05T17:06:25+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>dmnt: cheats: Update cheat vm to latest version</title>
<updated>2024-02-04T23:46:20+00:00</updated>
<author>
<name>german77</name>
<email>juangerman-13@hotmail.com</email>
</author>
<published>2024-02-04T21:19:54+00:00</published>
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</pre>
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</entry>
<entry>
<title>core_timing: remove user data value</title>
<updated>2023-12-23T20:36:44+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2023-12-23T18:58:09+00:00</published>
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</entry>
<entry>
<title>general: Convert source file copyright comments over to SPDX</title>
<updated>2022-04-23T09:55:32+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2022-04-23T08:59:50+00:00</published>
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
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</content>
</entry>
<entry>
<title>core: Make variable shadowing a compile-time error</title>
<updated>2021-05-16T07:43:16+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2021-05-16T05:46:30+00:00</published>
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Now that we have most of core free of shadowing, we can enable the
warning as an error to catch anything that may be remaining and also
eliminate this class of logic bug entirely.
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Now that we have most of core free of shadowing, we can enable the
warning as an error to catch anything that may be remaining and also
eliminate this class of logic bug entirely.
</pre>
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</content>
</entry>
<entry>
<title>core: Resolve misc cases of variable shadowing</title>
<updated>2021-05-03T05:19:13+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2021-05-03T02:14:15+00:00</published>
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Resolves shadowing warnings that aren't in a particularly large
subsection of core. Brings us closer to turning -Wshadow into an error.

All that remains now is for cases in the kernel (left untouched for now
since a big change by bunnei is pending), and a few left over in the
service code (will be tackled next).
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<pre>
Resolves shadowing warnings that aren't in a particularly large
subsection of core. Brings us closer to turning -Wshadow into an error.

All that remains now is for cases in the kernel (left untouched for now
since a big change by bunnei is pending), and a few left over in the
service code (will be tackled next).
</pre>
</div>
</content>
</entry>
<entry>
<title>cheat_engine: Remove unnecessary system argument to CheatParser's Parse function</title>
<updated>2020-09-15T07:20:40+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-09-15T07:13:22+00:00</published>
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This isn't used within the function at all in any implementations, so we
can remove it entirely.
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This isn't used within the function at all in any implementations, so we
can remove it entirely.
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</entry>
<entry>
<title>core_timing: Make use of uintptr_t to represent user_data</title>
<updated>2020-07-28T01:21:01+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-07-27T23:00:41+00:00</published>
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Makes the interface future-proofed for supporting other platforms in the event we ever support platforms with differing pointer sizes. This way, we have a type in place that is always guaranteed to be able to represent a pointer exactly.
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Makes the interface future-proofed for supporting other platforms in the event we ever support platforms with differing pointer sizes. This way, we have a type in place that is always guaranteed to be able to represent a pointer exactly.
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</entry>
<entry>
<title>core_timing: Make TimedCallback take std::chrono::nanoseconds</title>
<updated>2020-07-15T23:41:22+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-07-15T23:14:21+00:00</published>
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Enforces our desired time units directly with a concrete type.
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Enforces our desired time units directly with a concrete type.
</pre>
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