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<title>yuzu/src/core/network/network.cpp, branch main</title>
<subtitle>Nintendo Switch emulator</subtitle>
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<entry>
<title>yuzu: Add ui files for multiplayer rooms</title>
<updated>2022-07-25T19:59:28+00:00</updated>
<author>
<name>FearlessTobi</name>
<email>thm.frey@gmail.com</email>
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<published>2021-12-25T19:27:52+00:00</published>
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<entry>
<title>general: Convert source file copyright comments over to SPDX</title>
<updated>2022-04-23T09:55:32+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2022-04-23T08:59:50+00:00</published>
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
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<entry>
<title>service: bsd: Add keepalive socket option</title>
<updated>2022-04-07T21:30:23+00:00</updated>
<author>
<name>tech-ticks</name>
<email>techticksdev@gmail.com</email>
</author>
<published>2022-04-07T21:05:50+00:00</published>
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<entry>
<title>network: Do not log IP address</title>
<updated>2021-10-02T03:38:44+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2021-10-01T01:20:33+00:00</published>
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Logging this may be a privacy concern for some users.
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Logging this may be a privacy concern for some users.
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</entry>
<entry>
<title>common: Move error handling to error.cpp/h</title>
<updated>2021-09-11T21:19:14+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2021-09-08T18:36:20+00:00</published>
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This allows us to avoid implicitly including &lt;string&gt; every time common_funcs.h is included.
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This allows us to avoid implicitly including &lt;string&gt; every time common_funcs.h is included.
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</entry>
<entry>
<title>network: retrieve subnet mask and gateway info</title>
<updated>2021-08-16T08:32:25+00:00</updated>
<author>
<name>Sönke Holz</name>
<email>sholz8530@gmail.com</email>
</author>
<published>2021-08-16T08:32:25+00:00</published>
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<entry>
<title>network: fix mingw-w64 build</title>
<updated>2021-08-13T09:23:50+00:00</updated>
<author>
<name>Sönke Holz</name>
<email>sholz8530@gmail.com</email>
</author>
<published>2021-08-13T09:23:50+00:00</published>
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The header "combaseapi.h" of mingw-w64 defines "interface" as "struct".
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The header "combaseapi.h" of mingw-w64 defines "interface" as "struct".
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</entry>
<entry>
<title>network: don't use assert to check if no network interfaces are returned</title>
<updated>2021-08-13T09:21:34+00:00</updated>
<author>
<name>Sönke Holz</name>
<email>sholz8530@gmail.com</email>
</author>
<published>2021-08-13T09:21:34+00:00</published>
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<entry>
<title>network: initialize ip_addr in GetHostIPv4Address()</title>
<updated>2021-08-12T22:28:44+00:00</updated>
<author>
<name>Sönke Holz</name>
<email>sholz8530@gmail.com</email>
</author>
<published>2021-08-12T22:28:44+00:00</published>
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<entry>
<title>network: correct formatting in network.cpp and network_interface.cpp</title>
<updated>2021-08-12T20:15:48+00:00</updated>
<author>
<name>Sönke Holz</name>
<email>sholz8530@gmail.com</email>
</author>
<published>2021-08-12T20:15:48+00:00</published>
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