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<title>yuzu/src/core/network/network_interface.cpp, branch main</title>
<subtitle>Nintendo Switch emulator</subtitle>
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<entry>
<title>yuzu: Add ui files for multiplayer rooms</title>
<updated>2022-07-25T19:59:28+00:00</updated>
<author>
<name>FearlessTobi</name>
<email>thm.frey@gmail.com</email>
</author>
<published>2021-12-25T19:27:52+00:00</published>
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<entry>
<title>general: Convert source file copyright comments over to SPDX</title>
<updated>2022-04-23T09:55:32+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2022-04-23T08:59:50+00:00</published>
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
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</entry>
<entry>
<title>network_interface: Cleanup code</title>
<updated>2021-08-27T06:10:58+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2021-08-21T14:48:15+00:00</published>
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<entry>
<title>network_interface: Replace default return value with std::nullopt</title>
<updated>2021-08-27T06:10:58+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2021-08-21T14:27:36+00:00</published>
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<entry>
<title>network_interface: correct formatting</title>
<updated>2021-08-16T10:18:19+00:00</updated>
<author>
<name>Sönke Holz</name>
<email>sholz8530@gmail.com</email>
</author>
<published>2021-08-16T10:18:19+00:00</published>
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</entry>
<entry>
<title>network_interface: fix mingw-w64 build</title>
<updated>2021-08-16T10:06:35+00:00</updated>
<author>
<name>spholz</name>
<email>44805808+spholz@users.noreply.github.com</email>
</author>
<published>2021-08-16T10:06:35+00:00</published>
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</entry>
<entry>
<title>network: retrieve subnet mask and gateway info</title>
<updated>2021-08-16T08:32:25+00:00</updated>
<author>
<name>Sönke Holz</name>
<email>sholz8530@gmail.com</email>
</author>
<published>2021-08-16T08:32:25+00:00</published>
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<entry>
<title>network: don't use reinterpret_cast in GetAvailableNetworkInterfaces</title>
<updated>2021-08-13T09:58:34+00:00</updated>
<author>
<name>spholz</name>
<email>44805808+spholz@users.noreply.github.com</email>
</author>
<published>2021-08-13T09:58:34+00:00</published>
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<entry>
<title>network: use Common::BitCast instead of std::bit_cast</title>
<updated>2021-08-12T23:28:14+00:00</updated>
<author>
<name>Sönke Holz</name>
<email>sholz8530@gmail.com</email>
</author>
<published>2021-08-12T23:28:14+00:00</published>
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</entry>
<entry>
<title>network: narrow down scope of "result" in win32 code for</title>
<updated>2021-08-12T22:37:03+00:00</updated>
<author>
<name>Sönke Holz</name>
<email>sholz8530@gmail.com</email>
</author>
<published>2021-08-12T22:37:03+00:00</published>
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GetAvailableNetworkInterfaces
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GetAvailableNetworkInterfaces
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