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<title>yuzu/src/core/system.cpp, branch main</title>
<subtitle>Nintendo Switch emulator</subtitle>
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<entry>
<title>core: Consolidate core and system state, remove system module &amp; cleanups.</title>
<updated>2016-12-22T04:29:13+00:00</updated>
<author>
<name>bunnei</name>
<email>bunneidev@gmail.com</email>
</author>
<published>2016-12-16T00:01:48+00:00</published>
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<entry>
<title>core: Consolidate top-level system state into a singleton.</title>
<updated>2016-12-22T04:29:04+00:00</updated>
<author>
<name>bunnei</name>
<email>bunneidev@gmail.com</email>
</author>
<published>2016-11-05T03:14:38+00:00</published>
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<entry>
<title>Kernel/Loader: Grab the system mode from the NCCH ExHeader.</title>
<updated>2016-11-20T01:40:04+00:00</updated>
<author>
<name>Subv</name>
<email>subv2112@gmail.com</email>
</author>
<published>2016-11-20T01:40:04+00:00</published>
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<id>1323ab2f5f1627b39e48b6f970ad8208fa7af71e</id>
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3dsx and elf files default to system mode 2 (96MB allocated to the application).

This allows Home Menu to boot without modifications.
Closes #1849
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3dsx and elf files default to system mode 2 (96MB allocated to the application).

This allows Home Menu to boot without modifications.
Closes #1849
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</entry>
<entry>
<title>Use negative priorities to avoid special-casing the self-include</title>
<updated>2016-09-21T07:15:56+00:00</updated>
<author>
<name>Yuri Kunde Schlesner</name>
<email>yuriks@yuriks.net</email>
</author>
<published>2016-09-21T06:52:38+00:00</published>
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<entry>
<title>Remove empty newlines in #include blocks.</title>
<updated>2016-09-21T02:15:47+00:00</updated>
<author>
<name>Emmanuel Gil Peyrot</name>
<email>linkmauve@linkmauve.fr</email>
</author>
<published>2016-09-20T15:21:23+00:00</published>
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This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
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This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
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<entry>
<title>Sources: Run clang-format on everything.</title>
<updated>2016-09-18T00:38:01+00:00</updated>
<author>
<name>Emmanuel Gil Peyrot</name>
<email>linkmauve@linkmauve.fr</email>
</author>
<published>2016-09-18T00:38:01+00:00</published>
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<entry>
<title>system: Add a function to see if the emulator is running.</title>
<updated>2016-08-30T01:42:31+00:00</updated>
<author>
<name>bunnei</name>
<email>bunneidev@gmail.com</email>
</author>
<published>2016-08-30T01:28:31+00:00</published>
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<entry>
<title>Fix missing return</title>
<updated>2016-03-09T21:20:08+00:00</updated>
<author>
<name>LittleWhite</name>
<email>lw.demoscene@googlemail.com</email>
</author>
<published>2016-03-09T21:20:08+00:00</published>
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<entry>
<title>Improve error report from Init() functions</title>
<updated>2016-03-08T21:05:25+00:00</updated>
<author>
<name>LittleWhite</name>
<email>lw.demoscene@googlemail.com</email>
</author>
<published>2016-01-07T19:33:54+00:00</published>
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<id>4be68dddfbdc7065139351e6e39b5fa97844264a</id>
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Add error popup when citra initialization failed
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Add error popup when citra initialization failed
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<entry>
<title>AudioCore: Skeleton Implementation</title>
<updated>2016-02-21T13:13:52+00:00</updated>
<author>
<name>MerryMage</name>
<email>MerryMage@users.noreply.github.com</email>
</author>
<published>2016-02-21T13:13:52+00:00</published>
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<id>8b00954ec79fad71691ad2d4c82d5c1c60e21b0c</id>
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This commit:
* Adds a new subproject, audio_core.
* Defines structures that exist in DSP shared memory.
* Hooks up various other parts of the emulator into audio core.

This sets the foundation for a later HLE DSP implementation.
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This commit:
* Adds a new subproject, audio_core.
* Defines structures that exist in DSP shared memory.
* Hooks up various other parts of the emulator into audio core.

This sets the foundation for a later HLE DSP implementation.
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