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<title>yuzu/src/input_common/keyboard.cpp, branch main</title>
<subtitle>Nintendo Switch emulator</subtitle>
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<entry>
<title>input_common: Rewrite keyboard</title>
<updated>2021-11-25T02:30:22+00:00</updated>
<author>
<name>german77</name>
<email>juangerman-13@hotmail.com</email>
</author>
<published>2021-09-20T22:18:40+00:00</published>
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</entry>
<entry>
<title>input_common: Analog button, use time based position instead of frequent updates</title>
<updated>2021-05-30T05:13:51+00:00</updated>
<author>
<name>german77</name>
<email>juangerman-13@hotmail.com</email>
</author>
<published>2021-05-30T04:35:46+00:00</published>
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</pre>
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</entry>
<entry>
<title>Enable mouse toggle buttons</title>
<updated>2021-03-06T19:27:02+00:00</updated>
<author>
<name>german77</name>
<email>juangerman-13@hotmail.com</email>
</author>
<published>2021-03-06T19:27:02+00:00</published>
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</entry>
<entry>
<title>Enable button toggle for keyboard in the modifier button</title>
<updated>2021-03-06T01:21:04+00:00</updated>
<author>
<name>german</name>
<email>german@thesoftwareartisans.com</email>
</author>
<published>2021-03-06T01:21:04+00:00</published>
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</entry>
<entry>
<title>input_common/CMakeLists: Make some warnings errors</title>
<updated>2020-10-15T23:37:51+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-10-14T06:51:14+00:00</published>
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<id>046c0c91a3ed665531f20955e7cfb86fe5b73213</id>
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Makes the input_common code warnings consistent with the rest of the
codebase.
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Makes the input_common code warnings consistent with the rest of the
codebase.
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</entry>
<entry>
<title>input_common/keyboard: Remove redundant move</title>
<updated>2020-06-19T13:29:36+00:00</updated>
<author>
<name>MerryMage</name>
<email>MerryMage@users.noreply.github.com</email>
</author>
<published>2020-06-19T13:29:36+00:00</published>
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Named return value optimization automatically applies here.
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Named return value optimization automatically applies here.
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</entry>
<entry>
<title>general: Use deducation guides for std::lock_guard and std::unique_lock</title>
<updated>2019-04-01T16:53:47+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2019-04-01T16:29:59+00:00</published>
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Since C++17, the introduction of deduction guides for locking facilities
means that we no longer need to hardcode the mutex type into the locks
themselves, making it easier to switch mutex types, should it ever be
necessary in the future.
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Since C++17, the introduction of deduction guides for locking facilities
means that we no longer need to hardcode the mutex type into the locks
themselves, making it easier to switch mutex types, should it ever be
necessary in the future.
</pre>
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</content>
</entry>
<entry>
<title>input_common: Use std::move where applicable</title>
<updated>2018-08-03T01:51:11+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2018-08-03T01:51:08+00:00</published>
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Avoids unnecessary atomic reference count increments and decrements
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Avoids unnecessary atomic reference count increments and decrements
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</entry>
<entry>
<title>input_common: Add missing override specifiers</title>
<updated>2018-08-03T01:44:25+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2018-08-03T01:41:51+00:00</published>
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</pre>
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</entry>
<entry>
<title>citra-qt: release all buttons when render window focus is lost</title>
<updated>2017-03-17T19:41:25+00:00</updated>
<author>
<name>wwylele</name>
<email>wwylele@gmail.com</email>
</author>
<published>2017-03-17T19:41:25+00:00</published>
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credit to @Hawkheart for the original idea
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credit to @Hawkheart for the original idea
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