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<title>yuzu/src/network/room.cpp, branch main</title>
<subtitle>Nintendo Switch emulator</subtitle>
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<entry>
<title>android: Initial multiplayer support</title>
<updated>2025-05-12T11:46:19+00:00</updated>
<author>
<name>vampiric_x</name>
<email>vampiric_x@yuzu-emu.org</email>
</author>
<published>2025-03-10T21:37:56+00:00</published>
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And give room owners mod access on both Android and QT
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And give room owners mod access on both Android and QT
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</content>
</entry>
<entry>
<title>msvc: set warning level to /W4 globally</title>
<updated>2023-09-03T14:42:10+00:00</updated>
<author>
<name>Danila Malyutin</name>
<email>danilaml@users.noreply.github.com</email>
</author>
<published>2023-09-02T17:45:06+00:00</published>
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And fix a bunch of warnings
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And fix a bunch of warnings
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</entry>
<entry>
<title>general: fix spelling mistakes</title>
<updated>2023-03-12T15:33:01+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2023-03-12T03:10:38+00:00</published>
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</entry>
<entry>
<title>ldn: Initial implementation</title>
<updated>2022-09-09T12:30:22+00:00</updated>
<author>
<name>FearlessTobi</name>
<email>thm.frey@gmail.com</email>
</author>
<published>2022-07-31T02:46:26+00:00</published>
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</entry>
<entry>
<title>yuzu: Display current game version in multiplayer room</title>
<updated>2022-08-27T01:31:17+00:00</updated>
<author>
<name>FearlessTobi</name>
<email>thm.frey@gmail.com</email>
</author>
<published>2022-08-27T01:31:17+00:00</published>
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<id>839e1faf491776f4e2348c46773c248644e260ba</id>
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Makes it easier for users to recognize connection errors caused by different game versions.
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Makes it easier for users to recognize connection errors caused by different game versions.
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</entry>
<entry>
<title>network: Use lower timeout for enet_host_service</title>
<updated>2022-08-27T01:26:31+00:00</updated>
<author>
<name>FearlessTobi</name>
<email>thm.frey@gmail.com</email>
</author>
<published>2022-08-27T01:26:31+00:00</published>
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This allows us to have a 10x higher throughput of packets by using a much shorter waiting time.
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This allows us to have a 10x higher throughput of packets by using a much shorter waiting time.
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</entry>
<entry>
<title>core, network: Add ability to proxy socket packets</title>
<updated>2022-08-15T18:25:42+00:00</updated>
<author>
<name>FearlessTobi</name>
<email>thm.frey@gmail.com</email>
</author>
<published>2022-07-30T03:58:23+00:00</published>
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</entry>
<entry>
<title>network: Address review comments</title>
<updated>2022-07-25T19:59:31+00:00</updated>
<author>
<name>FearlessTobi</name>
<email>thm.frey@gmail.com</email>
</author>
<published>2022-07-25T17:16:59+00:00</published>
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</entry>
<entry>
<title>network, yuzu: Make copyright headers SPDX-compliant</title>
<updated>2022-07-25T19:59:31+00:00</updated>
<author>
<name>FearlessTobi</name>
<email>thm.frey@gmail.com</email>
</author>
<published>2022-07-25T15:18:30+00:00</published>
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</entry>
<entry>
<title>network, yuzu: Improve variable naming and style consistency</title>
<updated>2022-07-25T19:59:31+00:00</updated>
<author>
<name>FearlessTobi</name>
<email>thm.frey@gmail.com</email>
</author>
<published>2022-07-25T15:08:20+00:00</published>
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