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<title>yuzu/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp, branch main</title>
<subtitle>Nintendo Switch emulator</subtitle>
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<entry>
<title>general: Convert source file copyright comments over to SPDX</title>
<updated>2022-04-23T09:55:32+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2022-04-23T08:59:50+00:00</published>
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
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</entry>
<entry>
<title>shader_recompiler: Reduce unused includes</title>
<updated>2022-03-20T06:25:08+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2022-03-19T04:59:56+00:00</published>
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<entry>
<title>emit_glsl_integer: Use negation work around</title>
<updated>2021-12-30T00:03:50+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2021-12-25T21:59:55+00:00</published>
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</entry>
<entry>
<title>shader_recompiler: Adjust emit_context includes</title>
<updated>2021-12-05T23:11:19+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2021-12-05T21:42:03+00:00</published>
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</entry>
<entry>
<title>shader: Add integer division opcodes</title>
<updated>2021-11-16T21:11:28+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-07-26T00:27:21+00:00</published>
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</entry>
<entry>
<title>opengl: Implement LOP.CC</title>
<updated>2021-07-23T01:51:39+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2021-06-25T17:09:45+00:00</published>
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Used by MH:Rise
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Used by MH:Rise
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</entry>
<entry>
<title>glsl: Better IAdd Overflow CC fix</title>
<updated>2021-07-23T01:51:39+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2021-06-23T03:09:22+00:00</published>
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This ensures the original operand values are not overwritten when being used in the overflow detection.
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This ensures the original operand values are not overwritten when being used in the overflow detection.
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</entry>
<entry>
<title>shader: Remove IAbs64</title>
<updated>2021-07-23T01:51:39+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-06-22T21:28:21+00:00</published>
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<entry>
<title>glsl: Fix IADD CC</title>
<updated>2021-07-23T01:51:39+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2021-06-22T01:22:12+00:00</published>
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<entry>
<title>glsl: Cleanup/Address feedback</title>
<updated>2021-07-23T01:51:38+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2021-06-15T03:02:07+00:00</published>
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