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<title>yuzu/src/shader_recompiler/frontend/ir/basic_block.cpp, branch main</title>
<subtitle>Nintendo Switch emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/yuzu/'/>
<entry>
<title>general: Convert source file copyright comments over to SPDX</title>
<updated>2022-04-23T09:55:32+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2022-04-23T08:59:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/yuzu/commit/?id=99ceb03a1cfcf35968cab589ea188a8c406cda52'/>
<id>99ceb03a1cfcf35968cab589ea188a8c406cda52</id>
<content type='text'>
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
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<pre>
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
</pre>
</div>
</content>
</entry>
<entry>
<title>shader_recompiler: Reduce unused includes</title>
<updated>2022-03-20T06:25:08+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2022-03-19T04:59:56+00:00</published>
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<id>574a2c4b772943f0afe6308f3e10793c3d9a9cad</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>shader: Add copy constructor to instructions</title>
<updated>2021-11-16T21:11:28+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-07-26T00:34:17+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>glasm: Rework control flow introducing a syntax list</title>
<updated>2021-07-23T01:51:31+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-05-14T03:40:54+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/yuzu/commit/?id=d54d7de40e7295827b0e4e4026441b53d3fc9569'/>
<id>d54d7de40e7295827b0e4e4026441b53d3fc9569</id>
<content type='text'>
This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
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<pre>
This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
</pre>
</div>
</content>
</entry>
<entry>
<title>shader: Inline common IR::Block methods</title>
<updated>2021-07-23T01:51:28+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-04-21T01:28:06+00:00</published>
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<id>4bbe5303376e693d15d7de80b25f5fda783281ce</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>shader_recompiler,video_core: Cleanup some GCC and Clang errors</title>
<updated>2021-07-23T01:51:26+00:00</updated>
<author>
<name>lat9nq</name>
<email>22451773+lat9nq@users.noreply.github.com</email>
</author>
<published>2021-04-06T02:25:22+00:00</published>
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<id>0bb85f6a753c769266c95c4ba146b25b9eaaaffd</id>
<content type='text'>
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.

Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler

shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth

thread_worker: Include condition_variable

Don't use list initializers in control flow

Co-authored-by: ReinUsesLisp &lt;reinuseslisp@airmail.cc&gt;
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.

Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler

shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth

thread_worker: Include condition_variable

Don't use list initializers in control flow

Co-authored-by: ReinUsesLisp &lt;reinuseslisp@airmail.cc&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>shader: Primitive Vulkan integration</title>
<updated>2021-07-23T01:51:22+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-02-17T03:59:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/yuzu/commit/?id=85cce78583bc2232428a8fb39e43182877c8d5ad'/>
<id>85cce78583bc2232428a8fb39e43182877c8d5ad</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>shader: Add support for forward declarations</title>
<updated>2021-07-23T01:51:22+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-02-15T01:46:40+00:00</published>
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<id>1b0cf2309c760c1cb97a230a1572f8e87f84444a</id>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>shader: Misc fixes</title>
<updated>2021-07-23T01:51:22+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-02-14T04:24:32+00:00</published>
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<id>8af9297f0972d0aaa8306369c5d04926b886a89e</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>shader: Initial implementation of an AST</title>
<updated>2021-07-23T01:51:22+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-02-11T19:39:06+00:00</published>
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<id>9170200a11715d131645d1ffb92e86e6ef0d7e88</id>
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<pre>
</pre>
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</entry>
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