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<title>yuzu/src/video_core/command_classes/codecs/h264.cpp, branch main</title>
<subtitle>Nintendo Switch emulator</subtitle>
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<entry>
<title>VideoCore: Refactor syncing.</title>
<updated>2022-10-06T19:00:52+00:00</updated>
<author>
<name>Fernando Sahmkow</name>
<email>fsahmkow27@gmail.com</email>
</author>
<published>2022-01-30T09:31:13+00:00</published>
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</entry>
<entry>
<title>chore: add missing SPDX tags</title>
<updated>2022-04-28T16:24:11+00:00</updated>
<author>
<name>Andrea Pappacoda</name>
<email>andrea@pappacoda.it</email>
</author>
<published>2022-04-28T16:24:11+00:00</published>
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<id>01cf05bc75b1e47beb08937439f3ed9339e7b254</id>
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Follow-up to 99ceb03a1cfcf35968cab589ea188a8c406cda52
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Follow-up to 99ceb03a1cfcf35968cab589ea188a8c406cda52
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</entry>
<entry>
<title>codes: Rename ComposeFrameHeader to ComposeFrame</title>
<updated>2021-11-13T04:52:19+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2021-11-13T00:52:51+00:00</published>
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These functions were composing the entire frame, not just the headers. Rename to more accurately describe them.
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These functions were composing the entire frame, not just the headers. Rename to more accurately describe them.
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</entry>
<entry>
<title>h264: Use max allowed max_num_ref_frames when using CPU decoding</title>
<updated>2021-10-10T12:07:19+00:00</updated>
<author>
<name>Feng Chen</name>
<email>vonchenplus@gmail.com</email>
</author>
<published>2021-09-30T03:58:42+00:00</published>
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<entry>
<title>h264: Lower max_num_ref_frames</title>
<updated>2021-08-16T18:40:53+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2021-08-11T02:26:06+00:00</published>
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<id>b384129c63c604d8087f72a880adfdc6c68ab9a0</id>
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GPU decoding seems to be more picky when it comes to the maximum number of reference frames.
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GPU decoding seems to be more picky when it comes to the maximum number of reference frames.
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</entry>
<entry>
<title>Slightly refactor NVDEC and codecs for readability and safety</title>
<updated>2021-07-01T05:22:05+00:00</updated>
<author>
<name>Kelebek1</name>
<email>eeeedddccc@hotmail.co.uk</email>
</author>
<published>2021-06-29T04:54:54+00:00</published>
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</entry>
<entry>
<title>common/bit_util: Replace CLZ/CTZ operations with standardized ones</title>
<updated>2021-01-15T07:15:32+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2021-01-15T07:02:57+00:00</published>
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Makes for less code that we need to maintain.
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Makes for less code that we need to maintain.
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</entry>
<entry>
<title>Queue decoded frames, cleanup decoders</title>
<updated>2020-11-25T22:10:44+00:00</updated>
<author>
<name>ameerj</name>
<email>aj662@drexel.edu</email>
</author>
<published>2020-11-25T22:10:44+00:00</published>
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<entry>
<title>nvdec: Make use of [[nodiscard]] where applicable</title>
<updated>2020-11-02T07:45:15+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-10-30T20:13:29+00:00</published>
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<id>4f0f481f63d0d5587a6d6d319f9815de87ed79ec</id>
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Prevents bugs from occurring where the results of a function are
accidentally discarded
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Prevents bugs from occurring where the results of a function are
accidentally discarded
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</content>
</entry>
<entry>
<title>h264: Make WriteUe take a u32</title>
<updated>2020-10-27T07:21:53+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-10-27T06:50:03+00:00</published>
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Enforces the type of the desired value in calling code.
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Enforces the type of the desired value in calling code.
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