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<title>yuzu/src/video_core/command_classes/codecs/vp9.cpp, branch main</title>
<subtitle>Nintendo Switch emulator</subtitle>
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<entry>
<title>VideoCore: Refactor syncing.</title>
<updated>2022-10-06T19:00:52+00:00</updated>
<author>
<name>Fernando Sahmkow</name>
<email>fsahmkow27@gmail.com</email>
</author>
<published>2022-01-30T09:31:13+00:00</published>
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<entry>
<title>codecs/vp9: Use u8 for norm and map luts</title>
<updated>2022-05-13T04:51:05+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2022-05-13T04:23:41+00:00</published>
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Using this smaller type saves 1536 bytes in the compiled executable.
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Using this smaller type saves 1536 bytes in the compiled executable.
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</entry>
<entry>
<title>general: Convert source file copyright comments over to SPDX</title>
<updated>2022-04-23T09:55:32+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2022-04-23T08:59:50+00:00</published>
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
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</content>
</entry>
<entry>
<title>codes: Rename ComposeFrameHeader to ComposeFrame</title>
<updated>2021-11-13T04:52:19+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2021-11-13T00:52:51+00:00</published>
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These functions were composing the entire frame, not just the headers. Rename to more accurately describe them.
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These functions were composing the entire frame, not just the headers. Rename to more accurately describe them.
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</entry>
<entry>
<title>codecs: Add VP8 codec class</title>
<updated>2021-11-13T00:49:45+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2021-11-13T00:28:21+00:00</published>
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<entry>
<title>vp9_types: Remove unused Vp9PictureInfo members</title>
<updated>2021-08-26T01:29:22+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2021-08-26T01:29:22+00:00</published>
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</entry>
<entry>
<title>vp9: Ensure the first frame is complete</title>
<updated>2021-08-08T17:49:00+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2021-08-08T17:49:00+00:00</published>
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Silences a runtime error due to the first frame missing the frame data, and being set to hidden despite being a key-frame.
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Silences a runtime error due to the first frame missing the frame data, and being set to hidden despite being a key-frame.
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</entry>
<entry>
<title>vp9: Cleanup unused variables</title>
<updated>2021-08-07T00:08:11+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2021-08-02T04:08:41+00:00</published>
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With reference frames refreshes fix, we no longer need to buffer two frames in advance.
We can also remove other unused or otherwise unneeded variables.
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With reference frames refreshes fix, we no longer need to buffer two frames in advance.
We can also remove other unused or otherwise unneeded variables.
</pre>
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</content>
</entry>
<entry>
<title>vp9: Fix reference frame refreshes</title>
<updated>2021-08-07T00:08:08+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2021-08-02T02:26:00+00:00</published>
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This resolves the artifacting when decoding VP9 streams.
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This resolves the artifacting when decoding VP9 streams.
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</entry>
<entry>
<title>Slightly refactor NVDEC and codecs for readability and safety</title>
<updated>2021-07-01T05:22:05+00:00</updated>
<author>
<name>Kelebek1</name>
<email>eeeedddccc@hotmail.co.uk</email>
</author>
<published>2021-06-29T04:54:54+00:00</published>
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