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<title>yuzu/src/video_core/compatible_formats.cpp, branch main</title>
<subtitle>Nintendo Switch emulator</subtitle>
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<entry>
<title>renderer_vulkan: Fix some missing view formats</title>
<updated>2023-07-01T13:03:35+00:00</updated>
<author>
<name>GPUCode</name>
<email>geoster3d@gmail.com</email>
</author>
<published>2023-07-01T12:19:31+00:00</published>
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<id>272916eeaf91f2430104b5454d765f762aa22cdc</id>
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* Many times the format itself wouldn't have been added to the list causing device losses for nvidia GPUs

* Also account for ASTC acceleration storage views
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<pre>
* Many times the format itself wouldn't have been added to the list causing device losses for nvidia GPUs

* Also account for ASTC acceleration storage views
</pre>
</div>
</content>
</entry>
<entry>
<title>GPU: implement missing ASTC</title>
<updated>2023-05-03T15:33:28+00:00</updated>
<author>
<name>Fernando Sahmkow</name>
<email>fsahmkow27@gmail.com</email>
</author>
<published>2023-05-02T19:43:24+00:00</published>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>renderer_(gl/vk): Implement ASTC_10x6_UNORM</title>
<updated>2022-07-06T00:33:43+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2022-07-01T02:04:23+00:00</published>
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<content type='text'>
- Used by Monster Hunter Rise Update 10.0.2
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- Used by Monster Hunter Rise Update 10.0.2
</pre>
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</content>
</entry>
<entry>
<title>general: Convert source file copyright comments over to SPDX</title>
<updated>2022-04-23T09:55:32+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2022-04-23T08:59:50+00:00</published>
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<id>99ceb03a1cfcf35968cab589ea188a8c406cda52</id>
<content type='text'>
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
</pre>
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</content>
</entry>
<entry>
<title>texture_cache: Blacklist BGRA8 copies and views on OpenGL</title>
<updated>2021-03-04T19:14:49+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2021-03-04T19:12:25+00:00</published>
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<content type='text'>
In order to force the BGRA8 conversion on Nvidia using OpenGL, we need to forbid texture copies and views with other formats.

This commit also adds a boolean relating to this, as this needs to be done only for the OpenGL api, Vulkan must remain unchanged.
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<pre>
In order to force the BGRA8 conversion on Nvidia using OpenGL, we need to forbid texture copies and views with other formats.

This commit also adds a boolean relating to this, as this needs to be done only for the OpenGL api, Vulkan must remain unchanged.
</pre>
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</content>
</entry>
<entry>
<title>gl_texture_cache: Avoid format views on Intel and AMD</title>
<updated>2021-01-04T05:06:40+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-01-04T04:56:44+00:00</published>
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<id>7d904fef2e6ac9ce8a3df71e758a36d39b8f69e5</id>
<content type='text'>
Intel and AMD proprietary drivers are incapable of rendering to texture
views of different formats than the original texture. Avoid creating
these at a cache level. This will consume more memory, emulating them
with copies.
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<pre>
Intel and AMD proprietary drivers are incapable of rendering to texture
views of different formats than the original texture. Avoid creating
these at a cache level. This will consume more memory, emulating them
with copies.
</pre>
</div>
</content>
</entry>
<entry>
<title>video_core: Rewrite the texture cache</title>
<updated>2020-12-30T06:38:50+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2020-12-30T05:25:23+00:00</published>
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The current texture cache has several points that hurt maintainability
and performance. It's easy to break unrelated parts of the cache
when doing minor changes. The cache can easily forget valuable
information about the cached textures by CPU writes or simply by its
normal usage.The current texture cache has several points that hurt
maintainability and performance. It's easy to break unrelated parts
of the cache when doing minor changes. The cache can easily forget
valuable information about the cached textures by CPU writes or simply
by its normal usage.

This commit aims to address those issues.
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<pre>
The current texture cache has several points that hurt maintainability
and performance. It's easy to break unrelated parts of the cache
when doing minor changes. The cache can easily forget valuable
information about the cached textures by CPU writes or simply by its
normal usage.The current texture cache has several points that hurt
maintainability and performance. It's easy to break unrelated parts
of the cache when doing minor changes. The cache can easily forget
valuable information about the cached textures by CPU writes or simply
by its normal usage.

This commit aims to address those issues.
</pre>
</div>
</content>
</entry>
<entry>
<title>video_core: Rearrange pixel format names</title>
<updated>2020-07-13T04:44:23+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2020-07-01T05:28:53+00:00</published>
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<id>fbc232426d8ff739b0028fb5b41fb5124f7e1792</id>
<content type='text'>
Normalizes pixel format names to match Vulkan names. Previous to this
commit pixel formats had no convention, leading to confusion and
potential bugs.
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<pre>
Normalizes pixel format names to match Vulkan names. Previous to this
commit pixel formats had no convention, leading to confusion and
potential bugs.
</pre>
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</content>
</entry>
<entry>
<title>texture_cache: Test format compatibility before copying</title>
<updated>2020-06-26T23:52:22+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2020-06-26T22:25:49+00:00</published>
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<id>bb2cbdf7047ed765c236e2da0c04420082d7fd8f</id>
<content type='text'>
Avoid illegal copies. This intercepts the last step of a copy to avoid
generating validation errors or corrupting the driver on some instances.

We can create views and emit copies accordingly in future commits and
remove this last-step validation.
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<pre>
Avoid illegal copies. This intercepts the last step of a copy to avoid
generating validation errors or corrupting the driver on some instances.

We can create views and emit copies accordingly in future commits and
remove this last-step validation.
</pre>
</div>
</content>
</entry>
<entry>
<title>video_core/compatible_formats: Table to test if two formats are legal to view or copy</title>
<updated>2020-06-26T22:28:11+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2020-06-26T22:22:29+00:00</published>
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<id>1d6be9febf7b9613014ec60fc0ec42e40cc073c9</id>
<content type='text'>
Add a flat table to test if it's legal to create a texture view between
two formats or copy betweem them.

This table is based on ARB_copy_image and ARB_texture_view. Copies are
more permissive than views.
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<pre>
Add a flat table to test if it's legal to create a texture view between
two formats or copy betweem them.

This table is based on ARB_copy_image and ARB_texture_view. Copies are
more permissive than views.
</pre>
</div>
</content>
</entry>
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