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<title>yuzu/src/video_core/engines/engine_upload.cpp, branch main</title>
<subtitle>Nintendo Switch emulator</subtitle>
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<entry>
<title>SMMU: Initial adaptation to video_core.</title>
<updated>2024-01-19T02:12:30+00:00</updated>
<author>
<name>Fernando Sahmkow</name>
<email>fsahmkow27@gmail.com</email>
</author>
<published>2023-12-25T06:32:16+00:00</published>
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<entry>
<title>Use spans over guest memory where possible instead of copying data.</title>
<updated>2023-07-02T22:09:48+00:00</updated>
<author>
<name>Kelebek1</name>
<email>eeeedddccc@hotmail.co.uk</email>
</author>
<published>2023-05-28T23:35:51+00:00</published>
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<entry>
<title>video_core: Cache GPU internal writes.</title>
<updated>2023-01-05T10:23:39+00:00</updated>
<author>
<name>Fernando Sahmkow</name>
<email>fsahmkow27@gmail.com</email>
</author>
<published>2023-01-05T03:05:20+00:00</published>
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</entry>
<entry>
<title>scratch_buffer: Explicitly defing resize and resize_destructive functions</title>
<updated>2022-12-20T03:40:50+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2022-12-20T03:40:50+00:00</published>
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resize keeps previous data intact when the buffer grows
resize_destructive destroys the previous data when the buffer grows
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resize keeps previous data intact when the buffer grows
resize_destructive destroys the previous data when the buffer grows
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</entry>
<entry>
<title>engines: Remove unnecessary casts</title>
<updated>2022-11-29T13:38:46+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2022-11-29T13:04:40+00:00</published>
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In a few cases we have some casts that can be trivially removed.
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In a few cases we have some casts that can be trivially removed.
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</entry>
<entry>
<title>GPU: Fix buffer cache issue, engine upload not inlining memory in multiline and pessismistic invalidation.</title>
<updated>2022-11-24T19:57:16+00:00</updated>
<author>
<name>Fernando Sahmkow</name>
<email>fsahmkow27@gmail.com</email>
</author>
<published>2022-11-24T13:02:58+00:00</published>
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<entry>
<title>DMA &amp; InlineToMemory Engines Rework.</title>
<updated>2022-10-06T19:00:53+00:00</updated>
<author>
<name>bunnei</name>
<email>bunneidev@gmail.com</email>
</author>
<published>2022-08-14T09:36:36+00:00</published>
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<entry>
<title>general: Convert source file copyright comments over to SPDX</title>
<updated>2022-04-23T09:55:32+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2022-04-23T08:59:50+00:00</published>
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
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</entry>
<entry>
<title>Rasterizer: Refactor inlineToMemory.</title>
<updated>2022-02-01T00:47:28+00:00</updated>
<author>
<name>Fernando Sahmkow</name>
<email>fsahmkow27@gmail.com</email>
</author>
<published>2022-01-31T22:41:29+00:00</published>
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<entry>
<title>Rasterizer: Implement Inline2Memory Acceleration.</title>
<updated>2022-01-29T21:53:27+00:00</updated>
<author>
<name>Fernando Sahmkow</name>
<email>fsahmkow27@gmail.com</email>
</author>
<published>2022-01-29T21:00:49+00:00</published>
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