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<title>yuzu/src/video_core/gpu.cpp, branch main</title>
<subtitle>Nintendo Switch emulator</subtitle>
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<title>Port changes from Early Access</title>
<updated>2024-12-20T15:24:40+00:00</updated>
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<name>niansa</name>
<email>anton-sa@web.de</email>
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<published>2024-03-08T22:44:03+00:00</published>
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<title>video_core: make gpu context aware of rendering program</title>
<updated>2024-02-26T16:16:14+00:00</updated>
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<name>Liam</name>
<email>byteslice@airmail.cc</email>
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<published>2024-02-24T03:38:21+00:00</published>
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<entry>
<title>nvnflinger/gpu: implement applet capture</title>
<updated>2024-02-09T14:20:53+00:00</updated>
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<name>Liam</name>
<email>byteslice@airmail.cc</email>
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<published>2024-01-26T21:10:21+00:00</published>
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<title>nvnflinger/gpu: implement layer stack composition</title>
<updated>2024-01-31T16:27:21+00:00</updated>
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<name>Liam</name>
<email>byteslice@airmail.cc</email>
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<published>2024-01-22T17:40:50+00:00</published>
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<entry>
<title>GPU-SMMU: Estimate game leak and preallocate device region.</title>
<updated>2024-01-19T02:12:30+00:00</updated>
<author>
<name>Fernando Sahmkow</name>
<email>fsahmkow27@gmail.com</email>
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<published>2023-12-30T02:36:24+00:00</published>
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<title>GPU SMMU: Expand to 34 bits</title>
<updated>2024-01-19T02:12:30+00:00</updated>
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<name>Fernando Sahmkow</name>
<email>fsahmkow27@gmail.com</email>
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<published>2023-12-29T08:50:04+00:00</published>
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<title>SMMU: Initial adaptation to video_core.</title>
<updated>2024-01-19T02:12:30+00:00</updated>
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<name>Fernando Sahmkow</name>
<email>fsahmkow27@gmail.com</email>
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<published>2023-12-25T06:32:16+00:00</published>
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<title>NVDRV: Implement sessions and initial implementation of SMMU</title>
<updated>2024-01-19T02:12:30+00:00</updated>
<author>
<name>Fernando Sahmkow</name>
<email>fsahmkow27@gmail.com</email>
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<published>2023-12-24T17:20:02+00:00</published>
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<entry>
<title>Query Cachge: Fully rework Vulkan's query cache</title>
<updated>2023-09-23T21:05:29+00:00</updated>
<author>
<name>Fernando Sahmkow</name>
<email>fsahmkow27@gmail.com</email>
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<published>2023-08-04T01:32:30+00:00</published>
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<entry>
<title>Memory Tracking: Optimize tracking to only use atomic writes when contested with the host GPU</title>
<updated>2023-06-28T19:32:45+00:00</updated>
<author>
<name>Fernando Sahmkow</name>
<email>fsahmkow27@gmail.com</email>
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<published>2023-06-28T17:32:50+00:00</published>
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