<feed xmlns='http://www.w3.org/2005/Atom'>
<title>yuzu/src/video_core/renderer_base.cpp, branch main</title>
<subtitle>Nintendo Switch emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/yuzu/'/>
<entry>
<title>general: Silence -Wshadow{,-uncaptured-local} warnings</title>
<updated>2023-07-18T23:31:35+00:00</updated>
<author>
<name>lat9nq</name>
<email>22451773+lat9nq@users.noreply.github.com</email>
</author>
<published>2023-07-18T23:31:35+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/yuzu/commit/?id=71b3b2a2f0f0ec5d0a0061d3d7ea42a1f63ae1de'/>
<id>71b3b2a2f0f0ec5d0a0061d3d7ea42a1f63ae1de</id>
<content type='text'>
These occur in the latest commits in LLVM Clang.
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
These occur in the latest commits in LLVM Clang.
</pre>
</div>
</content>
</entry>
<entry>
<title>core: frontend: Refactor GraphicsContext to its own module.</title>
<updated>2023-06-03T07:05:31+00:00</updated>
<author>
<name>bunnei</name>
<email>bunneidev@gmail.com</email>
</author>
<published>2023-02-19T07:31:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/yuzu/commit/?id=ae099d583cf93175fe54359ea2b7c5b665398c8b'/>
<id>ae099d583cf93175fe54359ea2b7c5b665398c8b</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>video_core: don't block rendering on screenshots</title>
<updated>2022-10-07T21:33:59+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2022-10-06T13:31:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/yuzu/commit/?id=a5476541f2adf5a61820033e5f2d77ab5ab4d5fc'/>
<id>a5476541f2adf5a61820033e5f2d77ab5ab4d5fc</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>chore: make yuzu REUSE compliant</title>
<updated>2022-07-27T10:53:49+00:00</updated>
<author>
<name>Andrea Pappacoda</name>
<email>andrea@pappacoda.it</email>
</author>
<published>2022-05-15T00:06:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/yuzu/commit/?id=cdb240f3d4d9c0d6d56e6660d8c45da4ab60ff59'/>
<id>cdb240f3d4d9c0d6d56e6660d8c45da4ab60ff59</id>
<content type='text'>
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
</pre>
</div>
</content>
</entry>
<entry>
<title>bootmanager: Don't create another screenshot request if previous one is not done yet</title>
<updated>2022-04-18T06:00:48+00:00</updated>
<author>
<name>german77</name>
<email>juangerman-13@hotmail.com</email>
</author>
<published>2022-04-11T04:12:13+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/yuzu/commit/?id=3e77466b8627a55f2c83e9c7223df1d32b30cd3f'/>
<id>3e77466b8627a55f2c83e9c7223df1d32b30cd3f</id>
<content type='text'>
</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>video_core: Reduce unused includes</title>
<updated>2022-03-19T19:01:31+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2022-03-19T04:06:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/yuzu/commit/?id=1bc7d61b5749ed29108cbbbf0a78a41b79504eff'/>
<id>1bc7d61b5749ed29108cbbbf0a78a41b79504eff</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>renderers: Add explicit invert_y bool to screenshot callback</title>
<updated>2021-07-29T01:46:08+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2021-07-26T05:52:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/yuzu/commit/?id=7ac99bb127fe6c09794b7e7ebe4d1c518817f40a'/>
<id>7ac99bb127fe6c09794b7e7ebe4d1c518817f40a</id>
<content type='text'>
OpenGL and Vulkan images render in different coordinate systems. This allows us to specify the coordinate system of the screenshot within each renderer
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
OpenGL and Vulkan images render in different coordinate systems. This allows us to specify the coordinate system of the screenshot within each renderer
</pre>
</div>
</content>
</entry>
<entry>
<title>renderer_base: Removed redundant settings</title>
<updated>2021-07-24T02:10:01+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2021-07-23T00:08:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/yuzu/commit/?id=c80ae87b4ec29903f8c65641bd7e3c6460484801'/>
<id>c80ae87b4ec29903f8c65641bd7e3c6460484801</id>
<content type='text'>
use_framelimiter was not being used internally by the renderers.
set_background_color was always set to true as there is no toggle for the renderer background color, instead users directly choose the color of their choice.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
use_framelimiter was not being used internally by the renderers.
set_background_color was always set to true as there is no toggle for the renderer background color, instead users directly choose the color of their choice.
</pre>
</div>
</content>
</entry>
<entry>
<title>general: Rename "Frame Limit" references to "Speed Limit"</title>
<updated>2021-07-24T02:10:01+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2021-07-22T23:56:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/yuzu/commit/?id=9dfbc9bdce15c299faf06aa7bf68a8660366daee'/>
<id>9dfbc9bdce15c299faf06aa7bf68a8660366daee</id>
<content type='text'>
This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate.
This allows us to differentiate it from the fps unlocker setting.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate.
This allows us to differentiate it from the fps unlocker setting.
</pre>
</div>
</content>
</entry>
<entry>
<title>common: Move settings to common from core.</title>
<updated>2021-04-14T23:24:03+00:00</updated>
<author>
<name>bunnei</name>
<email>bunneidev@gmail.com</email>
</author>
<published>2021-04-14T23:07:40+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/yuzu/commit/?id=a4c6712a4be249bf668df7f0ff83a0a5236283b2'/>
<id>a4c6712a4be249bf668df7f0ff83a0a5236283b2</id>
<content type='text'>
- Removes a dependency on core and input_common from common.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
- Removes a dependency on core and input_common from common.
</pre>
</div>
</content>
</entry>
</feed>
