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<title>yuzu/src/video_core/renderer_vulkan/renderer_vulkan.cpp, branch main</title>
<subtitle>Nintendo Switch emulator</subtitle>
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<entry>
<title>externals: update fmt to 11.0.2 and vcpkg to 2024.09.30 (#68)</title>
<updated>2024-12-20T15:24:58+00:00</updated>
<author>
<name>lui</name>
<email>lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion</email>
</author>
<published>2024-11-03T12:25:47+00:00</published>
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Updated to fmt 11 with the required source changes for it to work.

Also updated vcpkg for this, and as an added benefit it fixes the `Unable to find a valid Visual Studio instance` error, and the VS 2019 build tools are no longer required. Just make sure to delete the existing downloaded vcpkg tool and binaries in `externals/vcpkg` if you have compiled before, or else it will continue to use the old version and give the error.

Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/68
Co-authored-by: lui &lt;lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion&gt;
Co-committed-by: lui &lt;lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion&gt;
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Updated to fmt 11 with the required source changes for it to work.

Also updated vcpkg for this, and as an added benefit it fixes the `Unable to find a valid Visual Studio instance` error, and the VS 2019 build tools are no longer required. Just make sure to delete the existing downloaded vcpkg tool and binaries in `externals/vcpkg` if you have compiled before, or else it will continue to use the old version and give the error.

Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/68
Co-authored-by: lui &lt;lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion&gt;
Co-committed-by: lui &lt;lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion&gt;
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</entry>
<entry>
<title>Use fmt 11.0.0</title>
<updated>2024-12-20T15:24:57+00:00</updated>
<author>
<name>Mike Lothian</name>
<email>mike@fireburn.co.uk</email>
</author>
<published>2024-07-01T21:12:53+00:00</published>
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<entry>
<title>Removed telemetry and anonymized SCM (git) strings</title>
<updated>2024-12-20T15:24:57+00:00</updated>
<author>
<name>darktux</name>
<email>darktux@y2nlvhmmk5jnsvechppxnbyzmmv3vbl7dvzn6ltwcdbpgxixp3clkgqd.onion</email>
</author>
<published>2024-04-04T23:58:30+00:00</published>
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<entry>
<title>scope_exit: Make constexpr</title>
<updated>2024-02-19T15:00:46+00:00</updated>
<author>
<name>FearlessTobi</name>
<email>thm.frey@gmail.com</email>
</author>
<published>2024-02-19T15:00:46+00:00</published>
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Allows the use of the macro in constexpr-contexts.
Also avoids some potential problems when nesting braces inside it.
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Allows the use of the macro in constexpr-contexts.
Also avoids some potential problems when nesting braces inside it.
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</entry>
<entry>
<title>gpu: dependency-inject scaling/antialiasing filter state for capture layers</title>
<updated>2024-02-09T14:20:53+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2024-01-28T00:10:22+00:00</published>
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<entry>
<title>nvnflinger/gpu: implement applet capture</title>
<updated>2024-02-09T14:20:53+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2024-01-26T21:10:21+00:00</published>
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<entry>
<title>nvnflinger/gpu: implement blending</title>
<updated>2024-02-09T14:20:53+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2024-01-22T17:40:50+00:00</published>
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<entry>
<title>nvnflinger/gpu: implement layer stack composition</title>
<updated>2024-01-31T16:27:21+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2024-01-22T17:40:50+00:00</published>
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<entry>
<title>renderer_vulkan: implement layer stack composition</title>
<updated>2024-01-31T16:27:21+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2024-01-18T16:44:13+00:00</published>
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<entry>
<title>renderer_opengl: split up blit screen resources into antialias and window adapt passes</title>
<updated>2024-01-31T16:27:21+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2024-01-15T20:08:21+00:00</published>
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