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<title>yuzu/src/video_core/shader/decode/memory.cpp, branch main</title>
<subtitle>Nintendo Switch emulator</subtitle>
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<entry>
<title>shader: Remove old shader management</title>
<updated>2021-07-23T01:51:22+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-02-16T23:52:12+00:00</published>
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<entry>
<title>Implement texture offset support for TexelFetch and TextureGather and add offsets for Tlds</title>
<updated>2021-02-15T00:36:37+00:00</updated>
<author>
<name>Kelebek1</name>
<email>eeeedddccc@hotmail.co.uk</email>
</author>
<published>2021-02-14T23:21:42+00:00</published>
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Formatting
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Formatting
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</entry>
<entry>
<title>video_core: Remove unnecessary enum class casting in logging messages</title>
<updated>2020-12-07T05:41:50+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-12-07T05:41:47+00:00</published>
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fmt now automatically prints the numeric value of an enum class member
by default, so we don't need to use casts any more.

Reduces the line noise a bit.
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fmt now automatically prints the numeric value of an enum class member
by default, so we don't need to use casts any more.

Reduces the line noise a bit.
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</content>
</entry>
<entry>
<title>shader/memory: Amend UNIMPLEMENTED_IF_MSG without a message</title>
<updated>2020-08-14T12:38:37+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-08-14T12:32:32+00:00</published>
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We need to provide a message for this variant of the macro, so we can
simply log out the type being used.
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We need to provide a message for this variant of the macro, so we can
simply log out the type being used.
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</content>
</entry>
<entry>
<title>General: Tidy up clang-format warnings part 2</title>
<updated>2020-08-13T18:19:08+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-08-11T15:08:10+00:00</published>
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</entry>
<entry>
<title>shader/memory: Implement non-addition operations in RED</title>
<updated>2020-05-22T02:19:46+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2020-05-15T00:28:52+00:00</published>
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<id>103809a0ca47f9bdfbb4de12e3ac5c356870b664</id>
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Trivially implement these instructions. They are used in Astral Chain.
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Trivially implement these instructions. They are used in Astral Chain.
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</entry>
<entry>
<title>decode/memory: Resolve unused variable warning</title>
<updated>2020-04-17T02:45:44+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-04-17T02:36:33+00:00</published>
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<id>678ac54749650a81b5c190dab6c1930de2fd8b49</id>
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Only the first element of the returned pair is ever used.
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Only the first element of the returned pair is ever used.
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</entry>
<entry>
<title>shader/memory: Implement RED.E.ADD</title>
<updated>2020-04-06T05:24:47+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2020-04-06T05:24:47+00:00</published>
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<id>3185245845f7487c3b832035b0c19fdc4f1a8262</id>
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Implements a reduction operation. It's an atomic operation that doesn't
return a value.

This commit introduces another primitive because some shading languages
might have a primitive for reduction operations.
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Implements a reduction operation. It's an atomic operation that doesn't
return a value.

This commit introduces another primitive because some shading languages
might have a primitive for reduction operations.
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</content>
</entry>
<entry>
<title>shader/memory: Add "using std::move"</title>
<updated>2020-04-06T05:18:14+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2020-04-06T05:18:14+00:00</published>
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<pre>
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</entry>
<entry>
<title>shader/memory: Minor fixes in ATOM</title>
<updated>2020-04-06T03:54:22+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2020-04-06T03:54:22+00:00</published>
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