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<title>yuzu/src/video_core/texture_cache/accelerated_swizzle.cpp, branch main</title>
<subtitle>Nintendo Switch emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/yuzu/'/>
<entry>
<title>Rework time service to fix time passing offline.</title>
<updated>2024-01-24T04:26:55+00:00</updated>
<author>
<name>Kelebek1</name>
<email>eeeedddccc@hotmail.co.uk</email>
</author>
<published>2023-10-29T13:50:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/yuzu/commit/?id=e4915fb7d2077584a11a15141bc81d28ed2b0125'/>
<id>e4915fb7d2077584a11a15141bc81d28ed2b0125</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>general: Convert source file copyright comments over to SPDX</title>
<updated>2022-04-23T09:55:32+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2022-04-23T08:59:50+00:00</published>
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<id>99ceb03a1cfcf35968cab589ea188a8c406cda52</id>
<content type='text'>
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
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<pre>
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
</pre>
</div>
</content>
</entry>
<entry>
<title>common/alignment: Rename AlignBits to AlignUpLog2</title>
<updated>2021-01-15T07:13:33+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-01-15T07:02:37+00:00</published>
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<id>fe494a0ccdddc8e7a7f54ca93de090100fc3fb8a</id>
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AlignUpLog2 describes what the function does better than AlignBits.
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<pre>
AlignUpLog2 describes what the function does better than AlignBits.
</pre>
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</content>
</entry>
<entry>
<title>video_core: Rewrite the texture cache</title>
<updated>2020-12-30T06:38:50+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2020-12-30T05:25:23+00:00</published>
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<id>9764c13d6d2977903f407761b27d847c0056e1c4</id>
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The current texture cache has several points that hurt maintainability
and performance. It's easy to break unrelated parts of the cache
when doing minor changes. The cache can easily forget valuable
information about the cached textures by CPU writes or simply by its
normal usage.The current texture cache has several points that hurt
maintainability and performance. It's easy to break unrelated parts
of the cache when doing minor changes. The cache can easily forget
valuable information about the cached textures by CPU writes or simply
by its normal usage.

This commit aims to address those issues.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
The current texture cache has several points that hurt maintainability
and performance. It's easy to break unrelated parts of the cache
when doing minor changes. The cache can easily forget valuable
information about the cached textures by CPU writes or simply by its
normal usage.The current texture cache has several points that hurt
maintainability and performance. It's easy to break unrelated parts
of the cache when doing minor changes. The cache can easily forget
valuable information about the cached textures by CPU writes or simply
by its normal usage.

This commit aims to address those issues.
</pre>
</div>
</content>
</entry>
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