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<title>yuzu/src/video_core/texture_cache/image_base.h, branch main</title>
<subtitle>Nintendo Switch emulator</subtitle>
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<entry>
<title>ci: fix new codespell errors</title>
<updated>2023-10-02T22:03:05+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2023-10-02T22:03:05+00:00</published>
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<entry>
<title>Remove memory allocations in some hot paths</title>
<updated>2023-06-22T07:05:10+00:00</updated>
<author>
<name>Kelebek1</name>
<email>eeeedddccc@hotmail.co.uk</email>
</author>
<published>2023-05-23T13:45:54+00:00</published>
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<entry>
<title>texture_cache: process aliases and overlaps in the correct order</title>
<updated>2023-05-24T07:53:42+00:00</updated>
<author>
<name>Fernando Sahmkow</name>
<email>fsahmkow27@gmail.com</email>
</author>
<published>2023-05-23T05:34:46+00:00</published>
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<entry>
<title>general: fix spelling mistakes</title>
<updated>2023-03-12T15:33:01+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2023-03-12T03:10:38+00:00</published>
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<entry>
<title>texture_cache: Add async texture decoding</title>
<updated>2023-02-22T05:26:07+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2023-02-22T05:26:07+00:00</published>
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<entry>
<title>VideoCore: implement channels on gpu caches.</title>
<updated>2022-10-06T19:00:51+00:00</updated>
<author>
<name>Fernando Sahmkow</name>
<email>fsahmkow27@gmail.com</email>
</author>
<published>2021-11-05T14:52:31+00:00</published>
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<entry>
<title>general: Convert source file copyright comments over to SPDX</title>
<updated>2022-04-23T09:55:32+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2022-04-23T08:59:50+00:00</published>
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
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</entry>
<entry>
<title>Revert "Memory GPU &lt;-&gt; CPU: reduce infighting in the texture cache by adding CPU Cached memory."</title>
<updated>2022-03-26T19:38:30+00:00</updated>
<author>
<name>bunnei</name>
<email>bunneidev@gmail.com</email>
</author>
<published>2022-03-26T19:38:30+00:00</published>
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<entry>
<title>Texture Cache: Add Cached CPU system.</title>
<updated>2022-03-25T03:24:05+00:00</updated>
<author>
<name>Fernando Sahmkow</name>
<email>fsahmkow27@gmail.com</email>
</author>
<published>2022-03-24T20:30:54+00:00</published>
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<entry>
<title>Garbage Collection: Final tuning.</title>
<updated>2022-03-25T00:51:52+00:00</updated>
<author>
<name>Fernando Sahmkow</name>
<email>fsahmkow27@gmail.com</email>
</author>
<published>2022-01-16T05:34:43+00:00</published>
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