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<title>yuzu/src/video_core/textures, branch main</title>
<subtitle>Nintendo Switch emulator</subtitle>
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<entry>
<title>configure_graphics_advance: Generate UI at runtime</title>
<updated>2023-07-21T14:56:07+00:00</updated>
<author>
<name>lat9nq</name>
<email>22451773+lat9nq@users.noreply.github.com</email>
</author>
<published>2023-05-07T13:48:26+00:00</published>
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We can iterate through the AdvancedGraphics settings and generate the UI
during runtime. This doesn't help runtime efficiency, but it helps a ton
in reducing the amount of work a developer needs in order to add a new
setting.
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We can iterate through the AdvancedGraphics settings and generate the UI
during runtime. This doesn't help runtime efficiency, but it helps a ton
in reducing the amount of work a developer needs in order to add a new
setting.
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</entry>
<entry>
<title>video_core: Add BCn decoding support</title>
<updated>2023-06-28T01:00:09+00:00</updated>
<author>
<name>GPUCode</name>
<email>geoster3d@gmail.com</email>
</author>
<published>2023-06-06T20:10:06+00:00</published>
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<entry>
<title>video_core: Removed AF for all mip modes option as it's default now</title>
<updated>2023-06-17T09:19:39+00:00</updated>
<author>
<name>Wollnashorn</name>
<email>Wollnashorn@users.noreply.github.com</email>
</author>
<published>2023-06-17T09:19:39+00:00</published>
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<entry>
<title>video_core: Fallback to default anisotropy instead to 1x anisotropy</title>
<updated>2023-06-15T21:16:26+00:00</updated>
<author>
<name>Wollnashorn</name>
<email>Wollnashorn@users.noreply.github.com</email>
</author>
<published>2023-06-15T21:16:26+00:00</published>
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<entry>
<title>video_core: Add per-image anisotropy heuristics (format &amp; mip count)</title>
<updated>2023-06-15T16:19:32+00:00</updated>
<author>
<name>Wollnashorn</name>
<email>Wollnashorn@users.noreply.github.com</email>
</author>
<published>2023-06-15T16:19:32+00:00</published>
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<entry>
<title>video_core: Apply AF only to samplers with normal LOD range [0, 1+x]</title>
<updated>2023-06-14T11:27:27+00:00</updated>
<author>
<name>Wollnashorn</name>
<email>Wollnashorn@users.noreply.github.com</email>
</author>
<published>2023-06-14T11:27:27+00:00</published>
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<entry>
<title>video_core: Fix default anisotropic heuristic</title>
<updated>2023-06-14T09:21:22+00:00</updated>
<author>
<name>Wollnashorn</name>
<email>Wollnashorn@users.noreply.github.com</email>
</author>
<published>2023-06-14T09:21:22+00:00</published>
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<entry>
<title>video_core: Never apply AF to None mipmap mode</title>
<updated>2023-06-14T01:57:39+00:00</updated>
<author>
<name>Wollnashorn</name>
<email>Wollnashorn@users.noreply.github.com</email>
</author>
<published>2023-06-14T01:57:39+00:00</published>
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Should fix some artifacts with the "apply anisotropic filtering for all mipmap modes" option
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Should fix some artifacts with the "apply anisotropic filtering for all mipmap modes" option
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<entry>
<title>video_core: Disable anisotropic filtering for samplers with depth compare</title>
<updated>2023-06-13T19:32:32+00:00</updated>
<author>
<name>Wollnashorn</name>
<email>Wollnashorn@users.noreply.github.com</email>
</author>
<published>2023-06-13T16:07:08+00:00</published>
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<entry>
<title>video_core: Option to apply anisotropic filtering for all mipmap modes</title>
<updated>2023-06-13T01:21:01+00:00</updated>
<author>
<name>Wollnashorn</name>
<email>Wollnashorn@users.noreply.github.com</email>
</author>
<published>2023-06-12T13:59:44+00:00</published>
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