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<title>yuzu/src/web_service/telemetry_json.cpp, branch main</title>
<subtitle>Nintendo Switch emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/yuzu/'/>
<entry>
<title>Removed telemetry and anonymized SCM (git) strings</title>
<updated>2024-12-20T15:24:57+00:00</updated>
<author>
<name>darktux</name>
<email>darktux@y2nlvhmmk5jnsvechppxnbyzmmv3vbl7dvzn6ltwcdbpgxixp3clkgqd.onion</email>
</author>
<published>2024-04-04T23:58:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/yuzu/commit/?id=8b6b7ab6479f716410d11e353d381205402c0736'/>
<id>8b6b7ab6479f716410d11e353d381205402c0736</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>chore: make yuzu REUSE compliant</title>
<updated>2022-07-27T10:53:49+00:00</updated>
<author>
<name>Andrea Pappacoda</name>
<email>andrea@pappacoda.it</email>
</author>
<published>2022-05-15T00:06:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/yuzu/commit/?id=cdb240f3d4d9c0d6d56e6660d8c45da4ab60ff59'/>
<id>cdb240f3d4d9c0d6d56e6660d8c45da4ab60ff59</id>
<content type='text'>
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
</pre>
</div>
</content>
</entry>
<entry>
<title>web_service: Eliminate variable shadowing</title>
<updated>2022-06-13T22:19:22+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2022-05-26T23:57:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/yuzu/commit/?id=12156b199a13d7147f3fe6aebe72ae0c257986a5'/>
<id>12156b199a13d7147f3fe6aebe72ae0c257986a5</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>web_service: Move web_result.h into web_service</title>
<updated>2020-08-22T23:29:54+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-08-22T23:23:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/yuzu/commit/?id=ca5ed50655b744ae4d3242b2105676a43d1482e0'/>
<id>ca5ed50655b744ae4d3242b2105676a43d1482e0</id>
<content type='text'>
This is the only place it's actively used. It's also more appropriate
for web-related structures to be within the web service target.
Especially given this one doesn't rely on anything in the common
library.
</content>
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<pre>
This is the only place it's actively used. It's also more appropriate
for web-related structures to be within the web service target.
Especially given this one doesn't rely on anything in the common
library.
</pre>
</div>
</content>
</entry>
<entry>
<title>common/telemetry: Migrate namespace into the Common namespace</title>
<updated>2020-08-18T19:08:32+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-08-18T18:21:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/yuzu/commit/?id=f6bb905182b31a4ee4ccffe7d56b8743cf0ca3b4'/>
<id>f6bb905182b31a4ee4ccffe7d56b8743cf0ca3b4</id>
<content type='text'>
Migrates the Telemetry namespace into the Common namespace to make the
code consistent with the rest of our common code.
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Migrates the Telemetry namespace into the Common namespace to make the
code consistent with the rest of our common code.
</pre>
</div>
</content>
</entry>
<entry>
<title>Replace externals with Conan (#3735)</title>
<updated>2020-05-08T21:09:29+00:00</updated>
<author>
<name>James Rowe</name>
<email>jroweboy@gmail.com</email>
</author>
<published>2020-05-08T21:09:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/yuzu/commit/?id=bc30a591ba7252e0c16d9c1b3c75a7073735bcae'/>
<id>bc30a591ba7252e0c16d9c1b3c75a7073735bcae</id>
<content type='text'>
* Remove git submodules that will be loaded through conan

* Move custom Find modules to their own folder

* Use conan for downloading missing external dependencies

* CI: Change the yuzu source folder user to the user that the containers run on

* Attempt to remove dirty mingw build hack

* Install conan on the msvc build

* Only set release build type when using not using multi config generator

* Re-add qt bundled to workaround an issue with conan qt not downloading prebuilt binaries

* Add workaround for submodules that use legacy CMAKE variables

* Re-add USE_BUNDLED_QT on the msvc build bot</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Remove git submodules that will be loaded through conan

* Move custom Find modules to their own folder

* Use conan for downloading missing external dependencies

* CI: Change the yuzu source folder user to the user that the containers run on

* Attempt to remove dirty mingw build hack

* Install conan on the msvc build

* Only set release build type when using not using multi config generator

* Re-add qt bundled to workaround an issue with conan qt not downloading prebuilt binaries

* Add workaround for submodules that use legacy CMAKE variables

* Re-add USE_BUNDLED_QT on the msvc build bot</pre>
</div>
</content>
</entry>
<entry>
<title>web_service/telemetry_json: Report USER_CONFIG</title>
<updated>2020-01-29T20:53:11+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2020-01-21T19:38:36+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/yuzu/commit/?id=8299f1ceef410bc8eb6b6ccf011590491e90bfe7'/>
<id>8299f1ceef410bc8eb6b6ccf011590491e90bfe7</id>
<content type='text'>
</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>compatdb: Use a seperate endpoint for testcase submission</title>
<updated>2018-10-28T12:23:02+00:00</updated>
<author>
<name>fearlessTobi</name>
<email>thm.frey@gmail.com</email>
</author>
<published>2018-10-26T14:21:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/yuzu/commit/?id=585b6a6a5037f9ef630a244ede18ac7854955fc6'/>
<id>585b6a6a5037f9ef630a244ede18ac7854955fc6</id>
<content type='text'>
</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>web_backend: Make Client use the PImpl idiom</title>
<updated>2018-10-11T02:29:35+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2018-10-11T01:23:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/yuzu/commit/?id=183a664405661fb531b82e2a0a3a8c6651a1ce8a'/>
<id>183a664405661fb531b82e2a0a3a8c6651a1ce8a</id>
<content type='text'>
Like with TelemetryJson, we can make the implementation details private
and avoid the need to expose httplib to external libraries that need to
use the Client class.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Like with TelemetryJson, we can make the implementation details private
and avoid the need to expose httplib to external libraries that need to
use the Client class.
</pre>
</div>
</content>
</entry>
<entry>
<title>telemetry_json: Use the PImpl idiom to avoid unnecessary dependency exposure</title>
<updated>2018-10-11T01:10:36+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2018-10-11T01:04:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/yuzu/commit/?id=a7725d354cf118b2299ed197d4b88ff48ebc1341'/>
<id>a7725d354cf118b2299ed197d4b88ff48ebc1341</id>
<content type='text'>
Users of the web_service library shouldn't need to care about an
external library like json.h. However, given it's exposed in our
interface, this requires that other libraries publicly link in the JSON
library. We can do better.

By using the PImpl idiom, we can hide this dependency in the cpp file
and remove the need to link that library in altogether.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Users of the web_service library shouldn't need to care about an
external library like json.h. However, given it's exposed in our
interface, this requires that other libraries publicly link in the JSON
library. We can do better.

By using the PImpl idiom, we can hide this dependency in the cpp file
and remove the need to link that library in altogether.
</pre>
</div>
</content>
</entry>
</feed>
