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| author | ammar sadaoui <ammar.gcb@proton.me> | 2025-07-09 20:06:16 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-07-09 15:06:16 -0400 |
| commit | c30597249ff82d75b98edcd3bdf382ca99a13e61 (patch) | |
| tree | 65b8019ab7f69e8332e9cacae1426d70ed071b26 | |
| parent | 5b86f5a50de135e691ad6a2c65622a7d719f0942 (diff) | |
Fix incorrect backend ID for OpenGL in README.md (#1197)
Correct backend ID values in README.md (OpenGL was listed as 3 instead of 1)
| -rw-r--r-- | README.md | 8 |
1 files changed, 7 insertions, 1 deletions
@@ -51,7 +51,13 @@ Congratulations, you are now sailing with 2 Ship 2 Harkinian! Have fun! | Ctrl+R | Reset | ### Graphics Backends -Currently, there are three rendering APIs supported: DirectX11 (Windows), OpenGL (all platforms), and Metal (macOS). You can change which API to use in the `Settings` menu of the menubar, which requires a restart. If you're having an issue with crashing, you can change the API in the `2ship2harkinian.json` file by finding the line `"Backend":{`... and changing the `id` value to `3` and set the `Name` to `OpenGL`. `DirectX 11` with id `2` is the default on Windows. `Metal` with id `4` is the default on macOS. +Currently, there are three rendering APIs supported: DirectX 11 (Windows), OpenGL (all platforms), and Metal (macOS). You can change which API to use in the `Settings` menu of the menubar, which requires a restart. + +If you're having an issue with crashing, you can also change the API manually in the `2ship2harkinian.json` file by finding the `"Backend": {` section and updating the backend ID and name. Be sure to use one of the valid values: + +- `0` = DirectX 11 (default on Windows) +- `1` = OpenGL +- `2` = Metal (default on macOS) # Custom Assets |
