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authorengineer124 <47598039+engineer124@users.noreply.github.com>2024-12-18 08:18:56 +1100
committerEblo <7004497+Eblo@users.noreply.github.com>2025-09-16 14:37:07 -0400
commit56e0cde29f2bfe87d164022ed9997ba10fabaf01 (patch)
treed849dbdbff4d25e77f2e9a7ff7ac5a900f662dfd
parent391f6d1f58d6ece21e5e6b82e64932ed5df3ceca (diff)
Document Update Actor Flags (#1762)
* name flags, TODO: comments * comments * improve comments * small cleanup * cleanup comment
-rw-r--r--mm/include/z64actor.h13
-rw-r--r--mm/include/z64play.h2
-rw-r--r--mm/src/code/z_actor.c29
-rw-r--r--mm/src/code/z_eventmgr.c6
-rw-r--r--mm/src/code/z_play.c4
-rw-r--r--mm/src/code/z_player_call.c4
-rw-r--r--mm/src/code/z_player_lib.c2
-rw-r--r--mm/src/overlays/actors/ovl_Bg_Iknv_Obj/z_bg_iknv_obj.c2
-rw-r--r--mm/src/overlays/actors/ovl_En_Bom/z_en_bom.c8
-rw-r--r--mm/src/overlays/actors/ovl_En_Bombal/z_en_bombal.c2
-rw-r--r--mm/src/overlays/actors/ovl_En_Col_Man/z_en_col_man.c2
-rw-r--r--mm/src/overlays/actors/ovl_En_Dinofos/z_en_dinofos.c4
-rw-r--r--mm/src/overlays/actors/ovl_En_Dragon/z_en_dragon.c6
-rw-r--r--mm/src/overlays/actors/ovl_En_Egol/z_en_egol.c2
-rw-r--r--mm/src/overlays/actors/ovl_En_Encount1/z_en_encount1.c2
-rw-r--r--mm/src/overlays/actors/ovl_En_Guard_Nuts/z_en_guard_nuts.c3
-rw-r--r--mm/src/overlays/actors/ovl_En_Hg/z_en_hg.c6
-rw-r--r--mm/src/overlays/actors/ovl_En_Jso/z_en_jso.c6
-rw-r--r--mm/src/overlays/actors/ovl_En_Jso2/z_en_jso2.c8
-rw-r--r--mm/src/overlays/actors/ovl_En_Kaizoku/z_en_kaizoku.c13
-rw-r--r--mm/src/overlays/actors/ovl_En_Ma_Yto/z_en_ma_yto.c5
-rw-r--r--mm/src/overlays/actors/ovl_En_Ma_Yts/z_en_ma_yts.c5
-rw-r--r--mm/src/overlays/actors/ovl_En_Pamera/z_en_pamera.c2
-rw-r--r--mm/src/overlays/actors/ovl_En_Paper/z_en_paper.c2
-rw-r--r--mm/src/overlays/actors/ovl_En_Po_Composer/z_en_po_composer.c6
-rw-r--r--mm/src/overlays/actors/ovl_En_Po_Fusen/z_en_po_fusen.c4
-rw-r--r--mm/src/overlays/actors/ovl_En_Rail_Skb/z_en_rail_skb.c8
-rw-r--r--mm/src/overlays/actors/ovl_En_Railgibud/z_en_railgibud.c2
-rw-r--r--mm/src/overlays/actors/ovl_En_Skb/z_en_skb.c4
-rw-r--r--mm/src/overlays/actors/ovl_En_Talk_Gibud/z_en_talk_gibud.c2
-rw-r--r--mm/src/overlays/actors/ovl_En_Test4/z_en_test4.c2
-rw-r--r--mm/src/overlays/actors/ovl_En_Test6/z_en_test6.c20
-rw-r--r--mm/src/overlays/actors/ovl_En_Test7/z_en_test7.c10
-rw-r--r--mm/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c4
-rw-r--r--mm/src/overlays/actors/ovl_En_Wiz/z_en_wiz.c18
-rw-r--r--mm/src/overlays/actors/ovl_Obj_Hgdoor/z_obj_hgdoor.c2
-rw-r--r--mm/src/overlays/actors/ovl_Obj_Moon_Stone/z_obj_moon_stone.c2
-rw-r--r--mm/src/overlays/actors/ovl_Obj_Wturn/z_obj_wturn.c2
-rw-r--r--mm/src/overlays/actors/ovl_player_actor/z_player.c2
39 files changed, 119 insertions, 107 deletions
diff --git a/mm/include/z64actor.h b/mm/include/z64actor.h
index dc4748ef9..a7ac50797 100644
--- a/mm/include/z64actor.h
+++ b/mm/include/z64actor.h
@@ -600,10 +600,15 @@ typedef enum DoorLockType {
// When chosen as the next lock-on actor, this flag is unset.
#define ACTOR_FLAG_FOCUS_ACTOR_REFINDABLE (1 << 19)
-//
-#define ACTOR_FLAG_100000 (1 << 20)
-//
-#define ACTOR_FLAG_200000 (1 << 21)
+// Actor can update even if Player is currently in one of the `sCategoryFreezeMasks` states.
+// Typically an actor will halt while the player is in one of the `sCategoryFreezeMasks` states (depending on category).
+// This flag allows a given actor to be an exception.
+#define ACTOR_FLAG_FREEZE_EXCEPTION (1 << 20)
+
+// Actor can update even if the Song of Soaring Cutscene or the Song of Time Cutscene is playing.
+// Typically an actor will halt while the Song of Soaring Cutscene or the Song of Time Cutscene is playing.
+// This flag allows a given actor to be an exception.
+#define ACTOR_FLAG_UPDATE_DURING_SOARING_AND_SOT_CS (1 << 21)
// Specifies whether the actor can (not) use fake point lights, in the event that ucode point lights are not compatible with its display lists.
// In F3DZEX2 versions that predate MM, microcode point lights didn't exist so `PointLight_t` could not be used.
diff --git a/mm/include/z64play.h b/mm/include/z64play.h
index 65d3cd44c..d1e2e2ee4 100644
--- a/mm/include/z64play.h
+++ b/mm/include/z64play.h
@@ -85,7 +85,7 @@ typedef struct PlayState {
/* 0x187FC */ MtxF billboardMtxF;
/* 0x1883C */ Mtx* billboardMtx;
/* 0x18840 */ u32 gameplayFrames;
- /* 0x18844 */ u8 unk_18844; // bool
+ /* 0x18844 */ u8 soaringCsOrSoTCsPlaying; // Either the Song of Soaring Cutscene or the Song of Time Cutscene is playing.
/* 0x18845 */ u8 haltAllActors;
/* 0x18846 */ s16 numSetupActors;
/* 0x18848 */ RoomList roomList;
diff --git a/mm/src/code/z_actor.c b/mm/src/code/z_actor.c
index 983c1b737..c93cde7a9 100644
--- a/mm/src/code/z_actor.c
+++ b/mm/src/code/z_actor.c
@@ -2691,9 +2691,8 @@ typedef struct {
/* 0x0C */ u32 canFreezeCategory;
/* 0x10 */ Actor* talkActor;
/* 0x14 */ Player* player;
- /* 0x18 */ u32 unk_18; // Bitmask of actor flags. The actor will only have main called if it has at least 1
- // flag set that matches this bitmask
-} UpdateActor_Params; // size = 0x1C
+ /* 0x18 */ u32 updateActorFlagsMask; // Actor will update only if at least 1 actor flag is set in this bitmask
+} UpdateActor_Params; // size = 0x1C
Actor* Actor_UpdateActor(UpdateActor_Params* params) {
PlayState* play = params->play;
@@ -2733,7 +2732,7 @@ Actor* Actor_UpdateActor(UpdateActor_Params* params) {
Actor_Kill(actor);
} else if (((params->freezeExceptionFlag != 0) && !(actor->flags & params->freezeExceptionFlag)) ||
(((!params->freezeExceptionFlag) != 0) &&
- (!(actor->flags & ACTOR_FLAG_100000) ||
+ (!(actor->flags & ACTOR_FLAG_FREEZE_EXCEPTION) ||
((actor->category == ACTORCAT_EXPLOSIVES) && (params->player->stateFlags1 & PLAYER_STATE1_200))) &&
params->canFreezeCategory && (actor != params->talkActor) && (actor != params->player->heldActor) &&
(actor->parent != &params->player->actor))) {
@@ -2747,7 +2746,7 @@ Actor* Actor_UpdateActor(UpdateActor_Params* params) {
actor->yawTowardsPlayer = Actor_WorldYawTowardActor(actor, &params->player->actor);
actor->flags &= ~ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT;
- if ((DECR(actor->freezeTimer) == 0) && (actor->flags & params->unk_18)) {
+ if ((DECR(actor->freezeTimer) == 0) && (actor->flags & params->updateActorFlagsMask)) {
if (actor == params->player->focusActor) {
actor->isLockedOn = true;
} else {
@@ -2822,10 +2821,11 @@ void Actor_UpdateAll(PlayState* play, ActorContext* actorCtx) {
params.player = player;
params.play = play;
- if (play->unk_18844) {
- params.unk_18 = ACTOR_FLAG_200000;
+ if (play->soaringCsOrSoTCsPlaying) {
+ params.updateActorFlagsMask = ACTOR_FLAG_UPDATE_DURING_SOARING_AND_SOT_CS;
} else {
- params.unk_18 = ACTOR_FLAG_200000 | ACTOR_FLAG_INSIDE_CULLING_VOLUME | ACTOR_FLAG_UPDATE_CULLING_DISABLED;
+ params.updateActorFlagsMask = ACTOR_FLAG_UPDATE_DURING_SOARING_AND_SOT_CS | ACTOR_FLAG_INSIDE_CULLING_VOLUME |
+ ACTOR_FLAG_UPDATE_CULLING_DISABLED;
}
Actor_SpawnSetupActors(play, actorCtx);
@@ -3367,13 +3367,14 @@ void Actor_DrawAll(PlayState* play, ActorContext* actorCtx) {
Gfx* sp58;
ActorListEntry* actorEntry;
Actor* actor;
- s32 actorFlags;
+ s32 drawActorFlagsMask;
s32 category;
- if (play->unk_18844) {
- actorFlags = ACTOR_FLAG_200000;
+ if (play->soaringCsOrSoTCsPlaying) {
+ drawActorFlagsMask = ACTOR_FLAG_UPDATE_DURING_SOARING_AND_SOT_CS;
} else {
- actorFlags = ACTOR_FLAG_200000 | ACTOR_FLAG_INSIDE_CULLING_VOLUME | ACTOR_FLAG_DRAW_CULLING_DISABLED;
+ drawActorFlagsMask = ACTOR_FLAG_UPDATE_DURING_SOARING_AND_SOT_CS | ACTOR_FLAG_INSIDE_CULLING_VOLUME |
+ ACTOR_FLAG_DRAW_CULLING_DISABLED;
}
OPEN_DISPS(play->state.gfxCtx);
@@ -3423,7 +3424,7 @@ void Actor_DrawAll(PlayState* play, ActorContext* actorCtx) {
}
actor->isDrawn = false;
- if ((actor->init == NULL) && (actor->draw != NULL) && (shipActorFlagsCopy & actorFlags)) {
+ if ((actor->init == NULL) && (actor->draw != NULL) && (shipActorFlagsCopy & drawActorFlagsMask)) {
// #endregion
if ((actor->flags & ACTOR_FLAG_REACT_TO_LENS) &&
((play->roomCtx.curRoom.lensMode == LENS_MODE_SHOW_ACTORS) ||
@@ -3466,7 +3467,7 @@ void Actor_DrawAll(PlayState* play, ActorContext* actorCtx) {
gSPBranchList(ref2, &tmp2[1]);
POLY_XLU_DISP = &tmp2[1];
- if (!play->unk_18844) {
+ if (!play->soaringCsOrSoTCsPlaying) {
Lights_DrawGlow(play);
}
diff --git a/mm/src/code/z_eventmgr.c b/mm/src/code/z_eventmgr.c
index c34b80798..2f05d19cf 100644
--- a/mm/src/code/z_eventmgr.c
+++ b/mm/src/code/z_eventmgr.c
@@ -211,7 +211,7 @@ void CutsceneManager_End(void) {
switch (sCutsceneMgr.startMethod) {
case CS_START_2:
- sCutsceneMgr.targetActor->flags &= ~ACTOR_FLAG_100000;
+ sCutsceneMgr.targetActor->flags &= ~ACTOR_FLAG_FREEZE_EXCEPTION;
// fallthrough
case CS_START_1:
Player_SetCsActionWithHaltedActors(sCutsceneMgr.play, NULL, PLAYER_CSACTION_END);
@@ -358,7 +358,7 @@ s16 CutsceneManager_StartWithPlayerCs(s16 csId, Actor* actor) {
}
/**
- * Start an actor cutscene, activate Player Cutscene Action "Wait", turn on ACTOR_FLAG_100000
+ * Start an actor cutscene, activate Player Cutscene Action "Wait", turn on ACTOR_FLAG_FREEZE_EXCEPTION
*/
s16 CutsceneManager_StartWithPlayerCsAndSetFlag(s16 csId, Actor* actor) {
s16 startCsId = CutsceneManager_Start(csId, actor);
@@ -369,7 +369,7 @@ s16 CutsceneManager_StartWithPlayerCsAndSetFlag(s16 csId, Actor* actor) {
CutsceneManager_Stop(sCutsceneMgr.csId);
}
if (actor != NULL) {
- actor->flags |= ACTOR_FLAG_100000;
+ actor->flags |= ACTOR_FLAG_FREEZE_EXCEPTION;
sCutsceneMgr.startMethod = CS_START_2;
} else {
sCutsceneMgr.startMethod = CS_START_1;
diff --git a/mm/src/code/z_play.c b/mm/src/code/z_play.c
index c5ee590de..330e06ed7 100644
--- a/mm/src/code/z_play.c
+++ b/mm/src/code/z_play.c
@@ -1364,7 +1364,7 @@ void Play_DrawMain(PlayState* this) {
goto PostWorldDraw;
}
- if (!this->unk_18844) {
+ if (!this->soaringCsOrSoTCsPlaying) {
if (1) {
if (((u32)this->skyboxId != SKYBOX_NONE) && !this->envCtx.skyboxDisabled) {
if ((this->skyboxId == SKYBOX_NORMAL_SKY) || (this->skyboxId == SKYBOX_3)) {
@@ -2422,7 +2422,7 @@ void Play_Init(GameState* thisx) {
this->worldCoverAlpha = 0;
this->bgCoverAlpha = 0;
this->haltAllActors = false;
- this->unk_18844 = false;
+ this->soaringCsOrSoTCsPlaying = false;
if (gSaveContext.gameMode != GAMEMODE_TITLE_SCREEN) {
if (gSaveContext.nextTransitionType == TRANS_NEXT_TYPE_DEFAULT) {
diff --git a/mm/src/code/z_player_call.c b/mm/src/code/z_player_call.c
index 3eaec22f8..33a2856b1 100644
--- a/mm/src/code/z_player_call.c
+++ b/mm/src/code/z_player_call.c
@@ -4,8 +4,8 @@
#define FLAGS \
(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED | \
- ACTOR_FLAG_DRAW_CULLING_DISABLED | ACTOR_FLAG_200000 | ACTOR_FLAG_UPDATE_DURING_OCARINA | \
- ACTOR_FLAG_CAN_PRESS_SWITCHES | ACTOR_FLAG_MINIMAP_ICON_ENABLED)
+ ACTOR_FLAG_DRAW_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_SOARING_AND_SOT_CS | \
+ ACTOR_FLAG_UPDATE_DURING_OCARINA | ACTOR_FLAG_CAN_PRESS_SWITCHES | ACTOR_FLAG_MINIMAP_ICON_ENABLED)
ActorFunc sPlayerCallInitFunc;
ActorFunc sPlayerCallDestroyFunc;
diff --git a/mm/src/code/z_player_lib.c b/mm/src/code/z_player_lib.c
index 81467c108..12fdc7024 100644
--- a/mm/src/code/z_player_lib.c
+++ b/mm/src/code/z_player_lib.c
@@ -2102,7 +2102,7 @@ void Player_AdjustSingleLeg(PlayState* play, Player* player, SkelAnime* skelAnim
f32 sp7C;
if ((player->stateFlags3 & PLAYER_STATE3_1) || !(player->actor.scale.y >= 0.0f) ||
- (player->stateFlags1 & PLAYER_STATE1_DEAD) || play->unk_18844) {
+ (player->stateFlags1 & PLAYER_STATE1_DEAD) || play->soaringCsOrSoTCsPlaying) {
return;
}
diff --git a/mm/src/overlays/actors/ovl_Bg_Iknv_Obj/z_bg_iknv_obj.c b/mm/src/overlays/actors/ovl_Bg_Iknv_Obj/z_bg_iknv_obj.c
index be40692b6..f512c0e61 100644
--- a/mm/src/overlays/actors/ovl_Bg_Iknv_Obj/z_bg_iknv_obj.c
+++ b/mm/src/overlays/actors/ovl_Bg_Iknv_Obj/z_bg_iknv_obj.c
@@ -62,7 +62,7 @@ void BgIknvObj_Init(Actor* thisx, PlayState* play) {
case IKNV_OBJ_WATERWHEEL:
this->displayListPtr = object_iknv_obj_DL_013058;
this->actionFunc = BgIknvObj_UpdateWaterwheel;
- this->dyna.actor.flags |= ACTOR_FLAG_100000;
+ this->dyna.actor.flags |= ACTOR_FLAG_FREEZE_EXCEPTION;
this->dyna.actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED;
break;
case IKNV_OBJ_RAISED_DOOR:
diff --git a/mm/src/overlays/actors/ovl_En_Bom/z_en_bom.c b/mm/src/overlays/actors/ovl_En_Bom/z_en_bom.c
index 00250737b..65516841d 100644
--- a/mm/src/overlays/actors/ovl_En_Bom/z_en_bom.c
+++ b/mm/src/overlays/actors/ovl_En_Bom/z_en_bom.c
@@ -170,7 +170,7 @@ void EnBom_Init(Actor* thisx, PlayState* play) {
this->collider2.elements[0].dim.worldSphere.center.y = this->actor.world.pos.y;
this->collider2.elements[0].dim.worldSphere.center.z = this->actor.world.pos.z;
- this->actor.flags |= ACTOR_FLAG_100000;
+ this->actor.flags |= ACTOR_FLAG_FREEZE_EXCEPTION;
if (Actor_HasParent(&this->actor, play)) {
this->actionFunc = EnBom_WaitForRelease;
@@ -301,11 +301,11 @@ void EnBom_Move(EnBom* this, PlayState* play) {
}
void EnBom_WaitForRelease(EnBom* this, PlayState* play) {
- // if parent is NULL bomb has been released
+ // if parent pointer is NULL, the bomb has been released
if (Actor_HasNoParent(&this->actor, play)) {
this->actionFunc = EnBom_Move;
this->actor.room = play->roomCtx.curRoom.num;
- this->actor.flags &= ~ACTOR_FLAG_100000;
+ this->actor.flags &= ~ACTOR_FLAG_FREEZE_EXCEPTION;
this->actor.bgCheckFlags &= ~BGCHECKFLAG_GROUND;
Math_Vec3s_ToVec3f(&this->actor.prevPos, &this->actor.home.rot);
if (this->isPowderKeg) {
@@ -555,7 +555,7 @@ void EnBom_Update(Actor* thisx, PlayState* play) {
Camera_AddQuake(&play->mainCamera, 2, 11, 8);
thisx->params = BOMB_TYPE_EXPLOSION;
this->timer = 10;
- thisx->flags |= (ACTOR_FLAG_DRAW_CULLING_DISABLED | ACTOR_FLAG_100000);
+ thisx->flags |= (ACTOR_FLAG_DRAW_CULLING_DISABLED | ACTOR_FLAG_FREEZE_EXCEPTION);
this->actionFunc = EnBom_Explode;
if (this->isPowderKeg) {
gSaveContext.powderKegTimer = 0;
diff --git a/mm/src/overlays/actors/ovl_En_Bombal/z_en_bombal.c b/mm/src/overlays/actors/ovl_En_Bombal/z_en_bombal.c
index aeb605c3b..7ef581515 100644
--- a/mm/src/overlays/actors/ovl_En_Bombal/z_en_bombal.c
+++ b/mm/src/overlays/actors/ovl_En_Bombal/z_en_bombal.c
@@ -94,7 +94,7 @@ void func_80C05B3C(EnBombal* this, PlayState* play) {
if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_75_40) && !CHECK_WEEKEVENTREG(WEEKEVENTREG_73_10) &&
!CHECK_WEEKEVENTREG(WEEKEVENTREG_85_02)) {
player->stateFlags1 |= ACTOR_FLAG_DRAW_CULLING_DISABLED;
- this->actor.flags |= ACTOR_FLAG_100000;
+ this->actor.flags |= ACTOR_FLAG_FREEZE_EXCEPTION;
}
this->actionFunc = func_80C05C44;
}
diff --git a/mm/src/overlays/actors/ovl_En_Col_Man/z_en_col_man.c b/mm/src/overlays/actors/ovl_En_Col_Man/z_en_col_man.c
index 0d0d8aa66..11f315250 100644
--- a/mm/src/overlays/actors/ovl_En_Col_Man/z_en_col_man.c
+++ b/mm/src/overlays/actors/ovl_En_Col_Man/z_en_col_man.c
@@ -9,7 +9,7 @@
#include "overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.h"
#include "objects/gameplay_keep/gameplay_keep.h"
-#define FLAGS (ACTOR_FLAG_100000)
+#define FLAGS (ACTOR_FLAG_FREEZE_EXCEPTION)
void EnColMan_Init(Actor* thisx, PlayState* play);
void EnColMan_Destroy(Actor* thisx, PlayState* play);
diff --git a/mm/src/overlays/actors/ovl_En_Dinofos/z_en_dinofos.c b/mm/src/overlays/actors/ovl_En_Dinofos/z_en_dinofos.c
index 767ac37eb..f4a6bf18b 100644
--- a/mm/src/overlays/actors/ovl_En_Dinofos/z_en_dinofos.c
+++ b/mm/src/overlays/actors/ovl_En_Dinofos/z_en_dinofos.c
@@ -318,7 +318,7 @@ void EnDinofos_Init(Actor* thisx, PlayState* play) {
if (this->actor.csId == CS_ID_NONE) {
EnDinofos_SetupIdle(this);
} else {
- this->actor.flags |= ACTOR_FLAG_100000;
+ this->actor.flags |= ACTOR_FLAG_FREEZE_EXCEPTION;
this->actor.gravity = 0.0f;
this->actor.velocity.y = 0.0f;
sCsId = thisx->csId;
@@ -613,7 +613,7 @@ void EnDinofos_IntroCutsceneYell(EnDinofos* this, PlayState* play) {
if (SkelAnime_Update(&this->skelAnime)) {
EnDinofos_EndCutscene(this, play);
- this->actor.flags &= ~ACTOR_FLAG_100000;
+ this->actor.flags &= ~ACTOR_FLAG_FREEZE_EXCEPTION;
this->actor.csId = CS_ID_NONE;
EnDinofos_SetupIdle(this);
}
diff --git a/mm/src/overlays/actors/ovl_En_Dragon/z_en_dragon.c b/mm/src/overlays/actors/ovl_En_Dragon/z_en_dragon.c
index 51048bac8..7c8e97ff0 100644
--- a/mm/src/overlays/actors/ovl_En_Dragon/z_en_dragon.c
+++ b/mm/src/overlays/actors/ovl_En_Dragon/z_en_dragon.c
@@ -631,7 +631,7 @@ void EnDragon_Attack(EnDragon* this, PlayState* play) {
player->av2.actionVar2 = 100;
}
- this->actor.flags &= ~ACTOR_FLAG_100000;
+ this->actor.flags &= ~ACTOR_FLAG_FREEZE_EXCEPTION;
if ((this->state != DEEP_PYTHON_ATTACK_STATE_START) && (curFrame >= this->animEndFrame)) {
this->timer = 3;
@@ -754,7 +754,7 @@ void EnDragon_UpdateDamage(EnDragon* this, PlayState* play) {
Actor_PlaySfx(&this->actor, NA_SE_EN_UTSUBO_DEAD);
this->actor.flags |= ACTOR_FLAG_LOCK_ON_DISABLED;
this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED;
- this->actor.flags |= ACTOR_FLAG_100000;
+ this->actor.flags |= ACTOR_FLAG_FREEZE_EXCEPTION;
this->action = DEEP_PYTHON_ACTION_SETUP_DEAD;
this->actionFunc = EnDragon_SetupDead;
}
@@ -767,7 +767,7 @@ void EnDragon_UpdateDamage(EnDragon* this, PlayState* play) {
(playerImpactType == PLAYER_IMPACT_ZORA_BARRIER))) {
this->actor.speed = 0.0f;
this->action = DEEP_PYTHON_ACTION_GRAB;
- this->actor.flags |= ACTOR_FLAG_100000;
+ this->actor.flags |= ACTOR_FLAG_FREEZE_EXCEPTION;
this->actionFunc = EnDragon_SetupGrab;
}
}
diff --git a/mm/src/overlays/actors/ovl_En_Egol/z_en_egol.c b/mm/src/overlays/actors/ovl_En_Egol/z_en_egol.c
index 962cc6f2b..58d8337a3 100644
--- a/mm/src/overlays/actors/ovl_En_Egol/z_en_egol.c
+++ b/mm/src/overlays/actors/ovl_En_Egol/z_en_egol.c
@@ -1062,7 +1062,7 @@ void EnEgol_Damaged(EnEgol* this, PlayState* play) {
Actor_PlaySfx(&this->actor, NA_SE_EN_EYEGOLE_DEAD);
this->actor.flags |= ACTOR_FLAG_LOCK_ON_DISABLED;
this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED;
- this->actor.flags |= ACTOR_FLAG_100000;
+ this->actor.flags |= ACTOR_FLAG_FREEZE_EXCEPTION;
this->actionFunc = EnEgol_StartDeathCutscene;
}
}
diff --git a/mm/src/overlays/actors/ovl_En_Encount1/z_en_encount1.c b/mm/src/overlays/actors/ovl_En_Encount1/z_en_encount1.c
index e9f48c12f..310da3bec 100644
--- a/mm/src/overlays/actors/ovl_En_Encount1/z_en_encount1.c
+++ b/mm/src/overlays/actors/ovl_En_Encount1/z_en_encount1.c
@@ -9,7 +9,7 @@
#include "overlays/actors/ovl_En_Wallmas/z_en_wallmas.h"
#include "overlays/actors/ovl_En_Pr2/z_en_pr2.h"
-#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_100000 | ACTOR_FLAG_LOCK_ON_DISABLED)
+#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_FREEZE_EXCEPTION | ACTOR_FLAG_LOCK_ON_DISABLED)
void EnEncount1_Init(Actor* thisx, PlayState* play);
void EnEncount1_Update(Actor* thisx, PlayState* play);
diff --git a/mm/src/overlays/actors/ovl_En_Guard_Nuts/z_en_guard_nuts.c b/mm/src/overlays/actors/ovl_En_Guard_Nuts/z_en_guard_nuts.c
index 209476e2e..682fccdc9 100644
--- a/mm/src/overlays/actors/ovl_En_Guard_Nuts/z_en_guard_nuts.c
+++ b/mm/src/overlays/actors/ovl_En_Guard_Nuts/z_en_guard_nuts.c
@@ -7,7 +7,8 @@
#include "z_en_guard_nuts.h"
#include "overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.h"
-#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_100000 | ACTOR_FLAG_MINIMAP_ICON_ENABLED)
+#define FLAGS \
+ (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_FREEZE_EXCEPTION | ACTOR_FLAG_MINIMAP_ICON_ENABLED)
void EnGuardNuts_Init(Actor* thisx, PlayState* play);
void EnGuardNuts_Destroy(Actor* thisx, PlayState* play);
diff --git a/mm/src/overlays/actors/ovl_En_Hg/z_en_hg.c b/mm/src/overlays/actors/ovl_En_Hg/z_en_hg.c
index 2434c8f23..61a3af880 100644
--- a/mm/src/overlays/actors/ovl_En_Hg/z_en_hg.c
+++ b/mm/src/overlays/actors/ovl_En_Hg/z_en_hg.c
@@ -7,9 +7,9 @@
#include "z_en_hg.h"
#include "2s2h/GameInteractor/GameInteractor.h"
-#define FLAGS \
- (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_100000 | \
- ACTOR_FLAG_UPDATE_DURING_OCARINA)
+#define FLAGS \
+ (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED | \
+ ACTOR_FLAG_FREEZE_EXCEPTION | ACTOR_FLAG_UPDATE_DURING_OCARINA)
void EnHg_Init(Actor* thisx, PlayState* play);
void EnHg_Destroy(Actor* thisx, PlayState* play);
diff --git a/mm/src/overlays/actors/ovl_En_Jso/z_en_jso.c b/mm/src/overlays/actors/ovl_En_Jso/z_en_jso.c
index 3cbd1ca3a..4d308530a 100644
--- a/mm/src/overlays/actors/ovl_En_Jso/z_en_jso.c
+++ b/mm/src/overlays/actors/ovl_En_Jso/z_en_jso.c
@@ -347,7 +347,7 @@ void EnJso_SetupIntroCutscene(EnJso* this) {
this->csId = parent->csId;
this->swordState = EN_JSO_SWORD_STATE_NONE_DRAWN;
this->action = EN_JSO_ACTION_INTRO_CUTSCENE;
- this->actor.flags |= ACTOR_FLAG_100000;
+ this->actor.flags |= ACTOR_FLAG_FREEZE_EXCEPTION;
this->actionFunc = EnJso_IntroCutscene;
}
@@ -582,7 +582,7 @@ void EnJso_IntroCutscene(EnJso* this, PlayState* play) {
this->robeRightRot.y = this->robeRightRot.z = 0;
this->cutsceneState = EN_JSO_INTRO_CS_STATE_DONE_OR_STARTED;
this->subCamId = SUB_CAM_ID_DONE;
- this->actor.flags &= ~ACTOR_FLAG_100000;
+ this->actor.flags &= ~ACTOR_FLAG_FREEZE_EXCEPTION;
this->actor.flags &= ~ACTOR_FLAG_LOCK_ON_DISABLED;
this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED;
this->actor.world.rot.y = this->actor.yawTowardsPlayer;
@@ -1166,7 +1166,7 @@ void EnJso_SetupFallDownAndTalk(EnJso* this, PlayState* play) {
this->actor.flags |= (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY);
Actor_ChangeCategory(play, &play->actorCtx, &this->actor, ACTORCAT_NPC);
this->actor.flags &= ~ACTOR_FLAG_LOCK_ON_DISABLED;
- this->actor.flags &= ~ACTOR_FLAG_100000;
+ this->actor.flags &= ~ACTOR_FLAG_FREEZE_EXCEPTION;
this->action = EN_JSO_ACTION_FALL_DOWN_AND_TALK;
this->actionFunc = EnJso_FallDownAndTalk;
}
diff --git a/mm/src/overlays/actors/ovl_En_Jso2/z_en_jso2.c b/mm/src/overlays/actors/ovl_En_Jso2/z_en_jso2.c
index f091afdd3..f49613aa5 100644
--- a/mm/src/overlays/actors/ovl_En_Jso2/z_en_jso2.c
+++ b/mm/src/overlays/actors/ovl_En_Jso2/z_en_jso2.c
@@ -11,7 +11,7 @@
#define FLAGS \
(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | \
- ACTOR_FLAG_DRAW_CULLING_DISABLED | ACTOR_FLAG_100000 | ACTOR_FLAG_MINIMAP_ICON_ENABLED)
+ ACTOR_FLAG_DRAW_CULLING_DISABLED | ACTOR_FLAG_FREEZE_EXCEPTION | ACTOR_FLAG_MINIMAP_ICON_ENABLED)
void EnJso2_Init(Actor* thisx, PlayState* play);
void EnJso2_Destroy(Actor* thisx, PlayState* play);
@@ -729,7 +729,7 @@ void EnJso2_IntroCutscene(EnJso2* this, PlayState* play) {
if (curFrame >= this->animEndFrame) {
CutsceneManager_Stop(this->actor.csId);
this->subCamId = SUB_CAM_ID_DONE;
- this->actor.flags &= ~ACTOR_FLAG_100000;
+ this->actor.flags &= ~ACTOR_FLAG_FREEZE_EXCEPTION;
this->actor.gravity = -3.0f;
this->actor.flags &= ~ACTOR_FLAG_LOCK_ON_DISABLED;
this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED;
@@ -748,7 +748,7 @@ void EnJso2_IntroCutscene(EnJso2* this, PlayState* play) {
void EnJso2_SetupAppear(EnJso2* this) {
this->swordState = EN_JSO2_SWORD_STATE_NONE_DRAWN;
this->bodyCollider.base.acFlags |= AC_HARD;
- this->actor.flags &= ~ACTOR_FLAG_100000;
+ this->actor.flags &= ~ACTOR_FLAG_FREEZE_EXCEPTION;
EnJso2_ChangeAnim(this, EN_JSO2_ANIM_APPEAR_AND_DRAW_SWORDS);
this->actionFunc = EnJso2_Appear;
}
@@ -1330,7 +1330,7 @@ void EnJso2_SetupDeathCutscene(EnJso2* this) {
this->cutsceneState = EN_JSO2_DEATH_CS_STATE_STARTED;
this->cutsceneTimer = 0;
this->subCamId = SUB_CAM_ID_DONE;
- this->actor.flags |= ACTOR_FLAG_100000;
+ this->actor.flags |= ACTOR_FLAG_FREEZE_EXCEPTION;
this->timer = 30;
this->action = EN_JSO2_ACTION_BLOW_UP;
this->actionFunc = EnJso2_DeathCutscene;
diff --git a/mm/src/overlays/actors/ovl_En_Kaizoku/z_en_kaizoku.c b/mm/src/overlays/actors/ovl_En_Kaizoku/z_en_kaizoku.c
index a5105fdf2..23593a246 100644
--- a/mm/src/overlays/actors/ovl_En_Kaizoku/z_en_kaizoku.c
+++ b/mm/src/overlays/actors/ovl_En_Kaizoku/z_en_kaizoku.c
@@ -8,8 +8,9 @@
#include "overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.h"
#include "overlays/effects/ovl_Effect_Ss_Hitmark/z_eff_ss_hitmark.h"
-#define FLAGS \
- (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_100000)
+#define FLAGS \
+ (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | \
+ ACTOR_FLAG_FREEZE_EXCEPTION)
void EnKaizoku_Init(Actor* thisx, PlayState* play);
void EnKaizoku_Destroy(Actor* thisx, PlayState* play);
@@ -611,7 +612,7 @@ void func_80B85FA8(EnKaizoku* this, PlayState* play) {
CutsceneManager_Stop(this->csId);
this->unk_59C = 0;
this->subCamId = SUB_CAM_ID_DONE;
- this->picto.actor.flags &= ~ACTOR_FLAG_100000;
+ this->picto.actor.flags &= ~ACTOR_FLAG_FREEZE_EXCEPTION;
this->picto.actor.flags &= ~ACTOR_FLAG_LOCK_ON_DISABLED;
this->picto.actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED;
func_80B872A4(this);
@@ -1667,7 +1668,7 @@ void func_80B894C0(EnKaizoku* this, PlayState* play) {
void func_80B8960C(EnKaizoku* this, PlayState* play) {
Vec3f sp24;
- this->picto.actor.flags |= ACTOR_FLAG_100000;
+ this->picto.actor.flags |= ACTOR_FLAG_FREEZE_EXCEPTION;
Matrix_RotateYS(this->picto.actor.yawTowardsPlayer, MTXMODE_NEW);
Matrix_MultVecZ(-10.0f, &sp24);
Math_Vec3f_Copy(&this->unk_3C4, &sp24);
@@ -1775,7 +1776,7 @@ void func_80B89A08(EnKaizoku* this, PlayState* play) {
if ((gSaveContext.save.saveInfo.playerData.health <= 0x10) && (this->action != KAIZOKU_ACTION_16)) {
this->unk_2D0 = 2;
this->subCamId = SUB_CAM_ID_DONE;
- this->picto.actor.flags |= ACTOR_FLAG_100000;
+ this->picto.actor.flags |= ACTOR_FLAG_FREEZE_EXCEPTION;
if (!CutsceneManager_IsNext(this->csId)) {
CutsceneManager_Queue(this->csId);
@@ -1793,7 +1794,7 @@ void func_80B89A08(EnKaizoku* this, PlayState* play) {
Health_ChangeBy(play, 0x10);
this->unk_2D0 = 2;
this->subCamId = SUB_CAM_ID_DONE;
- this->picto.actor.flags |= ACTOR_FLAG_100000;
+ this->picto.actor.flags |= ACTOR_FLAG_FREEZE_EXCEPTION;
if (!CutsceneManager_IsNext(this->csId)) {
CutsceneManager_Queue(this->csId);
diff --git a/mm/src/overlays/actors/ovl_En_Ma_Yto/z_en_ma_yto.c b/mm/src/overlays/actors/ovl_En_Ma_Yto/z_en_ma_yto.c
index e833ada12..c95df251e 100644
--- a/mm/src/overlays/actors/ovl_En_Ma_Yto/z_en_ma_yto.c
+++ b/mm/src/overlays/actors/ovl_En_Ma_Yto/z_en_ma_yto.c
@@ -8,8 +8,9 @@
#include "overlays/actors/ovl_En_Ma_Yts/z_en_ma_yts.h"
#include "2s2h/GameInteractor/GameInteractor.h"
-#define FLAGS \
- (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_100000 | ACTOR_FLAG_UPDATE_DURING_OCARINA)
+#define FLAGS \
+ (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_FREEZE_EXCEPTION | \
+ ACTOR_FLAG_UPDATE_DURING_OCARINA)
void EnMaYto_Init(Actor* thisx, PlayState* play);
void EnMaYto_Destroy(Actor* thisx, PlayState* play);
diff --git a/mm/src/overlays/actors/ovl_En_Ma_Yts/z_en_ma_yts.c b/mm/src/overlays/actors/ovl_En_Ma_Yts/z_en_ma_yts.c
index 8cfe2b33c..48110622b 100644
--- a/mm/src/overlays/actors/ovl_En_Ma_Yts/z_en_ma_yts.c
+++ b/mm/src/overlays/actors/ovl_En_Ma_Yts/z_en_ma_yts.c
@@ -6,8 +6,9 @@
#include "z_en_ma_yts.h"
-#define FLAGS \
- (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_100000 | ACTOR_FLAG_UPDATE_DURING_OCARINA)
+#define FLAGS \
+ (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_FREEZE_EXCEPTION | \
+ ACTOR_FLAG_UPDATE_DURING_OCARINA)
void EnMaYts_Init(Actor* thisx, PlayState* play);
void EnMaYts_Destroy(Actor* thisx, PlayState* play);
diff --git a/mm/src/overlays/actors/ovl_En_Pamera/z_en_pamera.c b/mm/src/overlays/actors/ovl_En_Pamera/z_en_pamera.c
index d715db8a1..260739065 100644
--- a/mm/src/overlays/actors/ovl_En_Pamera/z_en_pamera.c
+++ b/mm/src/overlays/actors/ovl_En_Pamera/z_en_pamera.c
@@ -584,7 +584,7 @@ void EnPamera_Draw(Actor* thisx, PlayState* play) {
void func_80BD9840(EnPamera* this, PlayState* play) {
this->actor.update = func_80BDA344;
this->actor.flags |= ACTOR_FLAG_UPDATE_DURING_OCARINA;
- this->actor.flags |= ACTOR_FLAG_100000;
+ this->actor.flags |= ACTOR_FLAG_FREEZE_EXCEPTION;
if (CHECK_WEEKEVENTREG(WEEKEVENTREG_75_20) || CHECK_WEEKEVENTREG(WEEKEVENTREG_CLEARED_STONE_TOWER_TEMPLE)) {
func_80BD9E60(this);
func_80BD9938(this);
diff --git a/mm/src/overlays/actors/ovl_En_Paper/z_en_paper.c b/mm/src/overlays/actors/ovl_En_Paper/z_en_paper.c
index 253552b0c..7dddfee03 100644
--- a/mm/src/overlays/actors/ovl_En_Paper/z_en_paper.c
+++ b/mm/src/overlays/actors/ovl_En_Paper/z_en_paper.c
@@ -11,7 +11,7 @@
#include "z_en_paper.h"
#include "objects/object_bal/object_bal.h"
-#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_100000 | ACTOR_FLAG_UPDATE_DURING_OCARINA)
+#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_FREEZE_EXCEPTION | ACTOR_FLAG_UPDATE_DURING_OCARINA)
void EnPaper_Init(Actor* thisx, PlayState* play);
void EnPaper_Destroy(Actor* thisx, PlayState* play);
diff --git a/mm/src/overlays/actors/ovl_En_Po_Composer/z_en_po_composer.c b/mm/src/overlays/actors/ovl_En_Po_Composer/z_en_po_composer.c
index 31dbb2c73..898f4db8a 100644
--- a/mm/src/overlays/actors/ovl_En_Po_Composer/z_en_po_composer.c
+++ b/mm/src/overlays/actors/ovl_En_Po_Composer/z_en_po_composer.c
@@ -6,9 +6,9 @@
#include "z_en_po_composer.h"
-#define FLAGS \
- (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_100000 | \
- ACTOR_FLAG_UPDATE_DURING_OCARINA)
+#define FLAGS \
+ (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED | \
+ ACTOR_FLAG_FREEZE_EXCEPTION | ACTOR_FLAG_UPDATE_DURING_OCARINA)
void EnPoComposer_Init(Actor* thisx, PlayState* play);
void EnPoComposer_Destroy(Actor* thisx, PlayState* play);
diff --git a/mm/src/overlays/actors/ovl_En_Po_Fusen/z_en_po_fusen.c b/mm/src/overlays/actors/ovl_En_Po_Fusen/z_en_po_fusen.c
index dcce260ba..a0352eb15 100644
--- a/mm/src/overlays/actors/ovl_En_Po_Fusen/z_en_po_fusen.c
+++ b/mm/src/overlays/actors/ovl_En_Po_Fusen/z_en_po_fusen.c
@@ -8,8 +8,8 @@
#include "overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.h"
#include "overlays/actors/ovl_En_Ma4/z_en_ma4.h"
-#define FLAGS \
- (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED | ACTOR_FLAG_100000 | \
+#define FLAGS \
+ (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED | ACTOR_FLAG_FREEZE_EXCEPTION | \
ACTOR_FLAG_MINIMAP_ICON_ENABLED)
void EnPoFusen_Init(Actor* thisx, PlayState* play);
diff --git a/mm/src/overlays/actors/ovl_En_Rail_Skb/z_en_rail_skb.c b/mm/src/overlays/actors/ovl_En_Rail_Skb/z_en_rail_skb.c
index 7e9bebde6..f8e054df1 100644
--- a/mm/src/overlays/actors/ovl_En_Rail_Skb/z_en_rail_skb.c
+++ b/mm/src/overlays/actors/ovl_En_Rail_Skb/z_en_rail_skb.c
@@ -313,7 +313,7 @@ void EnRailSkb_Init(Actor* thisx, PlayState* play) {
}
if ((play->sceneId == SCENE_BOTI) && (gSaveContext.sceneLayer == 1) && (play->csCtx.scriptIndex == 0)) {
- this->actor.flags |= ACTOR_FLAG_100000;
+ this->actor.flags |= ACTOR_FLAG_FREEZE_EXCEPTION;
}
func_80B70FA0(this);
@@ -846,7 +846,7 @@ void func_80B72190(EnRailSkb* this, PlayState* play) {
void func_80B723F8(EnRailSkb* this) {
this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE);
this->actor.flags |= (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY);
- this->actor.flags |= ACTOR_FLAG_100000;
+ this->actor.flags |= ACTOR_FLAG_FREEZE_EXCEPTION;
this->actor.hintId = TATL_HINT_ID_NONE;
this->actor.textId = 0;
}
@@ -947,14 +947,14 @@ void func_80B72880(EnRailSkb* this, PlayState* play) {
if (Player_GetMask(play) == PLAYER_MASK_CAPTAIN) {
this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE);
this->actor.flags |= (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY);
- this->actor.flags |= ACTOR_FLAG_100000;
+ this->actor.flags |= ACTOR_FLAG_FREEZE_EXCEPTION;
this->actor.hintId = TATL_HINT_ID_NONE;
this->actor.textId = 0;
func_80B71650(this);
}
} else if (Player_GetMask(play) != PLAYER_MASK_CAPTAIN) {
this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY);
- this->actor.flags &= ~ACTOR_FLAG_100000;
+ this->actor.flags &= ~ACTOR_FLAG_FREEZE_EXCEPTION;
this->actor.flags |= (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE);
this->actor.hintId = TATL_HINT_ID_STALCHILD;
this->actor.textId = 0;
diff --git a/mm/src/overlays/actors/ovl_En_Railgibud/z_en_railgibud.c b/mm/src/overlays/actors/ovl_En_Railgibud/z_en_railgibud.c
index cdcd2253b..ae658e0a1 100644
--- a/mm/src/overlays/actors/ovl_En_Railgibud/z_en_railgibud.c
+++ b/mm/src/overlays/actors/ovl_En_Railgibud/z_en_railgibud.c
@@ -1111,7 +1111,7 @@ void EnRailgibud_InitCutsceneGibdo(EnRailgibud* this, PlayState* play) {
EnRailgibud_InitCueType(this);
this->cueId = 99;
- this->actor.flags |= ACTOR_FLAG_100000;
+ this->actor.flags |= ACTOR_FLAG_FREEZE_EXCEPTION;
this->actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED;
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 28.0f);
diff --git a/mm/src/overlays/actors/ovl_En_Skb/z_en_skb.c b/mm/src/overlays/actors/ovl_En_Skb/z_en_skb.c
index 987cb57e1..e9a8dd2ac 100644
--- a/mm/src/overlays/actors/ovl_En_Skb/z_en_skb.c
+++ b/mm/src/overlays/actors/ovl_En_Skb/z_en_skb.c
@@ -246,7 +246,7 @@ void EnSkb_Init(Actor* thisx, PlayState* play) {
this->actor.floorHeight = this->actor.world.pos.y;
if ((play->sceneId == SCENE_BOTI) && (gSaveContext.sceneLayer == 1) && (play->csCtx.scriptIndex == 0)) {
- this->actor.flags |= ACTOR_FLAG_100000;
+ this->actor.flags |= ACTOR_FLAG_FREEZE_EXCEPTION;
}
switch (this->unk_3D6) {
@@ -263,7 +263,7 @@ void EnSkb_Init(Actor* thisx, PlayState* play) {
break;
default:
- this->actor.flags &= ~ACTOR_FLAG_100000;
+ this->actor.flags &= ~ACTOR_FLAG_FREEZE_EXCEPTION;
this->actor.hintId = TATL_HINT_ID_STALCHILD;
func_8099495C(this, play);
break;
diff --git a/mm/src/overlays/actors/ovl_En_Talk_Gibud/z_en_talk_gibud.c b/mm/src/overlays/actors/ovl_En_Talk_Gibud/z_en_talk_gibud.c
index c59bcc84a..42cf71b5a 100644
--- a/mm/src/overlays/actors/ovl_En_Talk_Gibud/z_en_talk_gibud.c
+++ b/mm/src/overlays/actors/ovl_En_Talk_Gibud/z_en_talk_gibud.c
@@ -846,7 +846,7 @@ void EnTalkGibud_Talk(EnTalkGibud* this, PlayState* play) {
}
player->stateFlags1 |= PLAYER_STATE1_20;
player->stateFlags1 |= PLAYER_STATE1_20000000;
- this->actor.flags |= ACTOR_FLAG_100000;
+ this->actor.flags |= ACTOR_FLAG_FREEZE_EXCEPTION;
EnTalkGibud_SetupDisappear(this);
} else {
EnTalkGibud_SetupPassiveIdle(this);
diff --git a/mm/src/overlays/actors/ovl_En_Test4/z_en_test4.c b/mm/src/overlays/actors/ovl_En_Test4/z_en_test4.c
index 9291c3710..da6f069dd 100644
--- a/mm/src/overlays/actors/ovl_En_Test4/z_en_test4.c
+++ b/mm/src/overlays/actors/ovl_En_Test4/z_en_test4.c
@@ -12,7 +12,7 @@
#include "overlays/actors/ovl_En_Horse/z_en_horse.h"
#include "2s2h/GameInteractor/GameInteractor.h"
-#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED | ACTOR_FLAG_100000)
+#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED | ACTOR_FLAG_FREEZE_EXCEPTION)
void EnTest4_Init(Actor* thisx, PlayState* play);
void EnTest4_Destroy(Actor* thisx, PlayState* play);
diff --git a/mm/src/overlays/actors/ovl_En_Test6/z_en_test6.c b/mm/src/overlays/actors/ovl_En_Test6/z_en_test6.c
index a283d4d0c..922e2cae2 100644
--- a/mm/src/overlays/actors/ovl_En_Test6/z_en_test6.c
+++ b/mm/src/overlays/actors/ovl_En_Test6/z_en_test6.c
@@ -12,9 +12,9 @@
#include "objects/gameplay_keep/gameplay_keep.h"
-#define FLAGS \
- (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED | ACTOR_FLAG_200000 | \
- ACTOR_FLAG_UPDATE_DURING_OCARINA)
+#define FLAGS \
+ (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED | \
+ ACTOR_FLAG_UPDATE_DURING_SOARING_AND_SOT_CS | ACTOR_FLAG_UPDATE_DURING_OCARINA)
void EnTest6_Init(Actor* thisx, PlayState* play2);
void EnTest6_Destroy(Actor* thisx, PlayState* play2);
@@ -454,7 +454,7 @@ void EnTest6_StopInvertedSoTCutscene(EnTest6* this, PlayState* play) {
Player* player = GET_PLAYER(play);
player->actor.freezeTimer = 0;
- play->unk_18844 = false;
+ play->soaringCsOrSoTCsPlaying = false;
CutsceneManager_Stop(play->playerCsIds[PLAYER_CS_ID_SONG_WARP]);
Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_END);
EnTest6_DisableMotionBlur();
@@ -536,7 +536,7 @@ void EnTest6_InvertedSoTCutscene(EnTest6* this, PlayState* play) {
Distortion_Request(DISTORTION_TYPE_SONG_OF_TIME);
Distortion_SetDuration(80);
- play->unk_18844 = true;
+ play->soaringCsOrSoTCsPlaying = true;
this->cueId = SOTCS_CUEID_INV_CLOCKS;
}
break;
@@ -598,7 +598,7 @@ void EnTest6_InvertedSoTCutscene(EnTest6* this, PlayState* play) {
this->speed = 0.1f;
EnTest6_DisableMotionBlur();
Distortion_RemoveRequest(DISTORTION_TYPE_SONG_OF_TIME);
- play->unk_18844 = false;
+ play->soaringCsOrSoTCsPlaying = false;
if (this->invSoTParticles != NULL) {
ZeldaArena_Free(this->invSoTParticles);
}
@@ -708,7 +708,7 @@ void EnTest6_StopDoubleSoTCutscene(EnTest6* this, PlayState* play) {
Player* player = GET_PLAYER(play);
player->actor.freezeTimer = 0;
- play->unk_18844 = false;
+ play->soaringCsOrSoTCsPlaying = false;
CutsceneManager_Stop(play->playerCsIds[PLAYER_CS_ID_SONG_WARP]);
Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_END);
EnTest6_DisableMotionBlur();
@@ -759,7 +759,7 @@ void EnTest6_DoubleSoTCutscene(EnTest6* this, PlayState* play) {
Environment_LerpDiffuseColor(play, &sDoubleSoTCsDiffuseColor, 1.0f);
Environment_LerpFogColor(play, &sDoubleSoTCsFogColor, 1.0f);
Environment_LerpFog(play, sDoubleSoTCsFogNear, sDoubleSoTCsZFar, 1.0f);
- play->unk_18844 = true;
+ play->soaringCsOrSoTCsPlaying = true;
}
if (this->timer == 15) {
@@ -767,7 +767,7 @@ void EnTest6_DoubleSoTCutscene(EnTest6* this, PlayState* play) {
Environment_LerpDiffuseColor(play, &sDoubleSoTCsDiffuseColor, 0.0f);
Environment_LerpFogColor(play, &sDoubleSoTCsFogColor, 0.0f);
Environment_LerpFog(play, sDoubleSoTCsFogNear, sDoubleSoTCsZFar, 0.0f);
- play->unk_18844 = false;
+ play->soaringCsOrSoTCsPlaying = false;
}
if (this->screenFillAlpha >= 20) {
@@ -775,7 +775,7 @@ void EnTest6_DoubleSoTCutscene(EnTest6* this, PlayState* play) {
Environment_LerpDiffuseColor(play, &sDoubleSoTCsDiffuseColor, this->doubleSoTEnvLerp);
Environment_LerpFogColor(play, &sDoubleSoTCsFogColor, this->doubleSoTEnvLerp);
Environment_LerpFog(play, sDoubleSoTCsFogNear, sDoubleSoTCsZFar, this->doubleSoTEnvLerp);
- play->unk_18844 = false;
+ play->soaringCsOrSoTCsPlaying = false;
}
Actor_PlaySfx_Flagged2(&player->actor, NA_SE_PL_FLYING_AIR - SFX_FLAG);
diff --git a/mm/src/overlays/actors/ovl_En_Test7/z_en_test7.c b/mm/src/overlays/actors/ovl_En_Test7/z_en_test7.c
index 2eecb922f..450df36e4 100644
--- a/mm/src/overlays/actors/ovl_En_Test7/z_en_test7.c
+++ b/mm/src/overlays/actors/ovl_En_Test7/z_en_test7.c
@@ -8,9 +8,9 @@
#include "z_en_test7.h"
#include "objects/gameplay_keep/gameplay_keep.h"
-#define FLAGS \
- (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED | ACTOR_FLAG_100000 | ACTOR_FLAG_200000 | \
- ACTOR_FLAG_UPDATE_DURING_OCARINA)
+#define FLAGS \
+ (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED | ACTOR_FLAG_FREEZE_EXCEPTION | \
+ ACTOR_FLAG_UPDATE_DURING_SOARING_AND_SOT_CS | ACTOR_FLAG_UPDATE_DURING_OCARINA)
void EnTest7_Init(Actor* thisx, PlayState* play2);
void EnTest7_Destroy(Actor* thisx, PlayState* play);
@@ -424,7 +424,7 @@ void EnTest7_StartWarpCs(EnTest7* this, PlayState* play) {
} else {
CutsceneManager_Start(play->playerCsIds[PLAYER_CS_ID_SONG_WARP], NULL);
EnTest7_SetupAction(this, EnTest7_WarpCsPart1);
- play->unk_18844 = true;
+ play->soaringCsOrSoTCsPlaying = true;
}
}
@@ -591,7 +591,7 @@ void EnTest7_WarpCsPart5(EnTest7* this, PlayState* play) {
R_PLAY_FILL_SCREEN_G = 255;
R_PLAY_FILL_SCREEN_B = 255;
R_PLAY_FILL_SCREEN_ALPHA = 255;
- play->unk_18844 = false;
+ play->soaringCsOrSoTCsPlaying = false;
this->flags &= ~OWL_WARP_FLAGS_DRAW_LENS_FLARE;
EnTest7_SetupAction(this, EnTest7_WarpCsPart6);
Play_DisableMotionBlur();
diff --git a/mm/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c b/mm/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c
index 243cfa23e..22b88ffca 100644
--- a/mm/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c
+++ b/mm/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c
@@ -6,7 +6,9 @@
#include "z_en_viewer.h"
-#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED | ACTOR_FLAG_200000)
+#define FLAGS \
+ (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED | \
+ ACTOR_FLAG_UPDATE_DURING_SOARING_AND_SOT_CS)
void EnViewer_Init(Actor* thisx, PlayState* play);
void EnViewer_Destroy(Actor* thisx, PlayState* play);
diff --git a/mm/src/overlays/actors/ovl_En_Wiz/z_en_wiz.c b/mm/src/overlays/actors/ovl_En_Wiz/z_en_wiz.c
index 44fd59d18..1131a29d5 100644
--- a/mm/src/overlays/actors/ovl_En_Wiz/z_en_wiz.c
+++ b/mm/src/overlays/actors/ovl_En_Wiz/z_en_wiz.c
@@ -9,10 +9,10 @@
#include "overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.h"
#include "overlays/actors/ovl_En_Wiz_Brock/z_en_wiz_brock.h"
-#define FLAGS \
- (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | \
- ACTOR_FLAG_DRAW_CULLING_DISABLED | ACTOR_FLAG_IGNORE_QUAKE | ACTOR_FLAG_100000 | ACTOR_FLAG_LOCK_ON_DISABLED | \
- ACTOR_FLAG_MINIMAP_ICON_ENABLED)
+#define FLAGS \
+ (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | \
+ ACTOR_FLAG_DRAW_CULLING_DISABLED | ACTOR_FLAG_IGNORE_QUAKE | ACTOR_FLAG_FREEZE_EXCEPTION | \
+ ACTOR_FLAG_LOCK_ON_DISABLED | ACTOR_FLAG_MINIMAP_ICON_ENABLED)
void EnWiz_Init(Actor* thisx, PlayState* play);
void EnWiz_Destroy(Actor* thisx, PlayState* play);
@@ -336,7 +336,7 @@ void EnWiz_Init(Actor* thisx, PlayState* play) {
if ((this->type == EN_WIZ_TYPE_FIRE) || (this->type == EN_WIZ_TYPE_FIRE_NO_BGM)) {
this->actor.colChkInfo.damageTable = &sFireWizrobeDamageTable;
this->actor.colChkInfo.health = 8;
- this->actor.flags &= ~ACTOR_FLAG_100000;
+ this->actor.flags &= ~ACTOR_FLAG_FREEZE_EXCEPTION;
} else {
this->actor.colChkInfo.damageTable = &sIceWizrobeDamageTable;
this->actor.colChkInfo.health = 6;
@@ -676,7 +676,7 @@ void EnWiz_StartIntroCutscene(EnWiz* this, PlayState* play) {
if (CutsceneManager_IsNext(this->actor.csId)) {
CutsceneManager_StartWithPlayerCsAndSetFlag(this->actor.csId, &this->actor);
this->subCamId = CutsceneManager_GetCurrentSubCamId(this->actor.csId);
- this->actor.flags |= ACTOR_FLAG_100000;
+ this->actor.flags |= ACTOR_FLAG_FREEZE_EXCEPTION;
EnWiz_SetupAppear(this, play);
} else {
CutsceneManager_Queue(this->actor.csId);
@@ -840,7 +840,7 @@ void EnWiz_SetupSecondPhaseCutscene(EnWiz* this, PlayState* play) {
} else {
CutsceneManager_StartWithPlayerCsAndSetFlag(secondPhaseCsId, &this->actor);
this->subCamId = CutsceneManager_GetCurrentSubCamId(secondPhaseCsId);
- this->actor.flags |= ACTOR_FLAG_100000;
+ this->actor.flags |= ACTOR_FLAG_FREEZE_EXCEPTION;
EnWiz_ChangeAnim(this, EN_WIZ_ANIM_DANCE, false);
this->action = EN_WIZ_ACTION_RUN_BETWEEN_PLATFORMS;
this->nextPlatformIndex = 1;
@@ -891,7 +891,7 @@ void EnWiz_SecondPhaseCutscene(EnWiz* this, PlayState* play) {
this->fightState = EN_WIZ_FIGHT_STATE_SECOND_PHASE_GHOSTS_COPY_WIZROBE;
this->timer = 0;
CutsceneManager_Stop(CutsceneManager_GetAdditionalCsId(this->actor.csId));
- this->actor.flags &= ~ACTOR_FLAG_100000;
+ this->actor.flags &= ~ACTOR_FLAG_FREEZE_EXCEPTION;
EnWiz_SetupDisappear(this);
return;
}
@@ -1043,7 +1043,7 @@ void EnWiz_Disappear(EnWiz* this, PlayState* play) {
if ((this->introCutsceneState == EN_WIZ_INTRO_CS_DISAPPEAR) && (this->introCutsceneTimer == 0)) {
this->introCutsceneState = EN_WIZ_INTRO_CS_END;
CutsceneManager_Stop(this->actor.csId);
- this->actor.flags &= ~ACTOR_FLAG_100000;
+ this->actor.flags &= ~ACTOR_FLAG_FREEZE_EXCEPTION;
}
if (this->introCutsceneState != EN_WIZ_INTRO_CS_DISAPPEAR) {
diff --git a/mm/src/overlays/actors/ovl_Obj_Hgdoor/z_obj_hgdoor.c b/mm/src/overlays/actors/ovl_Obj_Hgdoor/z_obj_hgdoor.c
index 1e467b9f1..f797b9553 100644
--- a/mm/src/overlays/actors/ovl_Obj_Hgdoor/z_obj_hgdoor.c
+++ b/mm/src/overlays/actors/ovl_Obj_Hgdoor/z_obj_hgdoor.c
@@ -7,7 +7,7 @@
#include "z_obj_hgdoor.h"
#include "objects/object_hgdoor/object_hgdoor.h"
-#define FLAGS (ACTOR_FLAG_100000)
+#define FLAGS (ACTOR_FLAG_FREEZE_EXCEPTION)
void ObjHgdoor_Init(Actor* thisx, PlayState* play);
void ObjHgdoor_Destroy(Actor* thisx, PlayState* play);
diff --git a/mm/src/overlays/actors/ovl_Obj_Moon_Stone/z_obj_moon_stone.c b/mm/src/overlays/actors/ovl_Obj_Moon_Stone/z_obj_moon_stone.c
index 540e49090..e03c25295 100644
--- a/mm/src/overlays/actors/ovl_Obj_Moon_Stone/z_obj_moon_stone.c
+++ b/mm/src/overlays/actors/ovl_Obj_Moon_Stone/z_obj_moon_stone.c
@@ -8,7 +8,7 @@
#include "objects/object_gi_reserve00/object_gi_reserve00.h"
#include "2s2h/GameInteractor/GameInteractor.h"
-#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_100000)
+#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_FREEZE_EXCEPTION)
void ObjMoonStone_Init(Actor* thisx, PlayState* play);
void ObjMoonStone_Destroy(Actor* thisx, PlayState* play);
diff --git a/mm/src/overlays/actors/ovl_Obj_Wturn/z_obj_wturn.c b/mm/src/overlays/actors/ovl_Obj_Wturn/z_obj_wturn.c
index d19356848..40b79d49c 100644
--- a/mm/src/overlays/actors/ovl_Obj_Wturn/z_obj_wturn.c
+++ b/mm/src/overlays/actors/ovl_Obj_Wturn/z_obj_wturn.c
@@ -6,7 +6,7 @@
#include "z_obj_wturn.h"
-#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_100000 | ACTOR_FLAG_UPDATE_DURING_OCARINA)
+#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_FREEZE_EXCEPTION | ACTOR_FLAG_UPDATE_DURING_OCARINA)
void ObjWturn_Init(Actor* thisx, PlayState* play);
void ObjWturn_Update(Actor* thisx, PlayState* play);
diff --git a/mm/src/overlays/actors/ovl_player_actor/z_player.c b/mm/src/overlays/actors/ovl_player_actor/z_player.c
index 08106896e..3adb9c949 100644
--- a/mm/src/overlays/actors/ovl_player_actor/z_player.c
+++ b/mm/src/overlays/actors/ovl_player_actor/z_player.c
@@ -12701,7 +12701,7 @@ void Player_UpdateCommon(Player* this, PlayState* play, Input* input) {
func_808484F0(this);
}
- if ((play->unk_18844 == 0) && !(this->skelAnime.moveFlags & ANIM_FLAG_80)) {
+ if (!play->soaringCsOrSoTCsPlaying && !(this->skelAnime.moveFlags & ANIM_FLAG_80)) {
if (!(this->stateFlags1 & PLAYER_STATE1_2) && (this->actor.parent == NULL)) {
func_80844784(play, this);
}