diff options
| author | Eblo <7004497+Eblo@users.noreply.github.com> | 2025-09-16 18:05:28 -0400 |
|---|---|---|
| committer | Eblo <7004497+Eblo@users.noreply.github.com> | 2025-09-16 18:05:28 -0400 |
| commit | 9666994cdc358dba9fd655aa35fa84c54f9578a0 (patch) | |
| tree | 869e33f03d8a7376f6a9f8713b689b6415fab899 | |
| parent | 517f49fa2dda86a916885af97fcb8ae5b4ff7c66 (diff) | |
Player start mode pass on port files
| -rw-r--r-- | mm/2s2h/CustomItem/CustomItem.cpp | 2 | ||||
| -rw-r--r-- | mm/2s2h/DeveloperTools/BetterMapSelect.c | 118 | ||||
| -rw-r--r-- | mm/2s2h/DeveloperTools/WarpPoint.cpp | 2 | ||||
| -rw-r--r-- | mm/2s2h/Enhancements/Cutscenes/StoryCutscenes/SkipClockTowerOpen.cpp | 2 | ||||
| -rw-r--r-- | mm/2s2h/Enhancements/Cutscenes/StoryCutscenes/SkipRaisingWoodfall.cpp | 2 | ||||
| -rw-r--r-- | mm/2s2h/Enhancements/Songs/BetterSongOfDoubleTime.cpp | 2 | ||||
| -rw-r--r-- | mm/2s2h/Enhancements/Songs/SkipSoTCutscenes.cpp | 2 | ||||
| -rw-r--r-- | mm/2s2h/z_scene_2SH.cpp | 6 |
8 files changed, 68 insertions, 68 deletions
diff --git a/mm/2s2h/CustomItem/CustomItem.cpp b/mm/2s2h/CustomItem/CustomItem.cpp index f734a81a5..a5105e4bb 100644 --- a/mm/2s2h/CustomItem/CustomItem.cpp +++ b/mm/2s2h/CustomItem/CustomItem.cpp @@ -31,7 +31,7 @@ static ColliderCylinderInit sCylinderInit = { }; static InitChainEntry sInitChain[] = { - ICHAIN_F32(targetArrowOffset, 2000, ICHAIN_STOP), + ICHAIN_F32(lockOnArrowOffset, 2000, ICHAIN_STOP), }; // #endregion diff --git a/mm/2s2h/DeveloperTools/BetterMapSelect.c b/mm/2s2h/DeveloperTools/BetterMapSelect.c index fa44c8ab2..8b9e34a94 100644 --- a/mm/2s2h/DeveloperTools/BetterMapSelect.c +++ b/mm/2s2h/DeveloperTools/BetterMapSelect.c @@ -66,7 +66,7 @@ typedef struct { #define UNUSED_GROTTO_RESPAWN \ { \ - 0, 0, 0xFF, 0, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_4), { \ + 0, 0, 0xFF, 0, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_GROTTO), { \ 0, 0, 0 \ } \ } @@ -74,93 +74,93 @@ typedef struct { // clang-format off // Unique grottos (and only one instance of the reused grottos) BetterMapSelectGrottoRespawnInfo sBetterMapSelectGrottoInfo[] = { - /* 0 */ { { ENTRANCE(TERMINA_FIELD, 0), 0, 0x1F, -5644, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_4), { -2782, 48, -1654 } }, - { ENTRANCE(TERMINA_FIELD, 0), 0, 0x01, -16384, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_D), { -2400, 68, -400 } } }, - /* 1 */ { { ENTRANCE(TERMINA_FIELD, 0), 0, 0x1F, -21118, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_4), { -1592, -222, 4622 } }, - { ENTRANCE(TERMINA_FIELD, 6), 0, 0x01, 0, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_D), { -412, -77, 1681 } } }, - /* 2 */ { { ENTRANCE(TERMINA_FIELD, 0), 0, 0x1F, -27125, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_4), { 4450, 254, 925 } }, - { ENTRANCE(TERMINA_FIELD, 7), 0, 0x01, 16384, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_D), { 1672, 68, -394 } } }, - /* 3 */ { { ENTRANCE(TERMINA_FIELD, 0), 0, 0x1F, -11287, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_4), { 192, 48, -3138 } }, - { ENTRANCE(TERMINA_FIELD, 8), 0, 0x01, -32768, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_D), { -400, 48, -2520 } } }, - /* 4 */ { { ENTRANCE(TERMINA_FIELD, 0), 0, 0x3F, -22028, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_4), { 1012, -221, 3642 } }, // Reused chest - { ENTRANCE(TERMINA_FIELD, 6), 0, 0x01, 0, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_D), { -412, -77, 1681 } } }, - /* 5 */ { { ENTRANCE(PATH_TO_GORON_VILLAGE_WINTER, 0), 0, 0xFF, -21846, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_4), { 589, 195, 53 } }, - { ENTRANCE(PATH_TO_GORON_VILLAGE_WINTER, 0), 0, 0x01, 20024, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_D), { -2044, 200, 1288 } } }, + /* 0 */ { { ENTRANCE(TERMINA_FIELD, 0), 0, 0x1F, -5644, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_GROTTO), { -2782, 48, -1654 } }, + { ENTRANCE(TERMINA_FIELD, 0), 0, 0x01, -16384, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_D), { -2400, 68, -400 } } }, + /* 1 */ { { ENTRANCE(TERMINA_FIELD, 0), 0, 0x1F, -21118, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_GROTTO), { -1592, -222, 4622 } }, + { ENTRANCE(TERMINA_FIELD, 6), 0, 0x01, 0, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_D), { -412, -77, 1681 } } }, + /* 2 */ { { ENTRANCE(TERMINA_FIELD, 0), 0, 0x1F, -27125, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_GROTTO), { 4450, 254, 925 } }, + { ENTRANCE(TERMINA_FIELD, 7), 0, 0x01, 16384, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_D), { 1672, 68, -394 } } }, + /* 3 */ { { ENTRANCE(TERMINA_FIELD, 0), 0, 0x1F, -11287, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_GROTTO), { 192, 48, -3138 } }, + { ENTRANCE(TERMINA_FIELD, 8), 0, 0x01, -32768, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_D), { -400, 48, -2520 } } }, + /* 4 */ { { ENTRANCE(TERMINA_FIELD, 0), 0, 0x3F, -22028, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_GROTTO), { 1012, -221, 3642 } }, // Reused chest + { ENTRANCE(TERMINA_FIELD, 6), 0, 0x01, 0, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_D), { -412, -77, 1681 } } }, + /* 5 */ { { ENTRANCE(PATH_TO_GORON_VILLAGE_WINTER, 0), 0, 0xFF, -21846, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_GROTTO), { 589, 195, 53 } }, + { ENTRANCE(PATH_TO_GORON_VILLAGE_WINTER, 0), 0, 0x01, 20024, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_D), { -2044, 200, 1288 } } }, /* 6 */ { UNUSED_GROTTO_RESPAWN, - { ENTRANCE(DEKU_PALACE, 2), 0, 0x01, 0, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_D), { 5, 0, 1433 } } }, - /* 7 */ { { ENTRANCE(TERMINA_FIELD, 0), 0, 0x1F, 10558, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_4), { -2425, -281, -3291 } }, - { ENTRANCE(TERMINA_FIELD, 8), 0, 0x01, -32768, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_D), { -400, 48, -2520 } } }, + { ENTRANCE(DEKU_PALACE, 2), 0, 0x01, 0, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_D), { 5, 0, 1433 } } }, + /* 7 */ { { ENTRANCE(TERMINA_FIELD, 0), 0, 0x1F, 10558, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_GROTTO), { -2425, -281, -3291 } }, + { ENTRANCE(TERMINA_FIELD, 8), 0, 0x01, -32768, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_D), { -400, 48, -2520 } } }, /* 8 */ { UNUSED_GROTTO_RESPAWN, - { ENTRANCE(DEKU_PALACE, 2), 0, 0x01, 0, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_D), { 5, 0, 1433 } } }, - /* 9 */ { { ENTRANCE(TERMINA_FIELD, 0), 0, 0x1F, -19479, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_4), { 3223, 219, 1417 } }, - { ENTRANCE(TERMINA_FIELD, 7), 0, 0x01, 16384, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_D), { 1672, 68, -394 } } }, - /* 10 */ { { ENTRANCE(TERMINA_FIELD, 0), 0, 0x1F, -32768, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_4), { -375, -222, 3976 } }, // Reused cow - { ENTRANCE(TERMINA_FIELD, 6), 0, 0x01, 0, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_D), { -412, -77, 1681 } } }, - /* 11 */ { { ENTRANCE(TERMINA_FIELD, 0), 0, 0x1F, 0, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_4), { -5159, -281, -571 } }, - { ENTRANCE(TERMINA_FIELD, 0), 0, 0x01, -16384, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_D), { -2400, 68, -400 } } }, + { ENTRANCE(DEKU_PALACE, 2), 0, 0x01, 0, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_D), { 5, 0, 1433 } } }, + /* 9 */ { { ENTRANCE(TERMINA_FIELD, 0), 0, 0x1F, -19479, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_GROTTO), { 3223, 219, 1417 } }, + { ENTRANCE(TERMINA_FIELD, 7), 0, 0x01, 16384, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_D), { 1672, 68, -394 } } }, + /* 10 */ { { ENTRANCE(TERMINA_FIELD, 0), 0, 0x1F, -32768, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_GROTTO), { -375, -222, 3976 } }, // Reused cow + { ENTRANCE(TERMINA_FIELD, 6), 0, 0x01, 0, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_D), { -412, -77, 1681 } } }, + /* 11 */ { { ENTRANCE(TERMINA_FIELD, 0), 0, 0x1F, 0, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_GROTTO), { -5159, -281, -571 } }, + { ENTRANCE(TERMINA_FIELD, 0), 0, 0x01, -16384, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_D), { -2400, 68, -400 } } }, /* 12 */ { UNUSED_GROTTO_RESPAWN, - { ENTRANCE(DEKU_PALACE, 2), 0, 0x01, 0, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_D), { 5, 0, 1433 } } }, - /* 13 */ { { ENTRANCE(TERMINA_FIELD, 0), 0, 0x1F, 21663, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_4), { -2317, -221, 3418 } }, - { ENTRANCE(TERMINA_FIELD, 6), 0, 0x01, 0, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_D), { -412, -77, 1681 } } }, + { ENTRANCE(DEKU_PALACE, 2), 0, 0x01, 0, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_D), { 5, 0, 1433 } } }, + /* 13 */ { { ENTRANCE(TERMINA_FIELD, 0), 0, 0x1F, 21663, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_GROTTO), { -2317, -221, 3418 } }, + { ENTRANCE(TERMINA_FIELD, 6), 0, 0x01, 0, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_D), { -412, -77, 1681 } } }, /* 14 */ { UNUSED_GROTTO_RESPAWN, - { ENTRANCE(DEKU_PALACE, 2), 0, 0x01, 0, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_D), { 5, 0, 1433 } } }, + { ENTRANCE(DEKU_PALACE, 2), 0, 0x01, 0, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_D), { 5, 0, 1433 } } }, /* 15 */ { UNUSED_GROTTO_RESPAWN, - { ENTRANCE(DEKU_PALACE, 2), 0, 0x01, 0, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_D), { 5, 0, 1433 } } }, + { ENTRANCE(DEKU_PALACE, 2), 0, 0x01, 0, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_D), { 5, 0, 1433 } } }, /* 16 */ { UNUSED_GROTTO_RESPAWN, - { ENTRANCE(GORON_VILLAGE_WINTER, 3), 0, 0x01, -12015, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_D), { 2621, -200, -1389 } } }, + { ENTRANCE(GORON_VILLAGE_WINTER, 3), 0, 0x01, -12015, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_D), { 2621, -200, -1389 } } }, }; // Grotto 4 re-use BetterMapSelectGrottoRespawnInfo sBetterMapSelectChestGrottoInfo[] = { // Termina Field near swamp grass grotto - /* 0 */ { { ENTRANCE(TERMINA_FIELD, 0), 0, 0x3F, -22028, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_4), { 1012, -221, 3642 } }, - { ENTRANCE(TERMINA_FIELD, 6), 0, 0x01, 0, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_D), { -412, -77, 1681 } } }, + /* 0 */ { { ENTRANCE(TERMINA_FIELD, 0), 0, 0x3F, -22028, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_GROTTO), { 1012, -221, 3642 } }, + { ENTRANCE(TERMINA_FIELD, 6), 0, 0x01, 0, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_D), { -412, -77, 1681 } } }, // Termina Field near Ikana pillar grotto - /* 1 */ { { ENTRANCE(TERMINA_FIELD, 0), 0, 0x9A, 0, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_4), { 2367, 315, -192 } }, - { ENTRANCE(TERMINA_FIELD, 7), 0, 0x01, 16384, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_D), { 1672, 68, -394 } } }, + /* 1 */ { { ENTRANCE(TERMINA_FIELD, 0), 0, 0x9A, 0, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_GROTTO), { 2367, 315, -192 } }, + { ENTRANCE(TERMINA_FIELD, 7), 0, 0x01, 16384, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_D), { 1672, 68, -394 } } }, // Road to Southern Swamp near heart piece tree grotto - /* 2 */ { { ENTRANCE(ROAD_TO_SOUTHERN_SWAMP, 0), 0, 0x3E, 4187, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_4), { 104, -182, 2202 } }, - { ENTRANCE(ROAD_TO_SOUTHERN_SWAMP, 0), 0, 0x01, -3641, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_D), { 331, -143, 245 } } }, + /* 2 */ { { ENTRANCE(ROAD_TO_SOUTHERN_SWAMP, 0), 0, 0x3E, 4187, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_GROTTO), { 104, -182, 2202 } }, + { ENTRANCE(ROAD_TO_SOUTHERN_SWAMP, 0), 0, 0x01, -3641, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_D), { 331, -143, 245 } } }, // Woods of Mystery Day 2 path grotto - /* 3 */ { { ENTRANCE(WOODS_OF_MYSTERY, 0), 2, 0x5C, 0, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_4), { 2, 0, -889 } }, - { ENTRANCE(WOODS_OF_MYSTERY, 0), 1, 0x01, -16384, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_D), { 274, 0, 0 } } }, + /* 3 */ { { ENTRANCE(WOODS_OF_MYSTERY, 0), 2, 0x5C, 0, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_GROTTO), { 2, 0, -889 } }, + { ENTRANCE(WOODS_OF_MYSTERY, 0), 1, 0x01, -16384, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_D), { 274, 0, 0 } } }, // Southern Swamp behind spider house grotto - /* 4 */ { { ENTRANCE(SOUTHERN_SWAMP_POISONED, 0), 1, 0x3D, -5462, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_4), { -1700, 38, 1800 } }, - { ENTRANCE(SOUTHERN_SWAMP_POISONED, 8), 1, 0x01, -2731, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_D), { -1049, 12, 2042 } } }, + /* 4 */ { { ENTRANCE(SOUTHERN_SWAMP_POISONED, 0), 1, 0x3D, -5462, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_GROTTO), { -1700, 38, 1800 } }, + { ENTRANCE(SOUTHERN_SWAMP_POISONED, 8), 1, 0x01, -2731, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_D), { -1049, 12, 2042 } } }, // Mountain Village Spring ramps near Darmani grave grotto - /* 5 */ { { ENTRANCE(MOUNTAIN_VILLAGE_SPRING, 0), 1, 0x3B, -10377, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_4), { 2406, 1168, -1197 } }, - { ENTRANCE(MOUNTAIN_VILLAGE_SPRING, 2), 0, 0x01, -22210, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_D), { 2089, 15, 939 } } }, + /* 5 */ { { ENTRANCE(MOUNTAIN_VILLAGE_SPRING, 0), 1, 0x3B, -10377, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_GROTTO), { 2406, 1168, -1197 } }, + { ENTRANCE(MOUNTAIN_VILLAGE_SPRING, 2), 0, 0x01, -22210, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_D), { 2089, 15, 939 } } }, // Path to Goron Village ramp hidden grotto - /* 6 */ { { ENTRANCE(PATH_TO_GORON_VILLAGE_WINTER, 0), 0, 0x99, 12379, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_4), { -1309, 320, 143 } }, - { ENTRANCE(PATH_TO_GORON_VILLAGE_WINTER, 0), 0, 0x01, 20024, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_D), { -2044, 200, 1288 } } }, + /* 6 */ { { ENTRANCE(PATH_TO_GORON_VILLAGE_WINTER, 0), 0, 0x99, 12379, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_GROTTO), { -1309, 320, 143 } }, + { ENTRANCE(PATH_TO_GORON_VILLAGE_WINTER, 0), 0, 0x01, 20024, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_D), { -2044, 200, 1288 } } }, // Path to Snowhead snow triangle hidden grotto - /* 7 */ { { ENTRANCE(PATH_TO_SNOWHEAD, 0), 0, 0x33, -19479, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_4), { -987, 360, -2339 } }, - { ENTRANCE(PATH_TO_SNOWHEAD, 1), 0, 0x01, 8192, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_D), { -2518, 550, -3441 } } }, + /* 7 */ { { ENTRANCE(PATH_TO_SNOWHEAD, 0), 0, 0x33, -19479, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_GROTTO), { -987, 360, -2339 } }, + { ENTRANCE(PATH_TO_SNOWHEAD, 1), 0, 0x01, 8192, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_D), { -2518, 550, -3441 } } }, // Great Bay behind Fisherman hut grotto - /* 8 */ { { ENTRANCE(GREAT_BAY_COAST, 0), 0, 0x37, -11287, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_4), { 1359, 80, 5018 } }, - { ENTRANCE(GREAT_BAY_COAST, 4), 0, 0x01, -28217, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_D), { 1137, 92, 4635 } } }, + /* 8 */ { { ENTRANCE(GREAT_BAY_COAST, 0), 0, 0x37, -11287, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_GROTTO), { 1359, 80, 5018 } }, + { ENTRANCE(GREAT_BAY_COAST, 4), 0, 0x01, -28217, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_D), { 1137, 92, 4635 } } }, // Zora Cape under rock grotto - /* 9 */ { { ENTRANCE(ZORA_CAPE, 0), 0, 0x95, -14018, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_4), { -562, 80, 2707 } }, - { ENTRANCE(ZORA_CAPE, 0), 0, 0x01, 3583, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_D), { 92, 12, 333 } } }, + /* 9 */ { { ENTRANCE(ZORA_CAPE, 0), 0, 0x95, -14018, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_GROTTO), { -562, 80, 2707 } }, + { ENTRANCE(ZORA_CAPE, 0), 0, 0x01, 3583, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_D), { 92, 12, 333 } } }, // Road to Ikana under rock grotto - /* 10 */ { { ENTRANCE(ROAD_TO_IKANA, 0), 0, 0x96, -19479, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_4), { -428, 200, -335 } }, - { ENTRANCE(ROAD_TO_IKANA, 0), 0, 0x01, 14563, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_D), { -3006, 0, -305 } } }, + /* 10 */ { { ENTRANCE(ROAD_TO_IKANA, 0), 0, 0x96, -19479, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_GROTTO), { -428, 200, -335 } }, + { ENTRANCE(ROAD_TO_IKANA, 0), 0, 0x01, 14563, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_D), { -3006, 0, -305 } } }, // Ikana Graveyard rock circle hidden grotto - /* 11 */ { { ENTRANCE(IKANA_GRAVEYARD, 0), 1, 0xB8, -28217, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_4), { 106, 314, -1777 } }, - { ENTRANCE(IKANA_GRAVEYARD, 0), 0, 0x01, -32768, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_D), { -45, -49, 864 } } }, + /* 11 */ { { ENTRANCE(IKANA_GRAVEYARD, 0), 1, 0xB8, -28217, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_GROTTO), { 106, 314, -1777 } }, + { ENTRANCE(IKANA_GRAVEYARD, 0), 0, 0x01, -32768, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_D), { -45, -49, 864 } } }, // Ikana Canyon near Secret Shrine grotto - /* 12 */ { { ENTRANCE(IKANA_CANYON, 0), 2, 0xB4, -28217, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_4), { -2475, -505, 2475 } }, - { ENTRANCE(IKANA_CANYON, 12), 2, 0x01, 13653, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_D), { -3068, -505, 2690 } } }, + /* 12 */ { { ENTRANCE(IKANA_CANYON, 0), 2, 0xB4, -28217, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_GROTTO), { -2475, -505, 2475 } }, + { ENTRANCE(IKANA_CANYON, 12), 2, 0x01, 13653, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_D), { -3068, -505, 2690 } } }, }; // Grotto 10 re-use BetterMapSelectGrottoRespawnInfo sBetterMapSelectCowGrottoInfo[] = { // Termina Field Hollow Log hidden grotto - /* 0 */ { { ENTRANCE(TERMINA_FIELD, 0), 0, 0x1F, -32768, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_4), { -375, -222, 3976 } }, - { ENTRANCE(TERMINA_FIELD, 6), 0, 0x01, 0, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_D), { -412, -77, 1681 } } }, + /* 0 */ { { ENTRANCE(TERMINA_FIELD, 0), 0, 0x1F, -32768, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_GROTTO), { -375, -222, 3976 } }, + { ENTRANCE(TERMINA_FIELD, 6), 0, 0x01, 0, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_D), { -412, -77, 1681 } } }, // Great Bay Cliffs near Gerudo Fortress grotto - /* 1 */ { { ENTRANCE(GREAT_BAY_COAST, 0), 0, 0xFF, -13654, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_4), { 2077, 333, -215 } }, - { ENTRANCE(GREAT_BAY_COAST, 6), 0, 0x01, 16019, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_D), { 1321, -16, -1029 } } }, + /* 1 */ { { ENTRANCE(GREAT_BAY_COAST, 0), 0, 0xFF, -13654, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_GROTTO), { 2077, 333, -215 } }, + { ENTRANCE(GREAT_BAY_COAST, 6), 0, 0x01, 16019, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_D), { 1321, -16, -1029 } } }, }; // clang-format on diff --git a/mm/2s2h/DeveloperTools/WarpPoint.cpp b/mm/2s2h/DeveloperTools/WarpPoint.cpp index 31b175893..94ec2c141 100644 --- a/mm/2s2h/DeveloperTools/WarpPoint.cpp +++ b/mm/2s2h/DeveloperTools/WarpPoint.cpp @@ -82,7 +82,7 @@ void Warp() { gSaveContext.respawn[RESPAWN_MODE_DOWN].roomIndex = CVarGetInteger(WARP_POINT_CVAR "Room", 0); gSaveContext.respawn[RESPAWN_MODE_DOWN].pos = pos; gSaveContext.respawn[RESPAWN_MODE_DOWN].yaw = CVarGetFloat(WARP_POINT_CVAR "Rotation", 0.0f); - gSaveContext.respawn[RESPAWN_MODE_DOWN].playerParams = PLAYER_PARAMS(0xFF, PLAYER_INITMODE_D); + gSaveContext.respawn[RESPAWN_MODE_DOWN].playerParams = PLAYER_PARAMS(0xFF, PLAYER_START_MODE_D); gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK_FAST; gSaveContext.respawnFlag = -8; } diff --git a/mm/2s2h/Enhancements/Cutscenes/StoryCutscenes/SkipClockTowerOpen.cpp b/mm/2s2h/Enhancements/Cutscenes/StoryCutscenes/SkipClockTowerOpen.cpp index 1a9f9a2e8..cb99e5661 100644 --- a/mm/2s2h/Enhancements/Cutscenes/StoryCutscenes/SkipClockTowerOpen.cpp +++ b/mm/2s2h/Enhancements/Cutscenes/StoryCutscenes/SkipClockTowerOpen.cpp @@ -30,7 +30,7 @@ void RegisterSkipClockTowerOpen() { gSaveContext.respawnFlag = 2; gSaveContext.save.entrance = gSaveContext.respawn[RESPAWN_MODE_RETURN].entrance; if (gSaveContext.respawn[RESPAWN_MODE_RETURN].playerParams == - PLAYER_PARAMS(0xFF, PLAYER_INITMODE_TELESCOPE)) { + PLAYER_PARAMS(0xFF, PLAYER_START_MODE_TELESCOPE)) { gSaveContext.nextTransitionType = TRANS_TYPE_CIRCLE; } else { gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK; diff --git a/mm/2s2h/Enhancements/Cutscenes/StoryCutscenes/SkipRaisingWoodfall.cpp b/mm/2s2h/Enhancements/Cutscenes/StoryCutscenes/SkipRaisingWoodfall.cpp index a0a38e973..c85a53fe3 100644 --- a/mm/2s2h/Enhancements/Cutscenes/StoryCutscenes/SkipRaisingWoodfall.cpp +++ b/mm/2s2h/Enhancements/Cutscenes/StoryCutscenes/SkipRaisingWoodfall.cpp @@ -31,7 +31,7 @@ void RegisterSkipRaisingWoodfall() { gSaveContext.respawn[RESPAWN_MODE_DOWN].pos.y = player->actor.world.pos.y; gSaveContext.respawn[RESPAWN_MODE_DOWN].pos.z = player->actor.world.pos.z; gSaveContext.respawn[RESPAWN_MODE_DOWN].yaw = player->actor.shape.rot.y; - gSaveContext.respawn[RESPAWN_MODE_DOWN].playerParams = PLAYER_PARAMS(0xFF, PLAYER_INITMODE_D); + gSaveContext.respawn[RESPAWN_MODE_DOWN].playerParams = PLAYER_PARAMS(0xFF, PLAYER_START_MODE_D); gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK_FAST; gSaveContext.respawnFlag = -8; diff --git a/mm/2s2h/Enhancements/Songs/BetterSongOfDoubleTime.cpp b/mm/2s2h/Enhancements/Songs/BetterSongOfDoubleTime.cpp index e768fac1a..bc6c8a8b7 100644 --- a/mm/2s2h/Enhancements/Songs/BetterSongOfDoubleTime.cpp +++ b/mm/2s2h/Enhancements/Songs/BetterSongOfDoubleTime.cpp @@ -130,7 +130,7 @@ void OnPlayerUpdate(Actor* actor) { gPlayState->transitionType = TRANS_TYPE_FADE_BLACK_FAST; Play_SetRespawnData(gPlayState, RESPAWN_MODE_RETURN, gSaveContext.save.entrance, - gPlayState->roomCtx.curRoom.num, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_B), + gPlayState->roomCtx.curRoom.num, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_B), &player->actor.world.pos, player->actor.world.rot.y); gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK; gSaveContext.respawnFlag = 2; diff --git a/mm/2s2h/Enhancements/Songs/SkipSoTCutscenes.cpp b/mm/2s2h/Enhancements/Songs/SkipSoTCutscenes.cpp index 3d4e4fc77..008012639 100644 --- a/mm/2s2h/Enhancements/Songs/SkipSoTCutscenes.cpp +++ b/mm/2s2h/Enhancements/Songs/SkipSoTCutscenes.cpp @@ -56,7 +56,7 @@ void RegisterSkipSoTCutscenes() { // copied from last cutscene cue SOTCS_CUEID_DOUBLE_END in EnTest6_SharedSoTCutscene if (CURRENT_TIME > CLOCK_TIME(12, 0)) { Play_SetRespawnData(gPlayState, RESPAWN_MODE_RETURN, gSaveContext.save.entrance, player->unk_3CE, - PLAYER_PARAMS(0xFF, PLAYER_INITMODE_B), &player->unk_3C0, player->unk_3CC); + PLAYER_PARAMS(0xFF, PLAYER_START_MODE_B), &player->unk_3C0, player->unk_3CC); gPlayState->transitionTrigger = TRANS_TRIGGER_START; gPlayState->nextEntrance = gSaveContext.respawn[RESPAWN_MODE_RETURN].entrance; gPlayState->transitionType = TRANS_TYPE_FADE_BLACK; diff --git a/mm/2s2h/z_scene_2SH.cpp b/mm/2s2h/z_scene_2SH.cpp index bd652b168..9e02c578f 100644 --- a/mm/2s2h/z_scene_2SH.cpp +++ b/mm/2s2h/z_scene_2SH.cpp @@ -49,9 +49,9 @@ void Scene_CommandSpawnList(PlayState* play, SOH::ISceneCommand* cmd) { play->linkActorEntry = &entries[play->setupEntranceList[play->curSpawn].spawn]; - if ((PLAYER_GET_INITMODE(play->linkActorEntry) == PLAYER_INITMODE_TELESCOPE) || - ((gSaveContext.respawnFlag == 2) && - (gSaveContext.respawn[RESPAWN_MODE_RETURN].playerParams == PLAYER_PARAMS(0xFF, PLAYER_INITMODE_TELESCOPE)))) { + if ((PLAYER_GET_START_MODE(play->linkActorEntry) == PLAYER_START_MODE_TELESCOPE) || + ((gSaveContext.respawnFlag == 2) && (gSaveContext.respawn[RESPAWN_MODE_RETURN].playerParams == + PLAYER_PARAMS(0xFF, PLAYER_START_MODE_TELESCOPE)))) { // Skull Kid Object Object_SpawnPersistent(&play->objectCtx, OBJECT_STK); return; |
