diff options
| author | Parker Burnett <jpburnett@gwu.edu> | 2022-10-13 14:29:19 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-10-13 22:29:19 +0100 |
| commit | 7dfbca5ace6459b7d8fd1cbe8ac011c8b257580b (patch) | |
| tree | c3ed490e58eea73df9040825abb95ba9c201a4ca /README.md | |
| parent | 7204b0849838c0fa63b30591f9063a76c54307a7 (diff) | |
Update README.md (#1116)
Fixing game link to redirect to the correct place
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -23,7 +23,7 @@ please be aware that the codebase could drastically change at any time. Also not parts of the ROM may not be 'shiftable' yet, so modifying them could currently be difficult. ``` -This is a WIP **decompilation** of ***The Legend of Zelda: Majora's Mask***. The purpose of the project is to recreate a source code base for the game from scratch, using information found inside the game along with static and/or dynamic analysis. **It is not, and will not, produce a PC port.** For frequently asked questions, you can visit [our website](https://zelda64.dev/mm), and for more information you can get in touch with the team on our [Discord server](https://discord.zelda64.dev). +This is a WIP **decompilation** of ***The Legend of Zelda: Majora's Mask***. The purpose of the project is to recreate a source code base for the game from scratch, using information found inside the game along with static and/or dynamic analysis. **It is not, and will not, produce a PC port.** For frequently asked questions, you can visit [our website](https://zelda64.dev/games/mm), and for more information you can get in touch with the team on our [Discord server](https://discord.zelda64.dev). The only version currently supported is N64 US, but we intend to eventually support every retail version of the original game (i.e. not versions of MM3D, which is a totally different game). |
