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authorParker Burnett <jpburnett@gwu.edu>2022-10-13 14:29:19 -0700
committerGitHub <noreply@github.com>2022-10-13 22:29:19 +0100
commit7dfbca5ace6459b7d8fd1cbe8ac011c8b257580b (patch)
treec3ed490e58eea73df9040825abb95ba9c201a4ca /README.md
parent7204b0849838c0fa63b30591f9063a76c54307a7 (diff)
Update README.md (#1116)
Fixing game link to redirect to the correct place
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diff --git a/README.md b/README.md
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@@ -23,7 +23,7 @@ please be aware that the codebase could drastically change at any time. Also not
parts of the ROM may not be 'shiftable' yet, so modifying them could currently be difficult.
```
-This is a WIP **decompilation** of ***The Legend of Zelda: Majora's Mask***. The purpose of the project is to recreate a source code base for the game from scratch, using information found inside the game along with static and/or dynamic analysis. **It is not, and will not, produce a PC port.** For frequently asked questions, you can visit [our website](https://zelda64.dev/mm), and for more information you can get in touch with the team on our [Discord server](https://discord.zelda64.dev).
+This is a WIP **decompilation** of ***The Legend of Zelda: Majora's Mask***. The purpose of the project is to recreate a source code base for the game from scratch, using information found inside the game along with static and/or dynamic analysis. **It is not, and will not, produce a PC port.** For frequently asked questions, you can visit [our website](https://zelda64.dev/games/mm), and for more information you can get in touch with the team on our [Discord server](https://discord.zelda64.dev).
The only version currently supported is N64 US, but we intend to eventually support every retail version of the original game (i.e. not versions of MM3D, which is a totally different game).