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authorTom Overton <tom-overton@users.noreply.github.com>2023-03-30 21:11:57 -0700
committerGitHub <noreply@github.com>2023-03-31 05:11:57 +0100
commitd9493a5b99cbfa6c062e1d12839c6ffcabec0188 (patch)
treed872127eabd79c610f4f02f38897369324234325 /docs/tutorial/object_decomp.md
parentd8064bb070b6acc449c761e00b68e41ea6175b26 (diff)
Update documentation to use updated Z64Utils release + updated directions (#1223)
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diff --git a/docs/tutorial/object_decomp.md b/docs/tutorial/object_decomp.md
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@@ -111,7 +111,7 @@ If in doubt, look at completed objects in the repo, and if still in doubt, ask.
We are very fortunate that several nice tools have been written recently that are excellent for documenting asset files:
-- [Z64Utils](https://github.com/Random06457/Z64Utils/releases), for looking at displaylists, textures they reference, the skeleton, animations, etc.
+- [Z64Utils](https://github.com/zeldaret/Z64Utils/releases), for looking at displaylists, textures they reference, the skeleton, animations, etc.
- [Texture64](https://github.com/queueRAM/Texture64/releases), for looking at textures in all the common N64 formats (needed since Z64Utils cannot interpret textures not explicitly referenced in displaylists currently)
## Building and investigative modding