diff options
| author | Andzura <11079691+Andzura@users.noreply.github.com> | 2022-03-27 17:09:47 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-03-27 12:09:47 -0300 |
| commit | 4f3202fd7e5313ab7b777eb3be162283fe5ea142 (patch) | |
| tree | d674155db4f1660a5f18a7af5b00598ebf73644e /docs | |
| parent | 02cb97161609e1c9aa53e2bbdc29e8b6f4f46c47 (diff) | |
z_message progress (#701)
* 8 functions matching, 1 non-matching, 45 untouched
* match func_801518B0
* match func_8014CC14
* matching 8 func, 1 non-matching
* matched func_80148CBC
* matched func_80156758
* matched func_80147564
* matched func_80151BB4
* matched func80152EC0/Message_Spawn_Song_Effect
* matched func_80151C9C
* WIP func_80148B98
* WIP func_80151938
* matched func_80151938
* matched func_80148B98
* matched func_80147734
* matched func_80147624
* WIP func_8014EBC
* match func_801518B0
* matched func_80147564
* matched func80152EC0/Message_Spawn_Song_Effect
* matched func_80151C9C
* WIP func_80148B98
* matched func_80151938
* matched func_80148B98
* matched func_80147734
* matched func_80147624
* WIP#2 func_8014EBC
* matched func_80149EBC
* WIP func_8014CCB4
* matched func_8014CCB4
* matched func_80151A68
* WIP func_8014D62C
* fix func_8015A68 signature
* z_message_nes & z_message_staff progress
* z_message_nes & z_message_staff renaming
* documenting z_message
* cleaning & renaming
* documenting MessageContext
* matched func_80151A68
* format
* naming convention fix
* re-add func_80147564
* apply renaming of Message_ShouldAdvanceSilent on the whole project
* re-format, add clang-format off/on in z_message.c needed for matching
* rename staff => credits; add renames in actorfixer.
* change rupees array to ascii
* remove useless comments
* change MessageContext.decodedBuffer to a union
* remove decodedBuffer from actorfixer
* applied AngheloAlf suggestions & ran sfxconvert on z_message.c
* rename message_struct => message_data_static; revert decodedBuffer as union creating differences.
* use true/false instead of 1/0
* use SET_FULLSCREEN_VIEWPORT macro in func_80152c64
* AngheloAlf suggestions.
* extract assign from dayTime calculation for readability in Message_LoadTimeNES
* remove bss_reordering from osFlash, idle & boot_main to typedef MessageTableEntry in message_data_static & make decodedBuffer an union.
* remove useless casts
* Changes hexa to ascii chars when it's meaningful;
add comments to func_8014CCB4 to show what hexa constant means.
* Hensldm suggestions
* ran actorfixer on new changes; fix new bss reordering error introduced with rebase
* use new TIME_TO_MINUTES_F macro
* re-ran format.sh
* hensldm suggestions #2 + overall cleaning
* remove useless parenthesis
* Update include/message_data_static.h
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* actorfixer and format
* more fixes
Co-authored-by: Andzura <andzura@andzura.fr>
Co-authored-by: abaud <adrien.baud@inria.fr>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Diffstat (limited to 'docs')
| -rw-r--r-- | docs/tutorial/advanced_control_flow.md | 42 | ||||
| -rw-r--r-- | docs/tutorial/documenting.md | 4 | ||||
| -rw-r--r-- | docs/tutorial/other_functions.md | 6 |
3 files changed, 26 insertions, 26 deletions
diff --git a/docs/tutorial/advanced_control_flow.md b/docs/tutorial/advanced_control_flow.md index 3420fc597..8cd9660ba 100644 --- a/docs/tutorial/advanced_control_flow.md +++ b/docs/tutorial/advanced_control_flow.md @@ -159,14 +159,14 @@ void func_809527F8(EnMs *this, GlobalContext *globalCtx) { temp_v0 = Message_GetState(&globalCtx->msgCtx); if (temp_v0 != 4) { if (temp_v0 != 5) { - if ((temp_v0 == 6) && (func_80147624(globalCtx) != 0)) { + if ((temp_v0 == 6) && (Message_ShouldAdvance(globalCtx) != 0)) { this->actionFunc = func_80952734; return; } // Duplicate return node #17. Try simplifying control flow for better match return; } - if (func_80147624(globalCtx) != 0) { + if (Message_ShouldAdvance(globalCtx) != 0) { func_801477B4(globalCtx); Actor_PickUp((Actor *) this, globalCtx, 0x35, this->actor.xzDistToPlayer, this->actor.playerHeightRel); this->actionFunc = func_809529AC; @@ -175,7 +175,7 @@ void func_809527F8(EnMs *this, GlobalContext *globalCtx) { // Duplicate return node #17. Try simplifying control flow for better match return; } - if (func_80147624(globalCtx) != 0) { + if (Message_ShouldAdvance(globalCtx) != 0) { temp_v0_2 = globalCtx->msgCtx.choiceIndex; if (temp_v0_2 != 0) { if (temp_v0_2 != 1) { @@ -211,7 +211,7 @@ which is long, messy, and contains some rather nasty-looking control flow, inclu temp_v0 = Message_GetState(&globalCtx->msgCtx); if (temp_v0 != 4) { if (temp_v0 != 5) { - if ((temp_v0 == 6) && (func_80147624(globalCtx) != 0)) { + if ((temp_v0 == 6) && (Message_ShouldAdvance(globalCtx) != 0)) { this->actionFunc = func_80952734; return; } @@ -248,13 +248,13 @@ void func_809527F8(EnMs *this, GlobalContext *globalCtx) { if (temp_v0 != 6) { goto block_17; } - if (func_80147624(globalCtx) == 0) { + if (Message_ShouldAdvance(globalCtx) == 0) { goto block_17; } this->actionFunc = func_80952734; return; block_5: - if (func_80147624(globalCtx) == 0) { + if (Message_ShouldAdvance(globalCtx) == 0) { goto block_17; } func_801477B4(globalCtx); @@ -262,7 +262,7 @@ block_5: this->actionFunc = func_809529AC; return; block_7: - if (func_80147624(globalCtx) == 0) { + if (Message_ShouldAdvance(globalCtx) == 0) { goto block_17; } temp_v0_2 = globalCtx->msgCtx.choiceIndex; @@ -350,13 +350,13 @@ void func_809527F8(EnMs *this, GlobalContext *globalCtx) { if (temp_v0 != 6) { goto block_17; } - if (func_80147624(globalCtx) == 0) { + if (Message_ShouldAdvance(globalCtx) == 0) { goto block_17; } this->actionFunc = func_80952734; return; block_5: - if (func_80147624(globalCtx) == 0) { + if (Message_ShouldAdvance(globalCtx) == 0) { goto block_17; } func_801477B4(globalCtx); @@ -364,7 +364,7 @@ block_5: this->actionFunc = func_809529AC; return; block_7: - if (func_80147624(globalCtx) == 0) { + if (Message_ShouldAdvance(globalCtx) == 0) { goto block_17; } temp_v0_2 = globalCtx->msgCtx.choiceIndex; @@ -420,13 +420,13 @@ void func_809527F8(EnMs *this, GlobalContext *globalCtx) { if (temp_v0 != 6) { return; } - if (func_80147624(globalCtx) == 0) { + if (Message_ShouldAdvance(globalCtx) == 0) { return; } this->actionFunc = func_80952734; return; block_5: - if (func_80147624(globalCtx) == 0) { + if (Message_ShouldAdvance(globalCtx) == 0) { return; } func_801477B4(globalCtx); @@ -434,7 +434,7 @@ block_5: this->actionFunc = func_809529AC; return; block_7: - if (func_80147624(globalCtx) == 0) { + if (Message_ShouldAdvance(globalCtx) == 0) { return; } temp_v0_2 = globalCtx->msgCtx.choiceIndex; @@ -557,7 +557,7 @@ There's a couple of other obvious things here: Well, at least the bottom half looks respectable now. Again, there is no code after the switch, so the next thing up, namely ```C - if (func_80147624(globalCtx) == 0) { + if (Message_ShouldAdvance(globalCtx) == 0) { return; } ``` @@ -578,13 +578,13 @@ void func_809527F8(EnMs *this, GlobalContext *globalCtx) { if (temp_v0 != 6) { return; } - if (func_80147624(globalCtx) == 0) { + if (Message_ShouldAdvance(globalCtx) == 0) { return; } this->actionFunc = func_80952734; return; block_5: - if (func_80147624(globalCtx) == 0) { + if (Message_ShouldAdvance(globalCtx) == 0) { return; } func_801477B4(globalCtx); @@ -592,7 +592,7 @@ block_5: this->actionFunc = func_809529AC; return; block_7: - if (func_80147624(globalCtx) != 0) { + if (Message_ShouldAdvance(globalCtx) != 0) { switch (globalCtx->msgCtx.choiceIndex) { case 0: func_801477B4(globalCtx); @@ -647,7 +647,7 @@ void func_809527F8(EnMs *this, GlobalContext *globalCtx) { break; case 5: - if (func_80147624(globalCtx) == 0) { + if (Message_ShouldAdvance(globalCtx) == 0) { return; } func_801477B4(globalCtx); @@ -656,7 +656,7 @@ void func_809527F8(EnMs *this, GlobalContext *globalCtx) { break; case 4: - if (func_80147624(globalCtx) != 0) { + if (Message_ShouldAdvance(globalCtx) != 0) { switch (globalCtx->msgCtx.choiceIndex) { case 0: func_801477B4(globalCtx); @@ -700,7 +700,7 @@ void func_809527F8(EnMs *this, GlobalContext *globalCtx) { break; case 5: - if (func_80147624(globalCtx) != 0) { + if (Message_ShouldAdvance(globalCtx) != 0) { func_801477B4(globalCtx); Actor_PickUp((Actor *) this, globalCtx, 0x35, this->actor.xzDistToPlayer, this->actor.playerHeightRel); this->actionFunc = func_809529AC; @@ -708,7 +708,7 @@ void func_809527F8(EnMs *this, GlobalContext *globalCtx) { break; case 4: - if (func_80147624(globalCtx) != 0) { + if (Message_ShouldAdvance(globalCtx) != 0) { switch (globalCtx->msgCtx.choiceIndex) { case 0: func_801477B4(globalCtx); diff --git a/docs/tutorial/documenting.md b/docs/tutorial/documenting.md index b064b3e3b..e50921bef 100644 --- a/docs/tutorial/documenting.md +++ b/docs/tutorial/documenting.md @@ -183,7 +183,7 @@ void func_80C102D4(EnRecepgirl *this, GlobalContext *globalCtx) { return; } - if ((temp_v0_2 == 5) && (func_80147624(globalCtx) != 0)) { + if ((temp_v0_2 == 5) && (Message_ShouldAdvance(globalCtx) != 0)) { if (this->actor.textId == 0x2AD9) { Flags_SetSwitch(globalCtx, this->actor.params); Animation_MorphToPlayOnce(&this->skelAnime, &object_bg_Anim_00AD98, 10.0f); @@ -500,7 +500,7 @@ void func_80C102D4(EnRecepgirl* this, GlobalContext* globalCtx) { if (temp_v0_2 == 2) { this->actor.textId = 0x2ADC; // hear directions again? func_80C10148(this); - } else if ((temp_v0_2 == 5) && (func_80147624(globalCtx) != 0)) { + } else if ((temp_v0_2 == 5) && (Message_ShouldAdvance(globalCtx) != 0)) { if (this->actor.textId == 0x2AD9) { // "Welcome..." Flags_SetSwitch(globalCtx, this->actor.params); Animation_MorphToPlayOnce(&this->skelAnime, &object_bg_Anim_00AD98, 10.0f); diff --git a/docs/tutorial/other_functions.md b/docs/tutorial/other_functions.md index b0350a838..0795fa76e 100644 --- a/docs/tutorial/other_functions.md +++ b/docs/tutorial/other_functions.md @@ -288,7 +288,7 @@ void func_80C102D4(EnRecepgirl *this, GlobalContext *globalCtx) { func_80C10148(this); return; } - if (((temp_v0_2 & 0xFF) == 5) && (func_80147624(globalCtx) != 0)) { + if (((temp_v0_2 & 0xFF) == 5) && (Message_ShouldAdvance(globalCtx) != 0)) { temp_v0_3 = this->actor.textId; if (temp_v0_3 == 0x2AD9) { Flags_SetSwitch(globalCtx, (s32) this->actor.params); @@ -347,7 +347,7 @@ void func_80C102D4(EnRecepgirl *this, GlobalContext *globalCtx) { return; } - if (((temp_v0_2 & 0xFF) == 5) && (func_80147624(globalCtx) != 0)) { + if (((temp_v0_2 & 0xFF) == 5) && (Message_ShouldAdvance(globalCtx) != 0)) { if (this->actor.textId == 0x2AD9) { Flags_SetSwitch(globalCtx, this->actor.params); Animation_MorphToPlayOnce(&this->skelAnime, &D_0600AD98, 10.0f); @@ -397,7 +397,7 @@ somehow we skipped over `t0`. Where is this in the code? The `153` in the middle return; } - if (((temp_v0_2 & 0xFF) == 5) && (func_80147624(globalCtx) != 0)) { + if (((temp_v0_2 & 0xFF) == 5) && (Message_ShouldAdvance(globalCtx) != 0)) { ``` If you look at the conditionals and the declaration of `temp_v0_2`, you may notice something odd: `temp_v0_2` is a `u8`. Therefore the `& 0xFF` does nothing! It's surprisingly common for this to happen, be it leaving out a `& 0xFF` or adding an extraneous one. If we remove it, we get a match: |
