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authorEblo <7004497+Eblo@users.noreply.github.com>2025-09-03 08:38:51 -0400
committerGitHub <noreply@github.com>2025-09-03 08:38:51 -0400
commit47771de011abced823d9b699fffc8832fedff1b7 (patch)
tree04078e987e23512b25a05575ad142443361cbfa9 /mm/2s2h/BenGui/BenMenu.cpp
parent78b824b99bb6d82609e1ec171b593b26ff02b3aa (diff)
Merge develop-rena -> develop (#1258)
* add health check preventing hop counter reset on death (#1214) * Fix rando refills for Chateau Romani (#1216) * Allow access to smithy checks without a sword (#1208) * Fix float slider labels (#1210) * Do not allow gameover audio to be changed (#1225) * Fix slider labels where position is None (#1227) * Fix BSoDT bugs with audio and early day change (#1228) * Properly configure INCLUDE_MPQ_SUPPORT (#1243) * Check previousBankValue in custom bank thresholds (#1232) * Restore vertices after geometry seams patch (#1237) * Fix softlock with Magic Hag's Blue Potion (#1252) * Revert "Fix cracking/buzzing with streamed audio (#1153)" (#1233) This reverts commit 120c657607dc3c7b5d8e063d457744733bb5b668. * [Rando] Reset cycle collectible flags on cycle save (#1254) * bump to Rena Bravo (#1257) --------- Co-authored-by: mckinlee <mckinlee@ymail.com> Co-authored-by: balloondude2 <55861555+balloondude2@users.noreply.github.com>
Diffstat (limited to 'mm/2s2h/BenGui/BenMenu.cpp')
-rw-r--r--mm/2s2h/BenGui/BenMenu.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/mm/2s2h/BenGui/BenMenu.cpp b/mm/2s2h/BenGui/BenMenu.cpp
index 389977e9c..c8dd6ad03 100644
--- a/mm/2s2h/BenGui/BenMenu.cpp
+++ b/mm/2s2h/BenGui/BenMenu.cpp
@@ -537,7 +537,7 @@ void BenMenu::AddSettings() {
.Tooltip("Which corner of the screen notifications appear in.")
.ComboVec(&notificationPosition)
.DefaultIndex(3));
- AddWidget(path, "Duration: %.0f seconds", WIDGET_CVAR_SLIDER_FLOAT)
+ AddWidget(path, "Duration: %.1f seconds", WIDGET_CVAR_SLIDER_FLOAT)
.CVar("gNotifications.Duration")
.Options(FloatSliderOptions()
.Tooltip("How long notifications are displayed for.")
@@ -580,7 +580,7 @@ void BenMenu::AddSettings() {
AddWidget(path, "Hide Window Background", WIDGET_CVAR_CHECKBOX)
.CVar("gDisplayOverlay.Background")
.Options(CheckboxOptions().Tooltip("Hides the background of the Display Overlay window."));
- AddWidget(path, "Scale: %.0fx", WIDGET_CVAR_SLIDER_FLOAT)
+ AddWidget(path, "Scale: %.1fx", WIDGET_CVAR_SLIDER_FLOAT)
.CVar("gDisplayOverlay.Scale")
.Options(FloatSliderOptions()
.Tooltip("Adjust the Scale for the Display Overlay window.")