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authorGarrett Cox <garrettjcox@gmail.com>2026-02-22 07:11:27 -0600
committerGitHub <noreply@github.com>2026-02-22 07:11:27 -0600
commit81ff7c707afa228c706827f2523f6d820543d53f (patch)
treeac83ef1e567bcdeb1e1c9547992377acdd18bc6b /mm/2s2h/BenGui/BenMenu.cpp
parentab95bc38b5cc65533f601567c8bd03699b1a475e (diff)
Convert blast mask cooldown to a slider (#1559)
Diffstat (limited to 'mm/2s2h/BenGui/BenMenu.cpp')
-rw-r--r--mm/2s2h/BenGui/BenMenu.cpp11
1 files changed, 8 insertions, 3 deletions
diff --git a/mm/2s2h/BenGui/BenMenu.cpp b/mm/2s2h/BenGui/BenMenu.cpp
index ef420124f..62c045768 100644
--- a/mm/2s2h/BenGui/BenMenu.cpp
+++ b/mm/2s2h/BenGui/BenMenu.cpp
@@ -1295,9 +1295,14 @@ void BenMenu::AddEnhancements() {
.CVar("gEnhancements.Masks.PersistentBunnyHood.Enabled")
.Options(CheckboxOptions().Tooltip(
"Permanently toggle a speed boost from the bunny hood by pressing 'A' on it in the mask menu."));
- AddWidget(path, "No Blast Mask Cooldown", WIDGET_CVAR_CHECKBOX)
- .CVar("gEnhancements.Masks.NoBlastMaskCooldown")
- .Options(CheckboxOptions().Tooltip("Eliminates the Cooldown between Blast Mask usage."));
+ AddWidget(path, "Blast Mask Cooldown", WIDGET_CVAR_SLIDER_FLOAT)
+ .CVar("gEnhancements.Masks.BlastMaskCooldown")
+ .Options(FloatSliderOptions()
+ .Tooltip("Customize the Cooldown between Blast Mask usage. Default is 15.5 seconds.")
+ .Min(0.0f)
+ .Max(15.5f)
+ .Format("%.1f seconds")
+ .DefaultValue(15.5f));
AddWidget(path, "Goron Rolling Ignores Magic", WIDGET_CVAR_CHECKBOX)
.CVar("gEnhancements.Masks.GoronRollingIgnoresMagic")
.Options(CheckboxOptions().Tooltip(