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authorEblo <7004497+Eblo@users.noreply.github.com>2026-06-30 17:02:45 -0400
committerGitHub <noreply@github.com>2026-06-30 17:02:45 -0400
commited0eb99b0e476e7eea55617f67e220082a345a9d (patch)
treebb49e4974cb79df33918e259093bbf81878d1d2f /mm/2s2h/BenGui/BenMenu.cpp
parentf8e213ced0c6c8ba65f1aee72fe51c988129c34a (diff)
Add restoration to re-bottle soil patch bugs (#1756)
Diffstat (limited to 'mm/2s2h/BenGui/BenMenu.cpp')
-rw-r--r--mm/2s2h/BenGui/BenMenu.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/mm/2s2h/BenGui/BenMenu.cpp b/mm/2s2h/BenGui/BenMenu.cpp
index 72b0edaff..c8dacb690 100644
--- a/mm/2s2h/BenGui/BenMenu.cpp
+++ b/mm/2s2h/BenGui/BenMenu.cpp
@@ -1708,6 +1708,10 @@ void BenMenu::AddEnhancements() {
.CVar("gEnhancements.Restorations.BonkCollision")
.Options(
CheckboxOptions().Tooltip("Corrects rolls to allow bonking trees near the end of the roll, as in OoT."));
+ AddWidget(path, "Soil Patch Burrowed Bugs", WIDGET_CVAR_CHECKBOX)
+ .CVar("gEnhancements.Restorations.SoilPatch")
+ .Options(CheckboxOptions().Tooltip("Removes the cutscene lock when bugs burrow into a Skulltula soil patch, "
+ "allowing the player to re-bottle them, as in OoT."));
AddWidget(path, "Simulated Input Lag", WIDGET_CVAR_SLIDER_INT)
.CVar(CVAR_SIMULATED_INPUT_LAG)
.Options(IntSliderOptions()