diff options
| author | Eblo <7004497+Eblo@users.noreply.github.com> | 2026-06-30 17:02:45 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-06-30 17:02:45 -0400 |
| commit | ed0eb99b0e476e7eea55617f67e220082a345a9d (patch) | |
| tree | bb49e4974cb79df33918e259093bbf81878d1d2f /mm/2s2h/BenGui/BenMenu.cpp | |
| parent | f8e213ced0c6c8ba65f1aee72fe51c988129c34a (diff) | |
Add restoration to re-bottle soil patch bugs (#1756)
Diffstat (limited to 'mm/2s2h/BenGui/BenMenu.cpp')
| -rw-r--r-- | mm/2s2h/BenGui/BenMenu.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/mm/2s2h/BenGui/BenMenu.cpp b/mm/2s2h/BenGui/BenMenu.cpp index 72b0edaff..c8dacb690 100644 --- a/mm/2s2h/BenGui/BenMenu.cpp +++ b/mm/2s2h/BenGui/BenMenu.cpp @@ -1708,6 +1708,10 @@ void BenMenu::AddEnhancements() { .CVar("gEnhancements.Restorations.BonkCollision") .Options( CheckboxOptions().Tooltip("Corrects rolls to allow bonking trees near the end of the roll, as in OoT.")); + AddWidget(path, "Soil Patch Burrowed Bugs", WIDGET_CVAR_CHECKBOX) + .CVar("gEnhancements.Restorations.SoilPatch") + .Options(CheckboxOptions().Tooltip("Removes the cutscene lock when bugs burrow into a Skulltula soil patch, " + "allowing the player to re-bottle them, as in OoT.")); AddWidget(path, "Simulated Input Lag", WIDGET_CVAR_SLIDER_INT) .CVar(CVAR_SIMULATED_INPUT_LAG) .Options(IntSliderOptions() |
