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authorrachaellama <183517116+rachaellama@users.noreply.github.com>2025-05-05 23:48:27 -0400
committerGitHub <noreply@github.com>2025-05-05 22:48:27 -0500
commitf51f6e2439481c1927a5984175163276c6744ff0 (patch)
treec37c80430549ff53159bac2d44df9a7f3042b5f4 /mm/2s2h/BenGui/BenMenu.cpp
parenta92be7c109083edf18a02d95347f640e66b28731 (diff)
Invert shield Y axis (#1132)
Diffstat (limited to 'mm/2s2h/BenGui/BenMenu.cpp')
-rw-r--r--mm/2s2h/BenGui/BenMenu.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/mm/2s2h/BenGui/BenMenu.cpp b/mm/2s2h/BenGui/BenMenu.cpp
index fa70e05e2..938d31e5c 100644
--- a/mm/2s2h/BenGui/BenMenu.cpp
+++ b/mm/2s2h/BenGui/BenMenu.cpp
@@ -702,6 +702,10 @@ void BenMenu::AddEnhancements() {
.CVar("gEnhancements.Equipment.ChuDrops")
.Options(
CheckboxOptions().Tooltip("When a bomb drop is spawned, it has a 50% chance to be a Bombchu instead."));
+ AddWidget(path, "Invert Shield Y Axis", WIDGET_CVAR_CHECKBOX)
+ .CVar("gEnhancements.Equipment.InvertShieldY")
+ .Options(CheckboxOptions().Tooltip(
+ "Invert the Y axis while holding the shield so that it moves up with the left stick."));
path.column = SECTION_COLUMN_2;
AddWidget(path, "Modes", WIDGET_SEPARATOR_TEXT);